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1  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: August 31, 2015, 04:24:05 AM
Um, when i try to look at any model my brawlbox v0.76 on my mac , it gives me an error and then i can't view the model. i don't have a github account but can you find a fix for that? i saw someone else had the same problem.
This is what I hate about video game hacking... Lack of Linux support.
2  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: August 12, 2015, 03:23:30 PM
Hello. I think we should get a native Linux port of Brawl Box.

I am getting the following error from Brawl Box when trying to open any Pac file. This error came up when I tried to open PM Fox:

System.NullReferenceException: Object reference not set to an instance of an object
 at BrawlLib.SSBBTypes.ARCFileHeader.get Length () [0x00000] in <filename unknown>:0
 at BrawlLib.SSBB.ResourceNodes.ARCNode.OnPopulate () [0x00000] in <filename unknown>:0
 at BrawlLib.SSBB.ResourceNodes.ResourceNode.get Children () [0x00000] in <filename unknown>:0
 at BrawlBox.BaseWrapper.OnExpand () [0x00000] in <filename unknown>:0
 at BrawlBox.ResourceTree.OnBeforeExpand (System.Windows.Forms.TreeViewCancelEventArgs e) [0x00000] in <filename unknown>:0
 at System.Windows.Forms.TreeNode Expand (Boolean byInternal) [0x00000] in <filename unknown>:0
 at System.Windows.Forms.TreeNode.Expand () [0x00000] in <filename unknown>:0
 at (wrapper remoting-invoke-with-check) System.Windows.Forms.TreeNode.Expand ()
 at BrawlBox.MainForm.Reset () [0x00000] in <filename unknown>:0
 at (wrapper remoting-invoke-with-check) BrawlBox.MainForm.Reset ()
 at BrawlBox.Program.Open (System.String path) [0x00000] in <filename unknown>:0

Does BrawlBox even read files in an EXT4 file system? It seems to not load the file since it can't read it's name hence the <filename unknown>:0 on almost every line.
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Super Smash Bros. Melee Remastered 2.1 on: August 08, 2015, 09:18:36 AM
I need help. I copied and pasted the files into my SD root (Homebrew Version BTW), and when I booted it up in the PM loader (which turned into Gecko) and it loaded, it was stock brawl!! WTH
You need to add the SDHC code manually or run from the standard PM launcher (even then, try SDHC code first, then get the PM launcher
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: August 6, 2015) on: August 08, 2015, 09:11:28 AM
add them as extras using cBliss in a future update.
You should do this in 2.2! Also make an optional Dark Suit Samus Costume, as that is one of my favorite alts for Samus. I did not even know about 2.1 before release (lol).
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: July 15, 2015) on: July 28, 2015, 08:19:20 AM
I enjoy this a lot. I am actually pretty impressed. I have always love the art style of Melee, and this out right recreates it without... looking too ridiculous. The only thing is that Luigi's idle pose needs to have the eyes half closed like Melee, and then I will be set. I am pretty sure that might be a pain, despite me finding a Melee Luigi model. Aside from that, this is almost perfect.
6  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Super Smash Bros. Melee Remastered 2.0 Bug Reports on: July 23, 2015, 10:14:27 AM
Bahhh... Why must you re-use old threads... This is worst than this necroposting!

Either way... Can I simply just use the normal PM GCT? Ik that if I use that that most issues will be fixed... Issues I'm worried about like CSS Giga and Warioman selection and ZSS and Sheik slot icons, BP fixes, etc etc etc.  I also know how to fix the 0% transform. you need to make sure that you use both zelda's and sheik's 3.02 movesets are in use, use the original GCT, and make sure you have all the proper fixes. this bug is also present in Samus and ZSS. Giant DK does not freeze in Homebrew. I think you should've left the CSS alone, since it causes all these CSS and icon related bugs. I also am going to test out using the normal GCT and see how that works. If that works well, then I recommend replacing the GCT.
7  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Super Smash Bros. Melee Remastered 2.0 on: July 21, 2015, 06:47:31 PM
Bah... 429s on Dropbox. Should've expected that!

Post Merge: July 22, 2015, 10:54:56 AM
HYES!!!!! Finally able to jump onto homebrew file!!! Thank you @Algeorgeromo! Gotta do my chores and then I will try this out!

Wish you actually had Metal Luigi, Giant Bowser and DK, and not the costumes.

None-the-less, very good job. I love just playing as a metal Luigi skin, and I will need to add SDHC codes manually, don't I? Tried with my 16GB card on homebrew version and it failed miserably. Silly why it doesn't launch with SDHC codes, as vanilla PM has it. Why do all the hax remove my SD codes? BAHH! Had to grab my standard SD card and copy the files over.

Nothing crashed for me.
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: July 15, 2015) on: July 21, 2015, 02:36:01 PM
I may do that in the future. Daisy Peach, Fierce Deity and Fedora Pikachu are staying exclusive, though Tongue
That is why I know how to mod this game, so I can rip exclusive costumes off of other hax.

I might do what i said above, but I am not the person to repost these costumes. I do it for my own personal fun.
I might try to run 2 hacks at the same time. The Smash 3 pack and Melee Remastered pack.

How i plan to go about this is by getting the latest wersion of the file patch code (3.5.3) upgrader code to change the FPC version on Project M, and with that, have a seamless switch between pack 1 (Melee Remastered) and Pack 2 (Vanilla PM with Smash 3 and 3C costumes) in-game.

Lucky for me I got an 16 GB card and Homebrew Channel, so I am going to go to town with this when I get the chance! I also will be using CBliss, more ASL stages, and much, much more.

Give a big thanks to this community, for providing the tools to tinker with this game.
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: July 15, 2015) on: July 20, 2015, 12:02:50 PM
We are ready! SSBMR2.0 is going to be released tomorrow!
Some might say "their body is Romo", but I keep saying "My body is reggie"

Jokes aside, I can't wait to load this up.
This will be one of the best mods of Project M.
I also might take courtesy to mod this up and add some CBliss slots, add some ASL stages, and enjoy dat Melee Adventure.
10  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: February 06, 2015, 11:46:10 AM
oh yeah, the files required to add the ex slots are in the resources of the brawlex download, i think you must move the contents of common5 into menu2, as it has sc_selcharacter.pac, sc_selmap.pac in it. I also wonder if the sc_selcharacter2.pac is a required file in menu2.
As I like to say, there are way too many cloned files in brawl, and if we trimmed those down, we might go down a good gigabyte or so.

Post Merge: February 06, 2015, 11:48:12 AM
Guys, please. I have already tested out the GCT. I don't need all you people doing it as well. Look, I know you guys want the update to be out already and I appreciate your help but I don't need all you guys trying to do my job. Please, leave us be. We will get the update out soon.
hope you guy have some success, and I wish you guys good luck
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: February 06, 2015, 10:38:47 AM
hmm... can you private mesage me the GCT. I have a dolphin setup, and also can test it out on my wii.
12  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: February 02, 2015, 06:07:23 PM
I could help, just if I can get a Decrypted GCT to start with, as I don't know all the codes by heart, but if I had a .txt gct f Project M, I can easily help,
13  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: Jan 22, 2015) on: January 31, 2015, 08:58:18 AM
ok, time for some awesome hacking! thanks for the fix!
14  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [2.0 coming soon!!] Project M D.I.Y. (A Project M + BrawlEx Template) on: January 31, 2015, 06:25:29 AM
Hey, I was wondering if I can help out with this mod. I learned modding this game very quickly, so even when it says I'm new, I'm very experienced, and would be a great help to do so.
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: AlGeorgeRomo: Melee Remastered Characters (UPDATE: Jan 22, 2015) on: January 25, 2015, 03:27:38 PM
Project M Samus remastered doesn't have the Dark Suit recolor, but has the fusion suit recolor. Welp!
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