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376  Help & Tutorials / Help / Re: Ness's Yellow Eye doesn't want to be texured... o.o on: July 17, 2009, 10:53:29 PM
I usually have multiple ASH folders at any given time.

Anyway... try copying out the folders / any edited working... unpacking ness again... replacing only your edited stuff... and retrying. Sometimes it just doesn't work out.
377  Help & Tutorials / Help / Re: Ganons hands problem on: July 17, 2009, 03:48:14 PM
His hand is a +2 no?

Indexed images can't have alpha layers. So... it's not a problem.

Remember, I've used GIMP for EVERYTHING I've made. There is nothing that can't be done with it when manually hexing.

<a href="http://www.youtube.com/watch?v=xruGSBHtQTk&feature=channel_page" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=xruGSBHtQTk&feature=channel_page</a>


^Have fun. Tongue
378  Help & Tutorials / Help / Re: Codes Questions on: July 17, 2009, 10:13:04 AM
Quote from: brkirch
Add these lines to your Gecko 1.8.0.2+ gameconfig.txt file to allow for more SSBB codes to be loaded at the same time:

Code:
RSBE01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
poke(803E9930, 60000000)


379  Help & Tutorials / Help / Re: How to get around having to lower colors for ZSS and similiar? on: July 15, 2009, 07:34:09 PM
Nope, not really a way with ASH alone. And... pretty much every texture out there abides by the limitations.

But... if you manually make the tcs file for the texture, changing it into another image type... and then inserting it via SSBBarc... you should be able to bypass the limitation.
380  Help & Tutorials / Help / Re: TPL Splitter Doesn't Work!!!!! on: July 15, 2009, 12:21:37 PM
Sorry but nope. I didn't really have any trouble when STASH came out so... I never had a need to make a mod for it. --- But since then I've upgraded to Windows 7 and haven't had that issue on it.
381  Help & Tutorials / Help / Re: TPL Splitter Doesn't Work!!!!! on: July 14, 2009, 05:48:27 PM
It's both older and custom modified, but it's roughly 2.2
382  Help & Tutorials / Help / Re: TPL Splitter Doesn't Work!!!!! on: July 14, 2009, 05:25:40 PM
It's an issue with Vista (and I think it only applies to GIMP images). (I believe, I've only seen reports of that)

It's a slightly older ASH, but the step2.pl (or whatever it's called) is made to remove the need for tpl slitter.

http://www.filefactory.com/file/af21g2g/n/ASH-Mod_zip

But it is kinda buggy (it was a patchwork job, I don't really know perl... or what the hell I was doing) so you may end up just having to do it manually. (Manual guide in FAQ / ssbbarc in place of manual hexing)
383  Welcome / Rules / Feedback / Brawl Vault / Re: We're back (again)! But with one small problem. on: July 14, 2009, 01:58:28 PM
Basically, it's a click of a button. Only reason I'm hesitant is that I'm waiting to see how this server is affected by this load of traffic.
384  Welcome / Rules / Feedback / Brawl Vault / Re: We're back (again)! But with one small problem. on: July 14, 2009, 01:47:31 PM
I'm glad the forums are back. However, I noticed that my previous username that used alt codes and Japanese symbols was badly messed up. Ah well, nothing too big. I'm just glad that the forums are back. ^^

Hm.. we did have some encoding issues with text. If you try it again, might work. (That or I'd have to set up unicode --- not hard to do... but I'd prefer to make sure this site stays running before I do any editing)
385  Help & Tutorials / Help / Re: Editing Sonic's eyes? on: July 14, 2009, 01:26:02 PM
I'm not entirely sure, I've never actually edited Sonic.

Oh one thing... I think I've read somewhere that you might experience mipmapping issues if you edit his eyes. If you do, either follow the guide in the FAQ or I could help ya with it. (Unless Vile beats me to it)
386  Help & Tutorials / Help / Re: Editing Sonic's eyes? on: July 14, 2009, 01:16:13 PM
FitSonicEyeBase?

1 pixel of white.
387  Help & Tutorials / Help / Re: Creating texture computer problems on: July 12, 2009, 12:41:42 PM
Well just asking because...

ASH: Characters (Usually ~2MB or less output file)
CUPASH: Character select portraits (~11MB or less output file, with lots of sub files)

Anyway, tried increasing the amount?
http://www.delete-computer-history.com/increase-virtual-memory.html

It essentially reserves a portion of your harddrive (usually in ratio to your RAM, anywhere from .5x to 2x) for memory usage. But for a more technical explanation...
http://en.wikipedia.org/wiki/Virtual_memory
388  Help & Tutorials / Help / Re: Creating texture computer problems on: July 12, 2009, 12:23:20 PM
Not at all possible on a mac.

Umm... what are your computer's specs? It shouldn't take up THAT much memory to cause an error unless it is 1) a really old pc or 2) something wrong with that file.

We are talking about step2 for ASH right? I could understand CUPASH giving this sort of problem, but not ASH.
389  Welcome / Rules / Feedback / Brawl Vault / Re: We're back! But with one small problem. on: July 11, 2009, 12:06:22 PM
That's... weird.

Well, I did say the hosts look similar... maybe they're one in the same? If you can find a better hosting service later, we can easily switch over.
390  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Do you replace the default costume? on: July 09, 2009, 06:55:20 PM
Depends on the character / amount of good custom textures.

Mostly... I keep the original.
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