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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Kurosaki Ichigo Version 1.1 (fixed side B + more)..For Bleach Fans out there =] on: December 27, 2011, 07:17:50 PM
Hey Everyone.

It's been ages since I last made a PSA but my skills have not decreased XD. Today, I bring you Kurosaki Ichigo! I worked on this for 3 whole days and I pretty much did 94% of this psa lol. There are tons of new animations and specials for you to use! I added in custom slash edits (common3.pac and textures) so you can change the color of his "B (non-final smash) Special" otherwise it will be dark pink!


Now lets go on to the moveset changes.

KUROSAKI ICHIGO



Here is a video if you don't feel like reading today Tongue
<a href="http://www.youtube.com/watch?v=5ThVffOEI90" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=5ThVffOEI90</a>



He overall weights the same as Marth; same speed, movement velocity etc.
Below is his walk animation. His Down taunt, win, guard and evade animations have be changed as well. Awesome Face




Normal Attacks



A: Basic Ichigo Slash 1



AA: Basic Ichigo Slash 2


AAA: Basic Ichigo Slash 3


Side A: I don't know what to call it but is basically a strong Ichigo slash using both hands. lol


UP A: Upward Ichigo slash


Down A: Low Ichigo Slash





Smash Attacks


Side Smash: Death Peirce- a very deadly move at the tip.




Down Smash: Vast Spiritual Power.


UP SMASH: Hollow Ichigo's craze attack (I have no idea whats it called, just my description lol)
spins sword wildly in the air, very powerful!




Special Attacks

B speical: Getsuga Tenshō


SIDE B: Super fast sword combo  6 slashes per use





Down B: Counter Ichigo Style new animations  Awesome Face





UP B: Flash Step Upward


Air Attacks

so far just forward air is changed:



Throw Attacks

Hasn't been changed yet for the lack of Ideas. If you have some post feedback here!

Final Smash: Enhanced Dark Getsuga Tenshō!
His final smash allows Ichigo to tap into his Hollow powers via Hollow Mask and grants him the ability to use Dark Getsuga Tensho 5 times. After that, his mask will still remain but out of power.











Download Link

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=24425

2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Devil May Cry: Dante Version 1.3 Beta New Team of DO and SilentDoOm on: June 21, 2011, 03:51:23 PM



This Devil May Cry Dante PSA is something I made in 4 days. I  hope you guys like it as much as I do XD...I will work on him more next weekend. For the second mode, instead of giving him a Ifrit Gautlet mode, It will be easier for me to give him a guitar mode where he attacks with his guitar  Kirby Dance



Version 1.0 PSA CREATOR: DIVINEOVERLORD

Version 1.3 PSA CREATOR: DIVINEOVERLORD & SilentDoOm


version 1.3 which features the following updates:
+New wait 1 by Sdoom lol
+AAA sword combo - slightly edited the animations you gave me
+New UP A - double gun shot - I need help making it smoother/realistic
+New Attack Air Low -  beta testing animation
+New Side A
+New Down Diagonal A - Low gun shot based on MVC 3
+Fixed hit boxes
+Balancing is still pending via final version of the moveset


Here's a video of Version 1.0 by Gamma Ridley
<a href="http://www.youtube.com/watch?v=g0kZ34vyT8c" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=g0kZ34vyT8c</a>






There are three versions this time in terms of pure power.

-Balanced version = Limited Dante

-Strong Version = Unleashed Dante

-Very Strong Version = Devil Must Die Dante  


DIVINEOVERLORD
[/spoiler]

Run, wait animations





Normal Attacks:

AAA - Shoot 1, shoot 2, shoot 3
----Dante performs a series of gun shots


Up Tilt :
Dante shoots Hight


Down Tilt: Stab and shoot low



Side Tilt: Horizontal slash. If you dont interupt he will shoot his launched foe.  AWESOME 2.0!


Side Tilt Low: Upwards Diagonal Slash


Side Tilt Hi: Shoot side up




Smash Attacks:


Forward Smash : Combo Slasher - Does a 4 hit combo (all in one animation)  Awesome Face





Up Smash: Twister -  A fire cyclone to the air
Charge animation


attack


Down Smash: Bee Hive - Does 5 kicks and one mega kick









AIR Attacks:


FORWARD AIR: Same as Ike

DOWN AIR: Falling slash attack (dont know whats it called in DMC lol)

I forgot to take a pic  Im srs here


UP AIR: Same as Ike but I edited the sword position so that it stabs upward


Attack Air N: Air Shot




Special Attacks:


Neutral Neutral B: Gun Play - He starts off shooting two bullets then goes into a shooting frenzy and if you let go the B button he will launch a super charged bullet.




Then he unleashes his power



Forward B:  That stabbing move Dante does. I dont know whats it called.





Down B on ground: Crystal and Million Carats Crystal



First charge:


Second Charge:


Third Charge: Million Carats Crystal




Down B in Air: Sky Down Shooter (I have no clue whats this move called but I seen Dante do it all the time.  



Final Smash:
Demon Transformation - I don't have Dante's Demon Model so I just had him transform into gigabowser with a Sword.






Download link:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19914


3  Super Smash Bros. Brawl Hacking / Attacks and Animations / Gunner Yuna Version 1.0 Beta :P on: June 13, 2011, 09:04:48 PM
Gunner YUNA


It’s been awhile since I last made a PSA. However, I only worked on this PSA for one day because I was bored and wanted a gun moveset for the Gunner Yuna Vertext/texture.

Now here is a new challenger XD



Here are the changes

General Modes
These change only the Neutral B special Bullets
Fire Shot – Side Taunt Right
Ice Shot – Side Taunt Left

Dark Shot – Down Taunt
Normal Shot – Up Taunt

Normal Attacks
AA: Double Shot – Pulls out two guns and shoots.


Side A – Lucky Shot – Shoots a ball of energy


Down A – Sliding Kick: has a great chance at tripping you.


UP A – Rising Kick


Smash Attacks
Side Smash A: Super Shot – Shoots a large bullet


UP Smash A: Blizzard Shot – Shoots a torrent of cold wind from her gun.



Down Smash A: Firega Shot – Shoots a ball of fire to the ground.



Special Attacks
N Special: Speedy Shot



Side Special: Same but with different graphics

Down Special: Multi Shot



Up Special: Same

Air Attacks
Down Air: Same as Zero Suit Samus



Up Air: Same with edited graphics


Forward Air: Same

Back Air: Same

Final Smash
Trance Mode: She gets tired of playing games and charges her gun with super light energy
YOU WILL ONLY BE ABLE TO SHOOT FIVE BURSTS OF ENERGY. AFTER THAT, THE BULLETS WILL GO BACK TO REGULAR MODE.




Download Link:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19676

A short earlier beta from this morning.
<a href="http://www.youtube.com/watch?v=JBi-5epgA9Q" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=JBi-5epgA9Q</a>

4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Side Project: Shadow Samus V.0.3 Beta - Ran out of Ideas lol on: May 07, 2011, 03:32:11 PM
I took a little time to make a final smash for Samus where she summons a fiend from the video game series. While I was at it, I changed a few other things too. The moveset that is left blank are the ones I need Ideas for.






-This PSA is about 40% done. I made the following changes
+Changed all her aura and fire graphics to shadow Fire
+New AAA: Dark Blast
+New Down Smash A:
+New Final Smash: Summon

Run:


Standard Attacks:

A:
AA:
AAA: Dark Blast


Side A:
Down A:
Up A:


Smash Attacks
Side Smash:

Down Smash:

Up Smash: Rising Darkness


Special Attacks:

B: Dark Energy

Side B: Dark Missile



Down B: Dark Bomb

UP B: Black Hole


Final Smash: Hungry Beast
<a href="http://www.youtube.com/watch?v=qdqf4nMy6rs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=qdqf4nMy6rs</a>

she summons a fiend from the video game series. While I was at it, I changed a few other things too.






Download Link:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18718
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / SKULL KID-Version 1.5 - About time I updated this :P on: March 29, 2011, 02:47:58 AM
I got kinda bored so I took a little time to start on another project. This time it's for Skull Kid.


SKULL KID

<a href="http://www.youtube.com/watch?v=Sh7ATIbdgc0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=Sh7ATIbdgc0</a>




Updates 6-30-2011
Changes since the preceding version of 1.0


Version 1.5

+New B special - Skull Kid takes out his Duke pipe and shoots deku nuts at you.

+New Side B Special - Skull Kid Lets Majora take over to unlease his wrath

+New Up B special -  Tael and Tatl Levetation

+New Diagonal Side A - Tael and Tatle Dash - Skull kid sends his faries for a sneak attack

+New Diagonal UP A - Diagonal Deku Shot

+Fixed Final Smash

+Fixed Smash side A glitch

+Fixed Down Air glitch

+Fixed more XD



Updates (3-31-11)
+New Wait Animations
+New Lose Animations
+New Taunt Animations
+New Attack Animations
+New Evade Animations
+New extra Final Smash






Normal Moves:

AAA: A series of punch attacks, last one is fairy assisted.




-Side A: Tatls or Tael's Furry (Random Event) --> Skull kid asks Tael to attack with darkness damage.  AWESOME 2.0!



Dash Attack: Cartwheel Awesome Face


Up A: Upper cut punch with majora's power



Down A: Down kick: If hit box connects he will evade from you.



Diagonal Down A:  Tael and Tatle Dash - Skull kid sends his faries for a sneak attack.





Diagonal UP A - Upward Diagonal Deku Shot  


Smash Down A: Tael and Tatl Power



-Smash Up A: Skull's Furry


Side Smash A: Majora's Attack and  Majora's protection: moves forward and Reflects reflect-able projectiles  Awesome Face
he does an annoying screem and transforms into majora.



Air F: Forward punch

Air N: Skull Kid Desperation: does his annoying screem and hangs on to his fairies


Air B: Back upper kick

Air Lw: Skull Kid dives downwards headfirst. Awesome Face




Special Moves

+New B special - Skull Kid takes out his Duke pipe and shoots deku nuts at you. This Move is charge-able.



+New Side B Special - Skull Kid Lets Majora take over to unlease his wrath. This Move is charge-able.




+New Up B special -  Tael and Tatl Levetation



Down B: Same - I need ideas!!


Uptant: Has a chance of generating a Banana or Deku Nut  Awesome Face



------------------------------------------------------------------

Final Smash On Ground: Game Over---> Falling Moon
CURRENTLY, YOU CAN ONLY USE THE FINAL SMASH WHEN ON GROUND, NOT IN AIR. I PLAN TO HAVE A DIFFERENT FINAL SMASH FOR IN AIR.

<a href="http://www.youtube.com/watch?v=u-UDVJkmL2Y" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=u-UDVJkmL2Y</a>


Pictures of final smash:







UPDATE 7-1-11 -  Added a version where the moon explodes in his final smash.


-------------------------------


DOWNLOAD BETA Link

Version 1.0 Beta
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17846

Version 1.5 Beta
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20164




6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Hero Of Time Link V.1.2: Now with Mega Hammer and Fierce Mode added + more on: March 26, 2011, 05:11:02 AM
Hi everyone, I've been getting a lot of requests to make a custom Link PSA. Therefore, today, I present the beta of Hero of Time Link. (mainly an experiment for my Lenneth Valkyrie PSA). So far, I have only worked on it for about 2 days and I have completely ran out of ideas lol. If you have ideas for this PSA please share it so I can upgrade him to 1.0 or something.

Now, I'll begin the moveset changes.

Modes


*If your damage percentage is equal to 0: Fierce Diety Mode. He will shoot a shockwave from his sword in almost every attack.



*Use Down Taunt to Take out Link's Gigaton Hammer (puts away sword and shield).


*Use Side Taunt to Put away Link's Gigaton Hammer



------------------------------------



Normal Moves



Normal Mode]-AAAA--> 4 slashes : Fire, Aura, Lightning, and Darkness. I honestly didn't know what to do with his AAAA lol.

Gigaton Mode:
A-
AA-
AAA-
------------------------------------------------
Dash Normal Mode: Same


Dash Gigaton Mode:


---------------------------------------------

Normal Mode-Side A-> Same  

Gigaton Mode:

------------------------------------------------------
Regular mode-Up A-> Same: any ideas?

Gigaton Mode: Up A


----------------------------------------------------

Normal Mode-Smash side A-> : Same
Normal Mode Smash Side A2: Sacred Forest Fairy: link will send a forest fairy at you.


Gigaton Mode Smash Side A: Gigaton Slam -Kinda Strong-


---------------------------------------------------------

Down Smash A-> Din's Fire (from ocarina of time)

---------------------------------------------------

Up Smash A-> (Farore's Wind) Pending.

----------------------------------------------------

Special Moves
Neutral -B-> Random Elemental Arrows



Down B- Same


Up B-> Same


Side B-> DTriforce : Link will shoot his triforce at his foe, but beware, if you get hit, more damage awaits.





Taunts:

Up Taunt:  Naryu's Love (same graphic as zelda's B special except, when link uses it, it will stay on for about 10 seconds and he is able to move around while inside the crystal which will damage anyone who touches it. The move also reflect projectiles, and link wont be able to use his boomerang while its in effect)
- First wait till Link's Shield glows with blue arua graphics


-Then use Up Taunt to activate Naryu's Love.



Final Smash: Summon Goddess Farore
--Farore appears at the center of the stage and
summons giant hurricane storm around her.  Happy Face


then when she ascends



EDIT: I forgot to mention. His final smash recovers HP. The amount recovered depends on how much damage you have


Download Link:

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17770


Again, the moveset is not complete yet, only worked on it for 2 days. XD
7  Super Smash Bros. Brawl Hacking / Attacks and Animations / King Bowser and King Kong V.1.0, need ideas for King DK, God of the Koopas added on: March 14, 2011, 12:58:38 AM
Ok so I got bored and I wanted some   ACTION!!!   so I decided to make giant characters!!!  AWESOME 2.0!


SO far I just did Donky Kong and Bowser and starting to make a PSA out of them. I have some Ideas in mind but I want to see what Ideas you guys have for these two king characters.  Grin

-Moveset hasn't really been changed.
-100% glitch free
-All Hit Boxes fixed
-Works with any texture and vertext
-King Bowser has new wait animations

- New PSA moveset in progress


here are some pictures.

King Bowser


MOVESET I HAVE CONSIDERED by Velinas D. Wolfwood and some by Apprentice of Death

http://forums.kc-mm.com/index.php?topic=21628.0
Story: After numerous failed schemes, botched plans, and unsuccessful kidnappings, Bowser decided to take a new approach to conquering the Mushroom Kingdom...With himself at the forefront!

Watch out Mushroom Kingdom. A New King has been born!
-------------

Explanation: Bowser's moveset has been almost completely refitted with new attacks that show off his savagery, and latent magical power. If you thought Bowser was going to be permanent bottom tier, you better start saying your prayers!

-------------

Stats
Speed:5/10
Power: 9/10 - The most powerful of the Legendary PSA's!
Air Time: 4/10 - His Air-Time is merely the same though.
-------------

These are the Normal Attacks!

Jab: King Tenderizer!: Bowser's two slashes have become a three hit combo where he slashes right, then left, before he throws a hard punch!

F-Tilt: King's Sledge!: Bowser twists his body back before swinging a closed fist around in front of him. Has a lot of power, but some endlag.

D-Tilt: Bowser Whirly-Gig: Bowser will spin around with his claws, swiping low for multiple hits.

U-Tilt: Koopa Magic: Bowser will unleash a swirling tempest of Ice, Fire and Electricity at once above him briefly.

Dash: Bowser Launch!: Bowser will rocket forward with a shoulder barge similar to Ganondorf's, but with more distance and speed, has a little endlag due to the velocity his weight moves at.

Nair: Iron Koopa: Bowser spins vertically with his spikes slightly extended for multiple hits!

F-Air: King's Magic: Bowser swipe his hand, sending a slashing wave of fire out a small distance in front of him!

B-Air: Koopa Acrobat: Bowser do forward flip, trying to his anyone behind him with his tail!

U-Air: Over-Slash: While similar to his original U-Air, Bowser will do a much more savage looking slash above him.

D-Air: Bowser Meteor Bomb: Bowser will perform a Bowser Bomb attack with Super Armor frames in the beginning. It causes a small explosion on impact.
----------------
These are the Grab and Throw Attacks!

Grab: Bowser will extend his arm far out ahead to grab a victim!

Jab: Savage King: Bowser will backhand his victim with claws extended!

F-Throw: Deadly King: Bowser will stab the victim with his claws before bringing his arm back the throwing them underhand.

B-Throw: Hungering King: Bowser will bite down on his victims head before proceeding to flail them about before throwing them behind him and releasing them from his mouth.

U-Throw: Ghastly King: Bowser will lift the victim up before blasting them off his palm with a bolt of fire.

D-Throw: Tyrannical King: Bowser will pin the victim under his shell before goring them by spinning around, then quickly hopping up and kicking them!
----------------
These are the Smash Attacks!

F-Smash: Royal Crusher: Bowser will bring both arms back (for the Charge animation), then lunge forward, slamming his fists together in front of him!

D-Smash: King's Rage: Bowser will stomp the ground while roaring violently, causing a powerful shock wave to be made upon his foot making contact.

U-Smash: King's Eruption: Bowser will breath in before unleashing his firey breath overhead, swaying his head back and forth once before ending the attack!.
-----------------------
These are the Specials!

B: Wrath of Koopa!: Bowser shortly breath in before unleashing a large, long stream of blue fire that can be angled as he exhales. This attack has more range than his original fire breath, but loses the ability to prolong the attack. However, Bowser can angle this attack higher than the Fire Breath. The charge time is about the same as a Falcon Punch.

In the air, Bowser will continue to fall as he breathes in, but as soon as he exhales, the force of the flames he is exhaling will propel him enough to slow his fall to a negligible crawl before it ends!

Side B: Savage Koopa Claw: Bowser regains the glorious Koopa Claw attack from Melee, with better ranges, and almost as much power. Bowser will bring his arm back before quickly swiping forward. (I want more ideas if anyone can provide them for this!)

Down B: King Koopa's Magic: Bowser produce a wand and will perform one of four Magic Spells based on what taunt the player has recently used.

Up: Fire Spell

Right: Ice Spell

Left: Thunder Spell

Down: Dark Spell

Fire Spell: Flames of Koopenkahmen!: Bowser slowly raises the wand above his head, causing ghostly flames to appear and swirl around slowly around him. This attack will block energy projectiles and other fire-based attacks, and damage anyone who touches the flames.

Ice Spell: Jack's Cataclysm: Bowser swings the wand down, generating multiple chunks of ice that fall around him. This will block ice based moves and physical projectiles, but not energy projectiles, like Falco and Wolf's Lasers for example.

Thunder Spell: Keus' Storm: Bowser will laugh with the wand in his hand as sparks erupt all around him, making a whirring noise for a short time before two giant bolts of lightning crash down on either side of him.

Dark Spell: Koopa Omega: Bowser will raise his hand, generating a large, swirling orb that will glow, sucking opponent's in, before emitting a series of damaging pulses. The vacuum has limited range, but it's range is very wide.

If used in the air, Bowser will instead swing his wand like a bat, doing poisoning them for a short time.

Up-B: Thundering Fortress: The Whirling Fortress gets an upgrade. When used on the ground, Bowser will spin so fast that it generates a tornado around him, and causes quakes that shake the screen. The tornado causes damage, but the pinnacle of the damage is caused by Bowser himself, and if he hits them on the last hit, they will receive huge KB.

In the air, Bowser will propel himself enough to stop his fall, and will stop and fall after a few seconds of constant spinning. However, if a direction is pressed during this time. Bowser will use his magic to make him rocket a fair-distances in any of the eight directions. Anyone who crosses his path will receive damage.
-----------------
FINAL SMASH: Grand Giga Koopa!

FS: Bowser will, as always, become Giga Bowser...However. Giga Bowser has an entirely different moveset than Bowser's, and his transformation lasts longer. However, he is slightly smaller than the original Giga Bowser.

-------------------------------
Story: Having been defeated by Mario once more at his best, Bowser takes his ultimate transformation at the cost of his mind!

Note: Bowser's attacks are to be programmed so he does very minute damage to the Smash Ball. This is to make GGK harder to achieve because of how powerful he is.
------------------

Stats:
Speed: 6/10
Power: 11/10 !!
Air-Time: 3/10?!?

----------------------

Explanation: This Giga Bowser carries none of Bowser's mind, and as such attacks like a beast. However, this transformation is powerful. More powerful then can be imagined, and since he is no longer in control of his mind, his magic is becoming erratic, covering him in a dark aura.

---------------------

Jab: Stomp: GGK brings his foot up and slams down for massive damage.

F-Tilt: Crush: GGK will take his hand and slam it on the ground before him to try and crush his enemies.

D-Tilt: Bite: GGK will do a slow, but devastating bite attack!

U-Tilt: Flail: GGK will flail his arms above him in an attempt to gore his enemies.

Dash Attack: Smash: GGK will take his arms and clap them together ala DK. The attack will leave the victim in a broken shield state.

Nair: Koopassault: GGK will do a series of reverse somersault in mid air.

F-Air: Grand Claw: GGK will perform a cross slash that has a lot of force behind it.

U-Air: Air Gnash: GGK will violently gnash at the air above him. This has massive verticle KB if it manages to connect with it's small hitbox!

B-Air: Koopacopter: GGK will spin around like a tornado, with closed fists.

D-Air: Atomic Bowser Bomb: GGK's most power aerial. He will perform a Bowser Bomb, and cause and explosion like before. However, the explosion is much bigger, and causes massive damage.

Grab: GGK will grasp the air ahead of him.

Throw-J: GGK will constantly burn the victim with a stream of blue fire. The damage is small, bur racks up quickly.

F-Throw: Feast: GGK will take the victim, put them in his mouth, chew, then turn about before spitting them out with much force.

B-Throw: GGK will bind the victim with his tail before whipping it around and releasing them!

U-Throw: Volcanic Inferno: GGK will throw the victim into the air before bathing them in an erupting stream of fire, launching them with a monstrous punch attack in the back!

D-Throw: Slam: GGK will raise his arm holding the victim before throwing them  unceremoniously to the ground.
------------------------------

Specials:

B: Grand Wrath: GGK will breath in before exhaling a huge blast of black fire that lasts for a short time. This cannot be angled, but has great power. Cannot be used in the air

Side B: Grand Magic: GGK will attempt to grab a victim, before electrocuting them in his grip and throwing them away.

In the air, he will perform a powerful, burning swipe with his claws.

Down B: Whipping Slam: GGK will swing himself around, swiping his tail with extreme force! In the air, he will perform a forward somersault while whipping with his tail!

Up-B: Death Fortress: GGK will retreat into his shell to use Whirling Fortress. However, pressing directional buttons will not move him. Instead, he will stay in place, enveloped in darkness, sucking his enemies in with a powerful, chilling wind, and causing massive damage should they come close.

End: When GGK ends, Bowser will return, but will be worn out for whole minute, making his offensive power be cut in half!

Apprentice Suggestions:
You're making a Bowser move set? Great, we needed one...
Some ideas off of the top of my head...

Forward Smash: Bite. Fully charged: Multiple bites *Taunt animation?*
Aerial down attack: Ground Pound.
Grab Pummel: Flame breath
Grab + Up: Use his forward special for this. (Weakened)
Down Special: MetaKnights down special. Invisible attack.
From the second bowser battle in Mario64.
Up Smash: Shoots two fire balls into the air one falling to each side of his body. (Also from Mario64) Longer charge = more fireballs.
Neutral Special: Same. Bowsers flame breath.When you run out of fire it switches to Bowsers Vacuum breath. Which acts like Kirby or Dededes Neutral specials, except with much longer range, and he doesn't swallow the opponent. Using this for too long at once also switches it back to flame breath.
Down Smash: ShockWave, jumps into the air and crashes onto the ground causing a shockwave to damage foes on nearby ground.
Like a chargeable Dedede's up special.
Longer charge = longer reach.
Pressing "Down Smash" again while falling makes him shrink into his shell, eliminating the shock wave and increasing damage and knock back.
Run: Run. Instead of sliding/grinding across the ground he actually runs.
Forward Grab: Let's go of opponent and impales with horns.

http://forums.kc-mm.com/index.php?topic=5235.0
And a couple ideas from this. It's a pretty good move set but it's for PAL and has no sound effects.

Forward Special, shoots a giant fireball forwards.












King Kong










God of the Koopas
Another Giant made for King Bowser's final smash.
-all hit boxes fixed
-100% glitch free
-PSA moveset coming soon

pics









Download Link for King Bowser

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17502

Download Link for King Kong
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17504

Download Link for God of the Koopas
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17512



8  Help & Tutorials / Help / How can I find a list of marths sfx ID's on: March 13, 2011, 05:18:19 PM
For example, if I open up his FitMarth.pac  I can find a couple of his sound effects like 115c which is a slash sound effect of marth's. So, how can I find out what's the rest of the sound effect sfx ID's? without having to manually check them all in brawl?
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Valkyrie Profile: Freya----for Valkyrie Profile Fans...I <3 Freya =] on: February 26, 2011, 05:39:23 PM



Name: Freya (Valkyrie Profile)
Title: Goddess of Fertility and Creation
Class: Giver of Life
Weight: 120LBS
Height: 5’9”
Race: God
Gender: Female
Valkyrie Profile: Freya---> Evil Goddess mode is the OP version.

Freyaa is a cold, calm figure. She is a well spoken and powerful goddess, holding within her the power that governs the birth of all beings and she demands respect for it. XD

Main Feature- Fighter goddess of life. Floats in air.

There's only two modes! regular (life) and evil mode
Evil Goddess Mode: Use Down taunt: all moves are the same except they’re dark versions.
Life Goddess Mode: Use up taunt. Goes back to Normal Mode  


Videos I referenced.
<a href="http://www.youtube.com/watch?v=4M0CwGnLocY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=4M0CwGnLocY</a>

<a href="http://www.youtube.com/watch?v=GDOFcuJAm2I" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=GDOFcuJAm2I</a>

<a href="http://www.youtube.com/watch?v=xy9dwY_rSYg" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=xy9dwY_rSYg</a>


some bad ass music :
<a href="http://www.youtube.com/watch?v=39gKq5mRvhI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=39gKq5mRvhI</a>

------------------Moveset---------------------


Here is a video I made using my cell phone showing Freya's moveset in the OP version.


<a href="http://www.youtube.com/watch?v=kTkJrAcdk-0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=kTkJrAcdk-0</a>


A: Smack Down – a series of slap attacks if connected. Allows you to interrupt if you wish.

UP A: Light Shower -Throws a burst of light energy to the sky.


Down A:  Mystic Chain - A flurry attack of which mortals dare not speak. [hold A to continue to punishment]


Side A:  Thunder Strike – Throws a magic burst of lightning from her right arm.


Smash Side A Mobius Slide: Charges a fireball in her hands and chases the enemy down with it.
 
Smash Down AHeavenly Punishment: Awesome flurry attack of which mortals dare not speak




.
Smash UP A Ether Blast – Freya teleports to the sky and throws a powerful blast of ether energy.



Neutral B Special Critical Flare: Charges up energy and throws it fast.


 
Side B SpecialDin’s Fire: Same as Zelda’s but with a different animation.

Evil Mode: Death Seeker

UP B on Ground Thunder Sword – Releases a powerful thunder wave.





UP B in Air Teleport

Down B Victory Sword – Summons a multitude of blades around foe.





Final Smash: Ether Strike – Freya charges the pure power from her body and throws it at foe.


Evil Mode: Death Strike


Download Link...Don't forget to also put in the motion file.

For PSA and Motion file go there:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17063
For texture: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16108

Battle Icons By Omega Phazon Samus ---> you can PM me if you don't know how to put it into the system.

Here is something for the CSS




10  Super Smash Bros. Brawl Hacking / Attacks and Animations / KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues on: February 09, 2011, 03:33:16 PM

Dissidia/FFX Tidus




VERSION 1.0 Release Date: 8-28-2011



Here is Tidus from Final Fantasy X and Dissidia!! I worked on this for awhile and so far its near its final version.

General Modes:
Haste Mode: when you see a little thunder bolt on Tidus's left hand, use down taunt to activate haste move.
it will only last for awhile depending on what moves you do. All attacks are weaker in haste mode except for specials.




Here's the moveset that is done so far:

Normal Attacks
A - slash 1

AA- slash 2

AAA- slash 3

Side A - Sphere Shot- Throws a fast Blitzball straight towards the opponent, knocking them back.

Diagonal down A - kicks blitz ball based off Dissidia

Diagonal up A - throws blitz ball diagonally

Down A - Ike's down slash - should it be changed?

UP A – upwards slash

Dash Attack - Slice n Dice (does two hits)


Smash Attacks
UP SMASH - Quick Hit C Ground -Attacks the opponent with a series of kicks and sword attacks while rising into the air.





Down Smash - Stick & Move (midair)


Side Smash  - SPIRAL CUT: Flips along the ground several times and slams sword into the ground, creating a small explosion. Crushes guards.)





Special Attacks
B special on ground - Spell cast: wATER, WATERA, WATERGA





B special In AIr: ENERGY RAIN: send a barrage of energy orbs at them that create an explosion




Down B special on ground- Stick & Move throw sword at opponent



Down B special in AIR – Power Shot – A powerful kick to the ground. Shield breaker.


Side B special on ground - Cut and Run: Dodges back and then charges forward at the opponent.



Side B special in Air – Charge & Assault
Dive towards opponent and encircle them while attacking multiple times.




UP B: REAL Jecht Shot- HOLD THE B BUTTON TO CONTINUE RISING INTO THE AIR. IF YOU LET GO THE B BUTTON HE WILL USE JECHT SHOT


hold B to


let go B to:



Air Attacks
UP A AIR: Quick Hit D Aerial- Attacks the opponent with a series of kicks and sword attacks while rising into the air.


Forward Air A: Jecht Shot
Kicks a Blitzball at the opponent

Down A AIR: Dart & Weave (ARIEL): Dodges upwards towards the opponent then dives straight down while rapidly spinning sword.


Throw Attacks
Up throw



Down Throw



Side Throw: Kick foe forward then throws blitzball




Final SMASH

Blitz Ace
Tidus's EX Burst is Blitz Ace, his ultimate Overdrive from Final Fantasy X. Tidus attacks the opponent with several sword thrusts before throwing a Blitzball at the opponent. The ball rebounds towards Tidus, and the player must stop a moving cursor as close to the center of Tidus's Overdrive meter as they can. The closer they are to the center the more Brave damage Tidus does as he kicks the Blitzball back at the opponent, consuming them in an explosion of light.









UP TAUNT: FFX VICTORY ANIMATION
I'm pretty sure you guys know how this looks already  Wink
DOWN TAUNT: TIDUS SCENE

SIDE TAUNT: YU YEVON PRAYER
From FFX  Laugh

WIN 1: FFX VICTORY
WIN 2: TIDUS SCENE
WIN 3: TIDUS TAKES A BREAK

Download Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21976







Final Fantasy 8: Diablos



Diablos coding start
Here is FF8: Diablos!!! I worked on this for about 3 days before releasing it and I literally ran out of ideas since in all the final fantasy games I've seen/played, he doesn't have that many moves. Consequently, I had to create new moves for him. Anyways, I'll get started with the moveset I have created.
<a href="http://www.youtube.com/watch?v=fKV0Q2HoJSs" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=fKV0Q2HoJSs</a>


Normal Attacks
A: Does a forward slash/scratch
(I forgot to take a pic  Im srs here)
Side A: Nether punch

Up A: Devil Twister: Spins really fast to slice n dice you

Down A: Devil Kick




Smash Attacks

Down Smash: Nether Blast: hits both sides (can chain)


Up A: Shadow Burst

Forward A: Devil Surge





Air Attacks

Up Air: Same
Side Air: Same
Back Air: Same
Down Air: Hell's Pit





Special Attacks

B Special: Demi/Gravity
save charge:




UP B: Same
Side B: Same

Down B: Changed animation


Final Smash: Same move he does in FF8 Summon








DownLoad Link
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=21002

Diablos coding end



Sephiroth


Sephy coding start
<a href="http://www.youtube.com/watch?v=4AWMRveHEcY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=4AWMRveHEcY</a>



This Sephiroth PSA is basically the integral of the Sephiroth's from Kingdom Hearts 2, Final Fantasy 7, and Final Fantasy: Dissadia.



PSA CREATORS: DIVINEOVERLORD, BIGBADBOOYA, HOLLOW, AND TORMOD



LATEST UPDATE: 7-22-2011 BY DO



Left Hand Version

Right Hand Version

Change Log Since 4.0

Version 4.2



-Edited all GFX
-New Entry and some other animations by BBB
-Revamped Down Taunt
- Included a right hand version

-MOre

--------Read for Common3.pac file

place the common3.pac file that you choose in

private/wii/app/RSBE/pf/system/ "Place it here"


This common3.pac file I edited will affect Sephiroths Slash and special slash graphics

I have provided the colors you see in the folder. Choose one.


Also, if your already using a pre-existing Common3.pac file

I have also provided the models so you can replace the old pink slash effect with the new.

Have fun!

DO





http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571
Preview Pics of some changes







NEW VERSION 4.0
1.SEPHIROTH IS NOW LEFT HANDED THANKS TO TORMOD!!!!
2. I revamped Throw Hi, Throw F, and Throw Back Animations.
3. I revamped Attack Air Hi, B speical Air animations
4. Edited Down Smash Hit Box for weak version
5. Edited Meteor hit box second charge for weak versioni






Preceding Versions Info



here are three versions this time in terms of pure power.

This is mainly an animation revamp of version 3.3

Here are the changes:

+New wait 1
+New Wing Animations
+Added Tormod's Grab Animations Cheesy
+New Attack Air N animation by DO
+I revamped Attack Air Low animations and Landing animation
+Revamped Dash Attack
+Fixed damages values
+Added Physic's from Hollow's V3
+Added Hollow's Throw Animations
+Fixed all animations so that they are smooth transitioned.
+Edited his external graphics for black materia
+UP B in Air can now grab a ledge
+ Added Hollow's grab and specials from his version 3.0
+Revamped other stuff
+More

+ Revamped Side Smash Octoslash
--No Charge: Sephy does one slash
--Medium Charge: Sephy does 2 slashes
--Full Charge: Octoslash (4 slash combo)



THings I already know

- when casting spells and releasing a level one charge, his wings will disappear for 13 frames and reappear, this is because of a case 0-0 being delayed to prevent spamming.
- Balanced version may need rebalancing but I'm not sure where



There are several Versions to this PSA that I added

+ Weak Version: Most attacks do 2-5 less damages than the normal version
+ Normal Version: Regular as version 3.3
+ OP version: Does double the damage than regular version, 100 jumps, and weights 150
+ OG version: Does Triple-Double damage than regular version, 100 jumps, and weight 200

-------------------------------------

There are 3 other versions in regards to UP B special

+ A version where only Heaven's Light is his up B special
+ Another Version where only Flying is his UP B special
+ Another Version where the following happens
---+WHEN HIS WINGS ARE OUT HE WILL FLY FOR UP B
---+WHEN HIS WINGS ARE NOT OUT HE WILL USE HEAVENS LIGHT FOR UP B




Update #2---- 7-13-11

Version 3.6 Changes.

1. I made a new Dash attack animation from stratch based on FF7 when sephy runs up (like the way he does now) and preforms a down to high slash across the foes body.

2. Edited throws power (only in Weak and Regular versions)

3. I didn't change the catch animation because I think its fine the way it is and more realistic than the preceding one we had which was just Marth's B special animation. Plus, Tormod did a fantastic job with it so I'm keeping it on sephy.

4. Weak version weights 85 and has edited Side Smash where uncharged he does the last hit of octoslash (same way hollow had it)

5. I think the side B in air is fine.  The attack is weak doing 11 damages or less and when it ends he goes in to a "free fall" state so him moving a tiny bit forward is not a big deal. Plus, by the laws of physics, what is in motion tends to stay in motion until the exponential thrust of force ends on him. Right now, I think his "tiny bit" movement forward is more natural than him stopping in the air completely after doing "GOD speed."

6. I don't recall sephy being able to move in air before doing Hell's gate but I can give it some end lag.

7. I changed the Forward smash charge indicator graphics to both be light graphics rather than a dark graphic on the second charge.

8. octoslash has been speeded up but its not over kill lol

9. I revamped UP Smash Animation to be more smooth.

10. Made a New Attack Air F animation

11. Side B special in Air no longer slides after preforming the dash

12. + More


Now, I leave the rest to Hollow and Tormod while I take a break from Sephy and work on other stuff.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

-------------------------------------------
7.11.2011 Updates applied to 3.0 REvamp BY DO/Hollow

This is mainly an animation revamp of version 3.0

Here are the changes:

+New wait 1
+Fixed all animations so that they are smooth transitioned.
+Edited his external graphics for black materia
+UP B in Air can now grab a ledge
+ Added Hollow's grab and specials from his version 3.0
+Revamped other stuff

+More



THings I already know

- when casting spells and releasing a level one charge, his wings will disappear for 13 frames and reappear, this is because of a case 0-0 being delayed to prevent spamming.
- Balanced version may need rebalancing but I'm not sure where

4.30.2011 Updates applied to 2.9 BY DO

New 4-30-2011 @ 9:00AM updates by DivineOverlord
+some animations are Smoother
+New Entry
+New Down THrow
+New Back Throw
+Dont remember what else is edited.

+Fixed A+B+Walk Glitch
+Fixed Up B landing Glitch
+Fixed other minor issues
+new Side B in air animation
+fixed side tilt attack
+Fixed Up B landing glitch
+among other things
+Took out the jump glide.
+edited Attack Air Lw animation
+Improved AAA attack
+Improved Side B Special
+Improved Down B special
+Added more balance
+Adjusted attack 13 animation
+Play to find out!
- B Special In Air: Heartless Angel - Attacks the entire stage but only hits the ground. JUST JUMP TO EVADE IT.
-new wait animation
-new dash animation
-new run turn animation
-new guard on, off, N animations
-changed his side tilt
-new side taunt
-changed win animations
-new end animation for Down B special
-new entry animation
-added end lags to his smash attacks and side tilt.
-More accurate Side B specialand it works like Zelda's Side B special.
---- New Side B Cast animation in air and on ground.
AND I CANT REMEMBER WHAT ELSE I CHANGED SO ENJOY!!!


DIVINEOVERLORD

This Sephiroth PSA is basically the integral of my KH Seperioth, BigBadBooya's Seperioth, and Hollow's Seperioth. We're still planning on working on this XD  

Run, Guard animations







Normal Attacks:

AAA - A miniature version of Octoslash
----Sephiroth performs a series of attacks with his sword combo. The last strike of this will be the only one with significant knockback.

Up Tilt :
Sephiroth swings his sword to shoot out some rather weak air blades diagonally up.

Down Tilt: Low Horizontal Slash


Side Tilt:Reaper (from Final Fantasy Dissida)
First he slashes you, if you get hit, he will preform another slash that unleashes a shockwave.




Smash Attacks:


Forward Smash : OctoSlash - Kingdom Hearts 2 model -  Preforms a series of slashes over a long distance.
                              It has a low killing Power since it reaches far.
here is one pic lol

+ Revamped Side Smash Octoslash
--No Charge: Sephy does one slash
--Medium Charge: Sephy does 2 slashes
--Full Charge: Octoslash (4 slash combo)



Up Smash: Pretty much the same as Ike's except its slower and more deadly yet riskier to use.  Wink
Charge animation



Down Smash: Hells Gate Ground
Sephiroth holds his sword up and stabs it into the ground. Very similar to Ike's Neutral B, even the animation can be the same. But instead of fire, there can be that green lifestream stuff, with bits of earth/rocks cracking up, kind of like this:



AIR Attacks:


FORWARD AIR


DOWN AIR: HELL'S GATE




ATTACK AIR N:


UP AIR: MULTI THRUST



Special Attacks:

Neutral B in air: Heartless Angel


Then he unleashes his power


IT ONLY ATTACK THE GROUND -  JUST JUMP TO EVADE IT. HITS ENTIRE STAGE.

Neutral B on ground
Sephiroth summons a meteor that shoots diagonally down. The longer you charge, the greater distance the meteor travels. up to 3 charges, the more you charge the greater the meteor
1ST CHARGE



2ND CHARGE



3RD CHARGE





Forward B On Ground: Shadow Flare
WORKS LIKE ZELDA'S SPECIAL EXCEPT ITS BETTER!!!



ANIMATION IN AIR



Forward B in AIr: Oblivion
<a href="http://www.youtube.com/watch?v=tTz6vJZB4iM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=tTz6vJZB4iM</a>


Down  B in AIr: God SPeed
<a href="http://www.youtube.com/watch?v=tTz6vJZB4iM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=tTz6vJZB4iM</a>


Down B on ground: FLARE
Sephiroth summons a giant pillar of fire around him. The longer you charge, the more pillars there will be, with a maximum of three (the second pillar will be in front of him, the third will be in back). These pillars pull the opponent toward them and keep the opponent trapped for a second or two while burning him (like Ness' PK Fire).



First charge: 1 pillar that lasts for 5 hits


Second Charge: 2 pillars


Third Charge: 6 Pillars



UP B in Air: Sephiroth Fly's and can grab on to a ledge this time  Awesome Face

<a href="http://www.youtube.com/watch?v=tTz6vJZB4iM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=tTz6vJZB4iM</a>


Up B on Ground: Heaven's Light

Final Smash:
If Damage is less than 100% Summons a giant meteor by BigBadBooya


If Damage is greater than 100% Super Nova By Hollow


Download link:


Brawl Vault: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571

4 Shared: http://www.4shared.com/file/O4PughFN/Sephiroth_version_33_Revamp.html


BONUS Textures by Data_Drain and Wolfric
Aeon Sephy

http://www.mediafire.com/?olyrpkmrlajjeea


here are pics of other textures in this zip file below:
http://www.mediafire.com/?36s4mpzu5zptiyq









sephy coding end
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Kingdom Hearts Sephiroth V.1.3. Applied many adjustments, all glitches fixed. :) on: January 28, 2011, 08:13:23 AM



 Awesome Face

After watching videos of Sephiroth, I was thinking, Hey!! I can make this!!!....and here it is.
I tried  to  make his animations to be more Sephiroth-like. Yet, I still need time to create his appropriate Smash attack animations and his Air attack animations, It took me 4 days to make v.1.0, since I had to focus on school work. Moreover, I can greatly improve version 1.0 with constructive feed back. So, if you desire a perfect Sephiroth PSA, please give only constructive feedback. Irrelevant feedback will be disregarded.


I have referenced this video for his moveset.
  I also referenced Aafyre post located here
:http://forums.kc-mm.com/index.php?topic=15343.0


<a href="http://www.youtube.com/watch?v=FeKY1lM56zE" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=FeKY1lM56zE</a>



His fall speed should be somewhat slow and floaty, like Melee Mewtwo's.

Weak Attacks:

A Combo
Sephiroth performs a series of attacks with his sword combo. The last strike of this will be the only one with significant knockback.



Up Tilt
Sephiroth swings his sword to shoot out some rather weak air blades diagonally up. This will play very similarly to the CoN Naruto PSA's Kunai attack. Marth's Up Tilt animation would work well for this.


Down Tilt
Ike's Down Tilt would probably be fine, as long as the range in increased.

Running A
Maybe kind of like Marth's.


Smash Attacks:

Forward Smash
Sephiroth performs a slash similar to Link's Forward Smash animation.


Up Smash
Pretty much the same as Ike's, just faster and weaker. Fast enough so that his Up Tilt can sometimes set the opponent up for it. with a new charge animation


Down Smash
Sephiroth holds his sword up and stabs it into the ground. Very similar to Ike's Neutral B, even the animation can be the same. But instead of fire, there can be that green lifestream stuff, with bits of earth/rocks cracking up, kind of like this:



Specials:

Neutral B
Sephiroth summons a meteor that shoots diagonally down. The longer you charge, the greater distance the meteor travels.



Forward B: Shadow Flare

Maybe something like Zelda's Forward B. You will control a little shiny thing, but when you let go, it will explode into shadowy spheres. You have full control over the Dark Orb, works exactly like zelda's side B special. It took me forever to get it to work (4 hours and over 1000 lines of code)  Undecided




Down B
Sephiroth summons a giant pillar of fire around him. The longer you charge, the more pillars there will be, with a maximum of three (the second pillar will be in front of him, the third will be in back). These pillars pull the opponent toward them and keep the opponent trapped for a second or two while burning him (like Ness' PK Fire).


Down B in Air: Shoots Meteors downwards from the sky.



UP B: Same

Final Smash: Summons a giant meteor by BigBadBooya




Download link: In my vault as usual.

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16127





12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Ethereal Queen Zelda and Jirachi V.1.0....Kinda Balanced. Private PSA-Released. on: January 15, 2011, 03:26:36 PM


Name: Ethereal Queen Zelda
Title: Goddess of Fertility and Creation
Class: Giver of Life
Weight: 100LBS
Height: 5’4”
Race: God
Gender: Female

Ethereal Queen Zelda is a cold, calm figure. She is a well spoken and powerful goddess, holding within her the power that governs the birth of all beings and she demands respect for it. Jirachi will always defend her no matter what.  Kirby Dance


This is Version 1 of my Freya PSA. I have actually completed version 2 last week. But, I won’t release version 2 for some time.


Main Feature- Summons her loyal servant to assist her in combat.
Regenerating-Use Down B. I have restricted this effect so that it isn’t spammed or overused.
Anger mode: Use Up taunt once you have 120% of damages to become 1.5% times stronger, it only lasts for 20 seconds.
-> Edited animations to be more goddess-like.  Tongue
------------------Moveset---------------------
A: Purifying Light A simple light attack


UP A: Light Shower Throws a burst of light energy to the sky, her servant grants her super armor.


Down A:  Come! Summons two servants to attack


Side A:  Go!-Summons a servant to attack with light energy.


Smash Side A Mobius Slide: Charges a fireball in her hands and chases the enemy down with it.



Smash Down AHeavenly Punishment: Zelda lands on the ground and executes a series of kicks.


Smash UP A Cradle of Life: Zelda charges up in attempt to recreate life.


Neutral B SpecialEther Blast: Charges up energy and throws it fast.



Side B SpecialDin’s Fire
: Same as Zelda’s but with a different animation.


UP B on GroundMeteor of extinction: Summons a flaming meteor.


UP B in AirAscending Jump: Jumps to the sky.


Down BCreator Barrier : Creates a barrier of light to protect her it has an additional effect.


Final Smash: Ether Strike—Zelda teleports to the sky, charges the pure energy of life, and throws it to the ground severely damaging anyone caught by her power.




Download link
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3859
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Kratos Aurion v.2.25...Updated 3-11-11 @5:00PM on: December 31, 2010, 07:05:17 PM








DivineOverlord Marth is actually the prerequisite to my Kratos PSA. I tried my best to keep Kratos Original with his moveset for the release of version 1.0. Version 2.0 will just perfect his motion file and spells. ANYWAYS BACK TO VERSION 1.0!!!!

Here are the videos I referenced when creating his moveset and spells.
<a href="http://www.youtube.com/watch?v=doQ5gibriV8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=doQ5gibriV8</a>

<a href="http://www.youtube.com/watch?v=0ZKH3ADQO0E" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=0ZKH3ADQO0E</a>

<a href="http://www.youtube.com/watch?v=pH1T69o487k" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=pH1T69o487k</a>

<a href="http://www.youtube.com/watch?v=rKRZHElsTgw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=rKRZHElsTgw</a>

<a href="http://www.youtube.com/watch?v=II76Ku2G29E" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=II76Ku2G29E</a>


His Moveset is pretty complex so pay attention XD

General Modes in the PSA
-Overdrive – Use up taunt once you have 120% of damages to go into overdrive mode and to recover
          20%. Overdrive mode lasts for a limited amount of time depending on your actions.
-Fire Spell mode- Use Down Taunt to enable fire and earth spells via Down B special
-Lightning Spell Mode- Use Side Taunt to enable lightning and wind spells via Down B special
-Light Spell Mode- Use Up Taunt to enable light and water spells via Down B special.

---------------Moveset------------------------
Overdrive- once you get 120% of damages use up taunt to go into overdrive mode for a limited time.


-Up Taunt—First Aid—you won’t recover if your damage is less than 5%, if greater than 120% you’ll recover 20% of damages.


-A Attack – Kratos Slash 1 – Horizontal Slash
-AA Attack – Kratos Slash 2 – Vertical Slash
-AA HOLD—Kratos Slash 3 followed by Kratos Attack 100
-Side A – Demon Fang – Releases a shockwave along the ground.


-Down A—Sonic Thrust—a super fast attack that thrusts into you with sharp winds.


-UP A—Hell Pyre – Performs a Skyward Slash followed by a fire ball shot to the ground.


-Sideways UP A— Skyward Demon Fang – Releases a shockwave into the air.

-Smash Side A— Fierced Demon Fang – Does a small jump and slams his sword to the ground producing a forced shockwave.


-Smash Up A—Light Spear – Spins into the air and after that dashes into his foe with a sharp thrust.



-Smash Down A—Demon Swarm – multiple thrusts followed by a skyward slash.


-Dash Attack slightly modified

-Ariel Attacks Slightly modified


-Neutral B Special—Lightning Blade--->Hold A to chain to Super Lightning Blade Awesome Face


-Full Charged Neutral B Special—Super Lightning Blade


-Side B—DARK SERPENT--> IF YOU HOLD B HE WILL EXECUTE IT MANY TIMES


-UP B—Light Spear followed by a down slash if you hold the A button.



-Down B—Spell Cast

------Fire mode-----
First Charge- Fire Ball


Second Charge- Grave


Third Charge
- Explosion – Originally I was trying to make it look like Eruption so I changed it to Explosion from Star Ocean 2 (Celine’s Spell)


-----Lightning Mode-------
First Charge- Lightning- A Bolt of Lightning falls from the sky and stuns the enemy.


Second Charge- Cyclone- A tornado that pulls you in.


Third Charge- Thunder Blade – A huge sword falls from the sky and emits electrical pulses.


-------Light Mode-------
First Charge- Guardian Field – Lasts temporarily and recovers 1 HP and grants super armor resistance up to 10% of damage.
 
Second Charge- Spread- A spell from Tails of Eternia which is a water spell that shoots out from the ground.


Third Charge- Judgment – Kratos favorite spell, Pillars of light fall to the ground. I tried making it look like the way it did in TOS.

---FINAL SMASH--Shining Bind---------
Kratos performs a stance sticking his sword in to the air as a hologram appears below him, then as he pulls his sword down to his chest pillars of light shoot upwards damaging anyone near it. After that animation is complete, Kratos rises from the ground and performs a powerful attack.






HERE IS THE DOWNLOAD LINK TO MY VAULT WHERE THE PSA IS LOCATED.
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3859

FOR THE TEXTURE OF KRATOS GO HERE: http://kc-mm.com/?p=3858

Update: 12-31-10 @ 10:19PM--

Main File has been replaced and the following has occurred.
-Guardian Field goes away once damage is equal to 0 or after death.
-Overdrive is shorter and goes away after death
-Kratos now has 2 jumps to help balance him out.

Update: 1-6-11
-Lighting Blade now chains into super Lightning Blade if you Hold the A button after you use Lightning Blade.
-Up B is changed to Light Spear followed by a falling slash from the sky when you hold the A button.
-Side B is changed to Dark Serpent
-Most Animations fixed
-It's Version 1.9 because I still haven't changed Down Smash A.
-Balanced some attacks
-Added Controls to first aid and to Overdrive.
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / DivineOverlord (Marth Based) V.1.0 – The Ethereal Sword- V2 in progress on: December 12, 2010, 11:10:11 PM
DivineOverlord Marth V.1.0 – Creator of the Ethereal Sword

Was 90% done with this back in August, after 4 months, I have finally decided to release my personal PSA. There are five movesets in my personal PSA and each mode has their own fighting style of elemental usage.  Since Marth is my favorite character, I had to put this moveset on him!!!! XD.. Now, here is a straight forward list of changes. I'll make a Balanced version today (12.13.10), just for fun. It will consist of reduction in hit box, damage, and range of attacks. That should be interesting hehe

Remember this is just version 1.0, not the final version so try not to be harsh lol


o   Moveset     o
1st Mode: Hydro Plasma Mode---UP Taunt
2nd Mode: Flaming Meteor Mode----Right Taunt
3rd Mode: Divine Light Mode----Left Taunt
4th Mode: Dark Lust Mode----Down Taunt
5th Mode: Elemental God Mode--- Activated upon 100% of damages
General effects
-   Faster
-   100 Jumps
-   Weights 140 (same as me XD)
-   Longer sword
-   Various effects dependent on current mode

1st Mode: Hydro Plasma Mode moveset

Main Feature: Uses aura, plasma, thunder, and water elements.
   Blue slash effect
   AAA: Combination of aqua slashes
   Up A: Spiral Slash
   UPSIDE A: Shoots a small energy ball from his index finger.
   Down A: multi-sword thrust
   Side A: Bubble slash
   Charge Up A: Freezing Thunder Slash Followed by Aqua Sphere
   Charged Down A: Same with added GFX and Aura flags
   Charged Side A: Sword of Plasma

   Neutral B 0st charge: Sea of Rage
   Neutral B 1nd Charge: Plasma Barrier

   Neutral B 2nd Charge: Water Burst

   Neutral B 3rd Charge: Tsunami

   Side B (on ground): Chain of punishment (HOLD B FOR UNENDING CHAIN)
   Side B (in Air): Flys freely with power of aura
   UP B: Same with aura graphics
   Down B: Counter with Aqua Ball
   Air attacks have been changed.

2nd Mode: Flaming Meteor Mode

   Main Feature: Uses the power of fire to summon meteors and to attack with fire elements.
   Red slash effect
   AAA: Combination of fire slashes
   Up A: Heavy Flame Slash
   UPSIDE A: Shoots a small energy ball from his index finger.
   Down A: multi-sword thrust
   Side A: Explosive slash

   Charge Up A: Flaming fire slash followed by a meteor shooting upwards.
   Charged Down A: Same with added GFX and fire flags
   Charged Side A: Sword of Fire
   Neutral B 0st charge: Summon Meteor
   Neutral B 1nd Charge: Burning Barrier

   Neutral B 2rd Charge: Fire Ball
   Neutral B 3rd Charge: Meteor of Time

   Side B (on ground): Chain of punishment (HOLD B FOR UNENDING CHAIN)
   Side B (in Air): Flys freely with power of fire
   UP B: Same with fire graphics
   Down B: Counter with a burst of fire
   Air attacks have been changed

3rd Mode: Divine Light Mode

   Main Feature:  Uses the power of Light and stars to attack.
   Yellow slash Effects

   Special Wait affect: Heal (2HP per  4 seconds)
   AAA: Combination of Light element slashes
   Up A: Holy Slash
   UPSIDE A: Shoots a small energy ball from his index finger.
   Down A: multi-sword thrust
   Side A: Divine slash

   Charge Up A: Purifying slash followed by Stars of Fate.
   Charged Down A: Same with added GFX and electric  flags
   Charged Side A: Sword of Light
   Neutral B 0st charge: Celestial Slash
   Neutral B 1nd Charge: Divine Protection

   Neutral B 2rd Charge: Feel the Power of Light!
   Neutral B 3rd Charge: Soul Crush, Purgatory Cross!

   Side B (on ground): Chain of punishment (HOLD B FOR UNENDING CHAIN)
   Side B (in Air): Flys freely with power of Light
   UP B: Same with Light graphics
   Down B: Counter by throwing Holy Water (3 hits – damage varies)

   Air attacks have been changed

4th Mode: Dark Lust Mode

   Main Feature:  He uses Darkness elemental power.
   Purple slash effects

   Special Wait affect: You can’t hurt me.
   AAA: Combination of powerful darkness element slashes
   Up A: Dimensional Slash
   UPSIDE A: Shoots a small energy ball from his index finger.
   Down A: multi-sword thrust
   Side A: Evil slash

   Charge Up A: Dark burst of energy emitted from sword followed by Death hole.
   Charged Down A: Same with added GFX and dark flags
   Charged Side A: Sword of Darkness!

   Neutral B 0st charge: Omega Hell Slash
   Neutral B 1nd Charge: Dark Protection
   Neutral B 2rd Charge: Feel the Power of Darkness!
   Neutral B 3rd Charge: Release Dark Souls!

   Side B (on ground): Chain of punishment (HOLD B FOR UNENDING CHAIN)
   Side B (in Air): Flys freely with power of Darkness
   UP B: Same with dark graphics
   Down B: Counter by Strong dark slash
   Air attacks have been changed

5th Mode: Elemental God Mode

   Main Feature: He combines all modes in one for the power of creation and destruction.
   Rainbow Slash effects
   AAAA: Combination of  four elemental slashes
   Up A: 5th Dimensional  Slash
   UP-SIDE A: Shoots a small energy ball from his index finger.
   Down A: multi-sword thrust
   Side A:  Feel my Power! (throw’s a huge elemental sword)
   Charge Up A: Elemental slash followed by Elemental Meteor.
   Charged Down A: Same with added GFX and Random flags
   Charged Side A: Sword of Destruction
   Neutral B 0 charge: Eternia Slash (Gracefully throws sword-long range)

   Neutral B 1st Charge: Ethereal Guard
   Neutral B 2rd Charge: Ether Strike
   Neutral B 3rd Charge: Ethereal Purgatory-Open God Realm.

   Side B (on ground): Chain of punishment (HOLD B FOR UNENDING CHAIN)
   Side B (in Air): Flys freely with power of Elements
   UP B: Same with elemental graphics
   Down B: Counter by releasing a burst of power

   Air attacks have been changed

Here is the download link to my vault where the PSA is located XD
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3859

here are some videos I found on youtube

by aximili999
<a href="http://www.youtube.com/watch?v=gQEI_KVgvEA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=gQEI_KVgvEA</a>


by cyberdarkdragon1 AKA cyberdark
<a href="http://www.youtube.com/watch?v=NML_9IGirUk" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=NML_9IGirUk</a>



15  Super Smash Bros. Brawl Hacking / Attacks and Animations / Galaxy the Angel Hedgehog V.1.0 – PSA by DivineOverlord and BigBadBooya.- on: December 10, 2010, 05:35:25 AM
Galaxy the Angel Hedgehog V.1.0 – PSA by DivineOverlord and BigBadBooya.



So, after two days of actually working on this PSA I have finally completed it. Of course, with BigBadBooya ideas in mind, we were able to produce Galaxy the Angel Hedgehog!!!! [ I have included a balanced and Strong Version within the Zip File].  I try to make my PSA style fun to use so Enjoy!!!!


12-10-10---I have fixed his neck animation during flight! so anyone who downloaded it before 12-10-10@9:00am. please replace the motionfile with the one I fixed.


o   Moveset     o
1st Mode:  Normal Galaxy
2nd Mode: Nova Galaxy-Requires 130% of damage before entering this mode.
General effects
-   Faster
-   Weights 120
-   Graceful in Air
1st Mode: Normal Galaxy moveset
Main Feature: Main element is Light
   GFX effect
   AAA: Combination of standard attacks followed by a combo if A button is held.
   Up A: Shooting Star [Light Element attack]
   Down A: Shoots Scope gun blast
   Side A: Light wave
   Charge Up A:  Star light followed by Purgatory Blast if A button is held.
   Charged Down A: Same with added GFX, followed by Purgatory blast if A button is held.
   Charged Side A: Explosive Light followed by Purgation if A or B button is held
   Side B (on ground): Seraphic Law
   Side B (in Air): Flys freely with the ability to shoot in the air.
   Neutral B: Same followed by Purgatory Blast if B button is held.
   UP B: Same but invisible article
   Down B: Same followed by Purgatory blast if B button is held
   Down Air A: Same with edited gfx/flags followed by Ether kick if A button is held.
   Air N: Same Followed by Seraphic light if A button is held.
For the second mode: try it to find out.



Here are a couple of photos for your viewing pleasure.

















Download Link

It includes a weak and strong version.
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=3859
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