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121  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: October 27, 2016, 02:05:28 PM
I knew I was forgetting something. A lot of these codes are for PmEx but there is very useful code related information here: Pyotrluzhin's Lab
122  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: October 21, 2016, 01:48:55 PM
Updated the original post with Ghoti's Record ID glitch finding:
New bug discovered:

I noticed a problem with the way BrawlEx handles single player records (Break the Targets, Multiman, etc.) It's character specific, and I can't seem to find a work around.

The issue is that playing as certain characters saves their records over other characters. For instance, King Dedede's records save as Pokemon Trainer, and Wolf saves as Toon Link. Others, like Mario and Link, save perfectly fine.

I've experimented a lot and found out that it has to be the BrawlEx Common2.pac file. I tried to set up the configs for characters to redirect the save slot, but it didn't have an effect. No codes are impacting this either. I've tried to look through Common2 but I wasn't able to determine what was causing this issue.

 I contact Ebola16 about this, and he came to the same conclusion as me, that it must be either Common2 (specifically the sora_melee.rel) or the main BrawlEx .rel file (bx_fighter.rel).
123  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77 on: October 21, 2016, 11:02:31 AM
Change the platform from Any CPU to x86. There are parts of BrawlBox that don't work in 64-bit.
It now works as expected. Thanks!
124  Help & Tutorials / Help / Process for adding an external .brstm reference does not work or is unclear on: October 21, 2016, 12:38:20 AM
The lack of documentation on the process for adding an external .brstm reference for smashbros_sound.brsar indicates that the feature is still WIP or I'm misunderstanding something.

GitHub issue: https://github.com/libertyernie/brawltools/issues/84
"I added a new external reference to my .brsar file. There appears to be a few problems with this process.
1. I cannot choose an external file path outside of the folder that my .brsar is in.
2. Adding a valid path to a .brstm does not change the InfoHeaderOffset
3. The last bgm folder in the .brsar is for Z58.brstm. I tried adding Z59 and adding a new sound for my new external reference. The InfoIndex remains at 0.

Since there is a lack of documentation on adding external references, I'm assuming that this process is still a WIP. I'm logging this issue in case I'm missing something that a Brawlbox notification could help clarify."

Please let me know if you can shed any light on this issue. Thanks!
125  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77 on: October 19, 2016, 01:34:55 PM
I'm still new to compiling programs in Visual Studio and I would like to test the debug build. I tried and I got this access violation when opening a file. Is this a known problem or am I doing something wrong? Thanks!

126  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: October 01, 2016, 11:53:26 AM
No
127  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: September 30, 2016, 11:49:14 PM
Yes I slightly modified an old custom sss code as explained a few posts ago. I think this tutorial told me how to do it. https://smashboards.com/threads/stage-select-screen-tutorial-and-screenshots-outdated.241911/
128  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: September 30, 2016, 09:56:56 PM
If you are using alt custom stages, you'll need a .rel for the base stage and every alt. Additionally, every custom stage must have the same number of alts (since they only have one entry in the ASRL code).

Alt regular stages don't need alt .rels if the alt stage uses the same .rel as the base stage.
129  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: September 30, 2016, 07:03:50 PM
Although CSE v3.0 may have been designed for Project M, it works with Brawlex too. It loads sounds from ...\private\wii\app\RSBE\pf\sound\strm which makes more sense than the old location. As far as I can tell though the only reason to switch to CSE v3.0 is to avoid ASRL conflicts with Brawlex.

You can add/remove alts for stages and their button activators by editing the ASRL code components. The most user-friendly way to edit the ASRL is to use the ASL tool (although manual editing can sometimes be faster).
130  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: September 27, 2016, 02:42:36 PM
This thread isn't for general Brawlex troubleshooting. If you want though, set up slot 40 to the best of your ability then compress and send me your SD card contents via personal message.
131  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.77 on: September 24, 2016, 01:10:07 PM
Question. please direct me if this has already been answered but how would one rimlight in .77? an in depth tutorial would be preferred, Thank you.
https://smashboards.com/threads/scouts-smash-3-rimlight-tutorial.370374/
Some of the values will have different names in the newest version of Brawlbox. It's best to look at a model that is already rimlit while following that guide to see what names changed.
132  Help & Tutorials / Model Tutorials / Re: Ebola16's Basic Skin Wrap Model Import Guide on: September 22, 2016, 03:28:53 PM
Updated tutorial with link to Adjust Pivot Rollout. This is significantly better than dealing with poorly placed gizmos.
133  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: September 18, 2016, 08:38:21 PM
Just out of curiosity would the game be even able to handle 105 characters like would it fit on the screen also hows the 105 characters going
Theoretically the CSS portion of getting 105 characters working with Brawlex is already completed and linked in this thread's original post. The five additional slots have been added to the bottom right corner of the selection icons.

The problem is that there is no documentation on the code behind the Brawlex CSS Expansion. If someone could give me the older CSS expansion v1.0.1.0 or v1.0.0.0 that would help me analyze how the code works. I haven't looked into 105 characters since completing the CSS portion though.
134  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: September 16, 2016, 10:25:37 AM
Yeah that problem may be annoying to identify but Dolphin logs are probably the easiest route to go.
135  Help & Tutorials / General Tutorials / Re: Brawlex Advancements (Supplement to the Brawlex thread's original post) on: September 15, 2016, 09:56:56 PM
Good!

I'm having no problems with the replacement soundbank engine (RSBE) and ASRL. Is this the version you're using?
Replacement SoundBank Engine v1.20 [InternetExplorer, Dantarion]
* 80000000 80406920
* 80000001 805A7D18
* 045A7D00 805A7D18
* 8A001001 00000000
* 065A7D28 00000015
* 2F525342 452F7066
* 2F736678 2F25642E
* 7361776E 64000000
* 045A7D10 919B6600
* C21C8370 0000003C
* 9421FF80 BC610008
* 3C60805A 60637000
* 94230008 7C611B78
* 3B5A0007 3C60805A
* 60637D00 9343FFE0
* 38800000 9081000C
* 90810010 93610014
* 90810018 3880FFFF
* 9081001C 38610020
* 90610008 3C80805A
* 60847D18 7F45D378
* 3D80803F 618C89FC
* 7D8903A6 4E800421
* 38810020 7F63DB78
* 38A00000 38C00000
* 3D80805A 618C7900
* 7D8903A6 4E800421
* 2C030000 40820114
* 3C60805A 60637D00
* 8081FE90 9083FFD0
* 7F64DB78 3884FFFD
* 3CC05257 60C65344
* 38840004 81240000
* 7C093000 4082FFF4
* 7C9B2050 9083FFC0
* 3D2090E6 61290F10
* 81290000 7D244B78
* 7C862378 38C60008
* 80A4002C 7C842A14
* 38840008 3CE0805A
* 60E77D00 8167FFE0
* 38840008 80A40000
* 7CA53214 80E50000
* 7C075800 4082FFEC
* 7D244B78 80C50024
* 7CA43214 38A50008
* 80E50000 38A50008
* 7F63DB78 38630009
* 80C50000 7CC43214
* 38E7FFFF 81430000
* 91460008 81430004
* 91460014 81430008
* 91460018 3863000C
* 38A50008 2C070000
* 4181FFD0 3C60805A
* 60637D00 8083FFD0
* 80A3FFC0 7C852050
* 7F66DB78 7CE62A14
* 89070000 99060000
* 38C60001 38E70001
* 3884FFFF 2C040000
* 4181FFE8 38600000
* 2C030000 3CA0805A
* 60A57D00 9065FFF0
* 3C20805A 60217000
* 80210008 B8610008
* 38210080 7D8903A6
* 4182000C 4E800421
* 48000008 7CE33B78
* 60000000 00000000
* C21C8658 00000007
* 3E00805A 62107D00
* 8230FFF0 2C110000
* 40820010 7CE33B78
* 3B200000 41820014
* 4E800421 3A400001
* 9250FFF0 60000000
* 60000000 00000000

If you have the right version of the code and the problem still persists try making sure that the ASRL is indeed the problem source by only having ASRL-related and RSBE codes in the .gct.

And if that doesn't work Dolphin logs are the best option for finding out what's going on with your setup.
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