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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Inner Sanctum: Wolverine v1 Released! Spider-Man v1.5 soon! on: May 01, 2012, 09:13:11 AM
So how's your work coming along?
Need any help again?
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Divine Pheonix Falco PSA is comin back(DL fixed. please re-download) on: April 29, 2012, 08:55:56 PM
I have some ideas what if on the up-smash he did a kick with fire effect or causing an explosion? The neutral special could be, like a flame hadouken or something like it, on the side special it could be probably his normal side special but with fire effects and if possible we could use the effect of that fire falcon from flacon punch, so what do you think?
Hm its a start. I will likly try these.
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Divine Pheonix Falco PSA is comin back(DL fixed. please re-download) on: April 29, 2012, 08:06:40 AM
All right the Motion file has been added. Please test it now and give feed back.
Ideas are appreciated.
49  Welcome / Rules / Feedback / Brawl Vault / Re: Any errors moving back to this domain? on: April 25, 2012, 03:07:17 PM
Connection Problems
Sorry, SMF was unable to connect to the database. This may be caused by the server being busy. Please try again later.

I get sometime that.

So do I.
And currenlty the vault is trolling me. i tried to edit one of my hacks and it would not save.
I ended Up Deleting it.
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Divine Pheonix Falco PSA is comin back!(Need IDEAS FOR V1) on: April 25, 2012, 09:13:02 AM
For those of you who have downloaded this I need to tell you that i made a mistake in the files. I for got the motion file in the .zip so if u think it looks weird or even if it has frozen this is why. I will fix the link ASAP

Post Merge: April 25, 2012, 03:11:17 PM
Had issues fixing the DL so i had to Delete it. I will re-upload later
51  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: April 18, 2012, 06:31:23 PM
Its ok Wink i don't mind. I know you mods must be quite busy.
And me as a user, am very satisfied with the sites moderation and organization.
Awesome Face
 
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Divine Pheonix Falco PSA is comin back!(Download Link is Up! need feedback) on: April 18, 2012, 07:20:47 AM
The Attacks so far you've created for this PSA are really good... maybe the final smash could be the fireballs from mario's final smash but then more bigger and powerfull so its mostly like to KO an opponent in an instant.
And for the standard B you could use the fireballs like those on the standard B of Phoenix Mario... with some grapical replacements maybe.
Just some ideas... but i've got a feeling that this is gonna be the best PSA for Falco ever! keep up the good work. Cool

Thanks  XD i also decided to pick demonic marth back up as well so ill be releasing V1
of this psa and Demonic marth soon.
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Divine Pheonix Falco PSA is comin back!(Download Link is Up! need feedback) on: April 17, 2012, 09:31:53 PM
That would be great! some ideas would also be appreciated.
54  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: April 17, 2012, 09:29:55 PM
Well then if its done this way then i would like to request the Tutorial writer award
for my damage and taunt activated move-set guide..
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Divine Pheonix Falco PSA is comin back!(Download Link is Up! need feedback) on: April 16, 2012, 04:48:13 PM
Can i get some feed back on this please?
56  Help & Tutorials / A/A Tutorials / Re: Damage and Taunt Activated Multi-Moveset Making guide XD(Updated) on: April 15, 2012, 08:28:17 PM
Hey how do I make a moveset for how much total damage a character has? I tried to get my SM64 Moveset v3.0 to have it so when Mario takes like 100% or 150% his wait animation would change, but it kept crashing. I've gotten it to not crash instantly in v5.0, but it's not because of his total damage, its activated by how much damage a single attack has. DX KnightMario suggested to make the Up B change from the Triple Jump into the Special one you get from Yoshi after collecting 120 Stars, and said to have that change when he has 120%, but I can't get it to work. It should be possible unless Lucario was made a different way, because his attacks get stronger the more total damage he has, but I diddn't see anything though I might've overlooked it. Please help me. :|
I didnt quite catch what you ment by how much "total" damage a character has.

please clearify
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Animation Thread (Name Pending) Neji Preview pg 11 on: April 10, 2012, 07:20:15 AM
Im working on wolverine when I can. Im trying various things to fix it.
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Divine Pheonix Falco PSA is comin back!(Download Link is Up! need feedback) on: April 03, 2012, 11:33:44 PM
Download is up and I could use feedback
59  Help & Tutorials / A/A Tutorials / Re: Damage and Taunt Activated Multi-Moveset Making guide XD(Updated) on: April 03, 2012, 07:42:34 PM
only if you want certain code to take effect in That move. you dont need it on every move unless u want specific events to occur when the "set damage" is reached.
60  Help & Tutorials / A/A Tutorials / Re: Damage and Taunt Activated Multi-Moveset Making guide XD(Updated) on: April 03, 2012, 01:09:28 PM
No, because you don't need to set the variable to activate it. That's why its "Damage Activated"
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