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16  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 02, 2014, 03:35:45 PM
I already had cosmetics in place since I had a character there.
Its best to add EX cosmetics to id 110+. It probably tried to load your character AND master hand, and could not decide which.
17  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 02, 2014, 03:20:36 PM
I doubt it's that simple. XD
Hang on, I'll check now~

Edit: Yup! Game crash.
You'll probably need to do a lot of work. If it's even actually possible.
Did you add his cosmetics? If he showed up as Random then you did not.
18  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 02, 2014, 02:59:47 PM
How would one test this?
Add Him and Play him! Just for reference, what is his cosmetic id, I want to add him to my pack! (as an optional character of course)
19  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 02, 2014, 12:58:36 PM
Anyone know a way to make Master Hand Playable using the Cosmetics? (Similar to how the alloys are loaded using the alloy cosmetics link on the main post)
20  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / How do you remove the CSS Icon Names? on: October 30, 2014, 03:47:30 PM
I can't figure out how to do this. Gecko Code, sc_selcharacter.pac change? I want to do this myself, so no links to some that have this feature
21  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 30, 2014, 02:43:04 PM
How do I remove that name above the character's icon on the CSS?
22  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 22, 2014, 04:05:38 PM
How can I get sc_selmap.pac to load? Mine won't.
I guess i will bump this then.
23  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: October 21, 2014, 04:43:52 AM
How can I get sc_selmap.pac to load? Mine won't.
24  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 24, 2014, 03:29:10 PM
So I just add the code to a gct (and add file patch since its not riivo) and run gecko?
25  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 24, 2014, 02:34:42 PM
http://forums.kc-mm.com/index.php?topic=65342.0

Literally on the first page of Programming.


Where can I find project m launcher? This says I need it. I need to get BrawlEX working so I can release my unlimited hack pack.
26  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 24, 2014, 02:11:17 PM
I can't use gecko because I have a 4GB SDHC SD card... Don't you need a 2GB one?
27  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 23, 2014, 06:05:02 PM
Do you have the Custom CSS Code and CSSRoster.dat?

No, I tried it after clearing (but backing up) my hacks. No RSBE01.gct, I use the riivolution brawlex xml found somewhere in this discussion.
28  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 23, 2014, 03:11:03 PM
If ya' can put it in dropbox or mediafire I'll download it and test it out. Try and make sure the files match up right.

Put what? My BrawlEX? I followed that tutorial on the main post to a T.
29  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 23, 2014, 02:09:23 PM
Going off memory, but isn't that what happens when you're missing the CSSRoster.dat file for brawlex?

I have that. I am using that clone tool though, if that is any help. It is also the beta version found on the search on the vault.
30  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: September 23, 2014, 04:56:40 AM
I am new...I tried this before I signed up, but every time I did it the CSS just went blank... Can anyone help?
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