Zoroark -CONTINUED Pummel - Bites his opponent, strong but slow. FThrow - Throws his opponent forward with his mouth. UThrow - Throws his opponent upwards and slashes them with both claws. DThrow - Throws his opponent to the ground, crosses his arms and stomps on them. Decent knockback that sends opponents upwards, can follow up.
NSpecial - (Small - 20sec, Medium - 10sec, Large - 5sec) Hone Claws - Increases damage/knockback as long as speed. The longer you hold, the greater the buffs. FSpecial - A powerful claw attack that has great priority. Similar to Bowser's. USpecial - Honestly couldn't think of anything... DSpecial - Fury Swipes - Very similar to Sonic's Homing Attack, when Zoroark's enemy is near, Zoroark homes in to do weak, fast, but rapid swipes that does decent damage not low knockback.
Final Smash - Night Daze - Can't really go in specifics, but I feel you should search it up in Zoroark's Moveset. It's something you could be really innovative about.
P.S - I actually have a lot of fun thinking about movesets for characters, I just wish I could actually animate them.
Zoroark Jab - Two to three claw attacks, similar to Wolf. Dash Attack - A quick lunge forward the "uppercuts" the opponent sending them upwards as long as backwards. Not too strong in knockback so can be follow-up'd. FTilt - A quick kick that sends the opponent forward, similar to Falco's. But a decent kill move. UTilt - A strong punch that sends opponents straight upwards. Kill move at high percents. DTilt - A sweep kick that sends the opponent slightly upwards, similar to Roy's DTilt. Can follow up.
FSmash - A quick drop kick that leaves off a dark aura effect. Main kill move. USmash - A "jumping headbutt" that sends the opponent upwards. Has good priority. DSmash - An upside down 360 spin that hits at all sides. Similar to Sonic's PM
NAir - Curls up into a ball and spins rapidly. Decent kill move near blast zones. FAir - Diddy Kong's FAir. BAir - Spins and kicks behind him. Like Marth and Roy's Bair this turns them completely around. DAir - Uses both hands to smash the opponent downwards. Strong spike.
My mind is dead right now, I'll think of more later. Hopefully these make the final cut!
I don't know....Boobsey is probably inevitably going to make a better version of SSB4. He's using legit models, but we're making textures and vertexing when it's so much easier just to import models.
I don't know, I'm a huge fan of smash 4 and all. But the game isn't that addictive, and I'm pretty young. (I'm about to be 13 in a couple days + Kids usually play games a lot)The game has a LOT of things that should be tweaked, but it probably won't be changed. I'm fine with that...for now. But those things usually drive me away from the game. I mean, fighting ppl online can be so annoying! Spammers, Campers, all of them! I'm just happy I have an older brother to play with. Anyways, as much as I like playing Smash 4. We have another cool replica RIGHT HERE. This idea seems pretty dead as of now. But I don't want it to be. So I just hope Junior and the rest of you guys can get back on here, I miss the team. And I'd love to finish this project together!
I feel the only problem so far is that his yellow is "on the Orange" side. It should be more yellow, less saturated, more light. Oh yeah, has you guys' brawlboxes ever "stop working" and crash when opening the "Fit" file for certain characters? It's been happening to me lately.
I feel the only problem so far is that his yellow is "on the Orange" side. It should be more yellow, less saturated, more light. Oh yeah, has you guys' brawlboxes ever "stop working" and crash when opening the "Fit" file for certain characters? It's been happening to me lately.