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31  Help & Tutorials / Help / Looking for PSA help! on: November 06, 2014, 07:27:43 AM
It would be preferable if someone were willing to be a mentor (im me if u Roll Eyes

in the mean time this is what I have trouble with, there needs to be a better way

I added a new vewtiful joe model to the viewriful joe moveset. and the model gets contorted. it isnt the model thats broken, just the rig. how do I fix this? I need to move the wrists and ankles every couple of frames. how do i do this without going completely insane? in brawlbox there is copy and paste but that is for every joint. is there a program I can use to edit the keyframs of the animations?
32  Help & Tutorials / Help / Megaman Moveset help on: November 06, 2014, 07:23:39 AM
I show my friend the megaman moveset and ofcourse all they can say is "real megaman throughs his blade in 8 directions" im like wtf lol

here is a perfect example of what im trying to do.
the villlager psa (not the real on the recreation of the one in the vault) has a slingshot you can aim in 8 dif directions. how can I apply this to megaman?
33  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project: Super Smash 4 - Yoshi rolls into battle! (11/2/2014) on: November 06, 2014, 07:19:42 AM
you know, all this extra work going into lowering texture detail is probably all for nothing. it was probably just lowered in smash 4 because the screen was smaller
34  Help & Tutorials / Help / Re: Kirby Hats: How did Project M get Extra ones? on: November 05, 2014, 12:57:33 PM
kirby has no real file size limit, so its fine

but to answer the orignal question, they have a code for the roy and mewtwo kirby hats that loads the new files.
what is it?
and loads new files, or loads, just 2 new files (roy and mew)
35  Help & Tutorials / Model Tutorials / Re: Rigging and Importing in Autodesk Maya on: November 05, 2014, 08:06:06 AM
I notice triangles seem to render a little more smoothly in the game then the polygons that maya normally creates. how do i do this?
36  Help & Tutorials / Help / Kirby Hats: How did Project M get Extra ones? on: November 05, 2014, 08:03:38 AM
Im working on nebulon's build, and cant find a way to add kirby hats. Ive heard things about kirby, that hes not done on project ex yet, and that only project m knows how to add kirby hats, , using it as a trade secret (which all sound like myths to me) this is what I know about kirby hats

you assign a character x a kirby hat witha program (cant remember which one but I remember I have it)
a pac file is fit in fighter/kirby (ie. ikes kirby file is fitKirbyIke)
some files (such has DKs have variable other than character)

                                                                  /-----pink DK Kirby
                                                                /--------------yellow DK Kirby
Kirby skin is picked-----DK is absorbed ----\ -------------blue DK Kirby
                                                                 \ ----green DK Kirby

Im wondering if there is any more stuff i should know, anything i should look into, there has to be a way to add kirby hats after all, roy and mew 2 were added
am i making any sence because i just woke up and i am a bit groggy
37  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4 - Forums are up! (10/31/2014) on: November 02, 2014, 10:28:22 AM
the newcommer PSAs are our top priority
38  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Super Smash 4 - Forums are up! (10/31/2014) on: November 02, 2014, 05:18:19 AM
its weird... i hear things like "the newcommer PSAs are our top priority" then i see this in the vault

Project: Super Smash 4 - Mario -     Texture
Project: Super Smash 4 - Kirby -      Texture
Project: Super Smash 4 - Fox-         Texture
Project: Super Smash 4 - Pikachu -  Texture
Project: Super Smash 4 - Luigi -       Texture
Project: Super Smash 4 - Squirtle -  Texture

Contradict much?

just bustin balls cuz i cant sleep LOL
god noes i cant do better (well i can do textures...but still)
master a newcomer PSA before you do anything else. ever herd of divide and conquer? work on something and complete it to 100% then move on. by the time thats done someone else (that probably isnt even in the team) will more than likely have resources ready and waiting you.
i recognize the team has done awesome things like little mac villager and shulk.. and i congratulate you....on getting nearly 3/4ths of a singe PSA done. I think I can speak for everyone in the vault when I say doing things like making kirby's shoes a slightly brighter pink should be your very....VERY last priority.
39  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *Poll about my next PSA fusion and updated to 3.0.7!* on: November 02, 2014, 04:59:37 AM
Dr. Mario Progress:
I understand you wanted a final smash, until I figure out how to do that I'm taking that one step further.
I redid FLOOD for Dr. Mario. It is now a giant bacteriophage virus.

Dr. Mario's FLOOD will look something similar to this:

I read somewhere, (the melee handbook I think) that Dr. Mario used to work at curing the common cold (the pills he throws are failed attempts). So this FLOOD still fits his theme as a doctor.

Model:    Complete
Texture: Complete
Bones:    Complete
Weights: Incomplete


*Not actual model*

Should I continue with Dr. Mario FLOOD as well as other unique moveset model concepts (ie. yellow flag, final smash , and entry pipe?) I would like to know so I don't accidentally do it all for nothing. (Also, are you sure electricity is the best way to go with his final smash, that is more of Luigi's thing in several of the games.)

Lastly Viewtiful Joe is finally almost done:

It is simply painstaking and tedious re-weighting the !@#$% thing. I may also need to tweek his moveset too. At least that shouldn't be too hard or take too much time.

Any comments, ideas, suggestions...anyone?
40  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *Poll about my next PSA fusion* on: October 31, 2014, 03:00:59 AM
As for the poll, unless your talkin bout mario skins I have no idea wut ur talkin about. If u r talking about skins this is my input

metal Mario is useless form this there is already a metal item.
N64 goes good cuz there's already a N64 Bowser, peach, Luigi etc..
personally, I think u should add the hot rule 63 Mario <3

also for the sake of my sanity if decided to take a break from viewtiful Joe, I'm sorry, but I am working on Dr Marios stuff such as Final smash I don't know about changing the animations to electricity, however, I can probably do some amazing things with textures you will probably like
like a bunch of molecules or something zoom out
also i have been working on making him his own separate character from Mario, just slightly though, like changing FLOOD to a giant common cold germ. Maybe makeibg that yellow flag he waves around into a clip patient chart clip board
lemme no if u have any other ideas.
41  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?* on: October 29, 2014, 11:46:59 PM
Hey Nebulon, I think the members of the team should have the updates too so we can see what needs to be changed/kept.

The Final Updates should be the ones you release to the public.

seconded is there a way to make a pass protected dropbox?
42  Help & Tutorials / Model Tutorials / Re: Rigging and Importing in Autodesk Maya on: October 27, 2014, 11:01:29 AM
Try using the version the OP used, 2013.
cant find it online apperently its too old to find the old version, would 2014 work?

Post Merge: October 27, 2014, 11:03:59 PM
how do u import old skin weights

Post Merge: October 28, 2014, 12:01:42 PM
look im trying to get a new viewtiful joe model to work on the psa, i import it, it works liks u said, but it to small, but i cant detach it because I will loose the weights, how do i import the weights proporly?
43  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?* on: October 25, 2014, 04:11:49 PM
I do as well. I'll make a variation based on your design since my i ons are all based on the csps. Smiley that's a great idea.

that may b hard to do, i searched everywhere on google looking for marth and lucina icons where there faces match up properly , these are the only two i found.i suggest that if the csps are going to have a selection on each skin, that you do it like the pokemon trainer.
44  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Brawl 4 All *for dual PSAs What kind of indicator should I put on a CSS icon?* on: October 25, 2014, 11:17:11 AM
I made some icons for Marth/Lucina

One is a higher contrast so the image pops more even though it is a small size, I recommend this for the css portrait (in fact, maybe all css portraits should have a higher contrast. i will work on that if you like.)

Also, there is a small icon commonly associated with the shuffle button on mp3 players that should easily indicate to a person that would otherwise never know. that something on this character is interchangeable

Marth/Lucina CSS Portrait:
High Contrast Version:



Normal Contrast Version:

45  Help & Tutorials / Model Tutorials / Re: Rigging and Importing in Autodesk Maya on: October 22, 2014, 12:15:00 PM
why isnt it working with mine, i have 2015
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