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106  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: December 10, 2016, 12:23:54 AM
The next Brawlbox update will allow batch .pcs <-> .pac conversion. This is useful for experimenting with space saving methods.
https://github.com/libertyernie/brawltools/issues/92
107  Help & Tutorials / Help / Re: USB with out iso? on: December 08, 2016, 05:45:19 PM
It's been over year since I last looked at the USB Loader GX documentation but many important codes (including the File Patch Code) explicitly search for SD card paths so you'll still need an SD card. I don't believe anything can do SD emulation from a USB device on the Wii yet, which would be needed for many codes to work without an SD card.
108  Help & Tutorials / Help / Re: Is BrawlEx playable on a USB Flash Drive? on: December 07, 2016, 07:10:09 PM
I currently use USB Loader GX to load my ripped (and WIT modified) .iso
As long as your USB device has the necessary free space (and isn't listed as incompatible here: https://wiki.gbatemp.net/wiki/USB_Devices_Compatibility_List), it should work.

USB Loader GX has the ability to read .iso from the SD slot but I haven't tested it (SDHC compatibility and read/write speed may be issues though). Using the SD card for Brawlex codes and files with a USB loader is not a problem though.

And I'd suggest looking to google for USB launcher installation instructions as they've likely changed since I installed mine.
109  Help & Tutorials / Help / Re: USB with out iso? on: December 07, 2016, 07:02:45 PM
In order for Brawl to load you'll either need the physical disc or an .iso
The size of the .iso is just under 7.5GB
110  Help & Tutorials / Help / Re: SD Card Failing? on: December 07, 2016, 06:58:04 PM
If you're using an SDHC card without the SDHC code that I previously mentioned your SDHC card will be ignored. The links to the Code Manager in the resources section seem to be down but Brawlbox also has a code manager in the tools menu. I haven't used the Brawlbox code manager but it should be able to convert a list of codes in a .txt file to a .gct
111  Help & Tutorials / Help / Re: SD Card Failing? on: December 06, 2016, 04:59:38 AM
If you're using an SDHC card, you'll need the SDHC Extension 1.1 code in your .gct. Also, Gecko has issues with that code so you'll want to use Project M's launcher (or USB Loader GX's Gecko codehandler) to load your mods from an SDHC card.
112  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack for Brawl - 8.0s on: December 02, 2016, 08:46:18 PM
Neat! What are those two values? I assume one is 0x18 and the other isn't?
Sorry that I was not clear.

2nd try:

I noticed that the ASRL Flat Zone 2 .rel issue was solved in secretchaos1's Smash Bros. Infinite.
The value for Flat Zone 2's ASCII identifier is 0x47570E50 in "ASRL - Stages" and 0x47570E52 in "ASRL - Modules"
To my knowledge, this is the only stage that has different ASCII identifiers for the same stage within the ASRL.
113  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: December 02, 2016, 08:30:50 PM
I don't know when I'll get around to testing this further but we may be hitting another filesize limit when using WIT to increase the size of an .iso. My primary .iso is at 7.59GB and has no problems. I tried integrating my fighter folder into the .iso which increased the filesize to 9.12GB.

After increasing to 9.12 GB, Dolphin fails to open boot.pac.

Post Merge: December 02, 2016, 08:35:19 PM
Also, the best way to get SDHC support in Dolphin Emulator is to draw attention to https://bugs.dolphin-emu.org/issues/8823 on the Dolphin emulator forums. SDHC support can really expand the amount of space we have to work with mods but developers must have interest in adding it.

Update: We now have SDHC support!
114  Help & Tutorials / Help / Re: Dolphin problems on: December 01, 2016, 02:11:13 AM
Are you using File Patch Code v3.5.1b (and not any other version of the file patch code)?

File Patch Code v3.5.1b
* E0000000 80008000
* 225664EC 00000000
* 0401BFE0 4858BE20
* 065A7E00 00000070
* 38A00067 38810020
* 3CE0805A 60E37C18
* 4BE52531 38A0007F
* 3883FFE8 38610020
* 4BE52521 38A00068
* 60E47C18 38610020
* 9421FF80 BC410008
* 38610088 4BA74DB9
* 7C7C1B78 2C030000
* 4082000C 38210080
* 4800001C B8410008
* 38210080 4BE524E5
* 38610008 4BA742E1
* 7C7C1B78 4BA741E8
* 040223E0 48585BC0
* 065A7FA0 00000028
* 80010044 3C608001
* 6063581C 7C001800
* 4082000C 7FDDC850
* 3BDEFFE0 93DB0008
* 4BA7A424 00000000
* 0401CD0C 4858B1F4
* 065A7F00 00000038
* 2C030000 4182000C
* 4BA7DD51 4BA74E04
* 80780008 2C030000
* 41820014 8118000C
* 7C634214 7C7B1850
* 48000008 8078000C
* 4BA74DE0 00000000
* 043EE9D8 48000014
* 043EEBD4 48000014
* 043D8B9C 48000018
* 043E9B4C 38600000
* 043E9D38 38600000
* 043D8C80 60000000
* 80000000 80406920
* 80000001 805A7C00
* 8A001001 00000000
* 045A7C10 2F525342
* 045A7C14 452F7066
* 80000001 805A7B00
* 8A001001 00000000
* 065A7B10 0000000F
* 2F525342 452F7066
* 2F736F75 6E642F00
* 041C6CE0 483E0D20
* 065A7A00 00000028
* 9421FF80 BC410008
* 3C60805A 60637B1F
* 4BE52931 B8410008
* 38210080 4BE52995
* 4BC1F2C4 00000000
* 065A7900 00000078
* 9421FF80 7C0802A6
* 9001000C BC810010
* 9421FF00 7C872378
* 54B2BA7E 7CD33378
* 38800000 9081000C
* 90810010 90610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 7CE43B78
* 38A00080 4BE529F5
* 38610008 4BA752A1
* 60000000 80210000
* B8810010 8001000C
* 7C0803A6 80210000
* 4E800020 00000000
* 043E399C 481C3F04
* 065A78A0 00000010
* 80BC0020 7CA59214
* 3A400000 4BE3C0F4
* 043DBAEC 481CBDE4
* 065A78D0 00000018
* 800302A4 2C130000
* 41820008 7E609B78
* 3A600000 4BE3420C
* 041CDF7C 483D9884
* 065A7800 00000098
* 818C0014 9421FF80
* BC410008 60000000
* 60000000 60000000
* 60000000 7C882378
* 3C60804D 60630000
* 3C80805A 60847B00
* 7CC53378 38C04200
* 80E40080 2C070000
* 40820014 60000000
* 480000B9 2C030000
* 41820010 B8410008
* 80210000 4BC26724
* 70A501FF 3868FFFF
* 3C80804C 6084FFFF
* 7C842A14 38A04001
* 38A5FFFF 8C040001
* 9C030001 2C050000
* 4082FFF0 B8410008
* 80210000 4BC2670C
* 141CCF90 483DA770
* 065A7700 00000048
* 9421FF80 BC410008
* 7FE3FB78 3C80805A
* 60847B00 38A00000
* 38C04000 480001E5
* 90640080 807F0008
* 907A0014 907A005C
* 907A0074 B8410008
* 80210000 807F0000
* 4BC25854 00000000
* E0000000 80008000

If you are and the problem persists you may be encountering the read errors I mentioned when using more than 1.95GB of SD data with Dolphin (https://bugs.dolphin-emu.org/issues/8823).

The best way to get SDHC support in Dolphin is to draw attention to the above issue on the Dolphin emulator forums. I want SDHC support too but developers must have interest in adding it.

Update: We now have SDHC support!
115  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack for Brawl - 8.0s on: December 01, 2016, 02:00:25 AM
I noticed that the ASRL Flat Zone 2 .rel issue was solved in secretchaos1's Smash Bros. Infinite. Unlike the other stages, the values expected for the "ASRL - Stages" (0x47570E50) and "ASRL Modules" (0x47570E52) codes are not the same.
116  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: December 01, 2016, 01:55:31 AM
I noticed that the ASRL Flat Zone 2 .rel issue was solved in secretchaos1's Smash Bros. Infinite.
The value for Flat Zone 2's ASCII identifier is 0x47570E50 in "ASRL - Stages" and 0x47570E52 in "ASRL - Modules"
To my knowledge, this is the only stage that has different ASCII identifiers for the same stage within the ASRL.


Original post has been updated.

Post Merge: December 02, 2016, 09:00:52 PM
Outdated Brawl WIT-modified file size limit? (Needs more testing)
WIT has the ability to increase the size of an .iso. There may be a limit to this however.  My primary .iso is at 7.59GB and has no problems. I tried integrating my fighter folder into the .iso which increased the filesize to 9.12GB.
After increasing the .iso to 9.12 GB, Dolphin fails to open boot.pac.
117  Help & Tutorials / Help / Re: How can I add new bones to a character without Brawlbox crashing? on: November 01, 2016, 01:57:03 AM
Alright try pausing and saving after you complete each step in that tutorial. The problem may be something else unrelated to adding bones and knowing the exact step that causes the crash can help narrow the problem down.
118  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: October 30, 2016, 01:51:49 AM
GLITCH Kirby Spy costume crashes
Using Kirby's Spy costume slot outside of Clear brawl can cause crashes relating to the copy ability, even if it is replaced with another model. Dark and Fake costumes do not have this problem.

After a few matches (2-4) in a row where Spy costume Kirby copies an ability, there is a high chance that Brawl will freeze when trying to start the next match with Kirby. Dolphin logs indicate the crash occurs shortly after beginning to create Kirby's fighter instance.
119  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 30, 2016, 01:45:34 AM
Another bug to report:

Using Kirby's Spy costume slot outside of Clear brawl can cause crashes relating to the copy ability, even if it is replaced with another model. Dark and Fake costumes do not have this problem.

After a few matches (2-4) in a row where Spy costume Kirby copies an ability, there is a high chance that Brawl will freeze when trying to start the next match with Kirby. Dolphin logs indicate the crash occurs shortly after beginning to create Kirby's fighter instance.
120  Help & Tutorials / Help / Re: How can I add new bones to a character without Brawlbox crashing? on: October 29, 2016, 03:51:44 AM
You should just be able to press Ctrl + Alt + N on any bone to add a new child bone. If that's causing a crash try the latest version of Brawlbox (v0.77).
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