You need the common.pac file for Samus, Zero Suit, Sheik and Zelda's animation files. The common4.pac is where Kirby, Koopa(Bowser), Giga Bowser and Ivysaur are stored. If you replace the MotionEtc files, then put them in the 'system' folder in pf, then it should load ingame. This doesn't apply for Project M, though.
Wondered how to made Smash 4 Cloud's particle effects in BrawlBox? This tutorial is made just for that.
Note: This is recommended for the newer BrawlBox(v0.75b or higher is what I used) This tutorial will only show how to get these set up, not how to load the external graphic effect or loading them ingame.
Step 1
Open up a file(character/subspace/common effect(ef) file in BrawlBox. An easy way to do this is to find an effect file in pf/effect. Go down to ef_(insert name) and expand. I used an effect from the common3.pac
Step 2
Expand the red REFF and you'll find this
Step 3
You can choose a particle effect to export from here, so I chose this:
Then right click and press export.
Step 4
Open up your character pac file in BrawlBox and go to the same red REFF.
Right click it and press "New Entry"
Step 5
The name will end up being <null> so replace it with your particle and rename it into something suitable.
Step 6
Now expand your particle:
You will see three items. Emitter, Particle and Animations. I have no idea what goes on in Emitter, but the other two are explainable:
Click on particle and you will see various stuff:
Red-Color values. These can be edited. Blue-Transformation values. These are self-explanatory. Black-Texture names. For the particle I'm editing, it doesn't really use these. They could be edited.
Step 7
Now expand the Animations folder and you will see some stuff:
Green-Texture names. Can't be edited from my experience. Even if they are edited, they will stay the same after you save and reload it.
Pink-Actually, I have no idea what these are. The only one I know is the TEXTUREROTATE which functions like a PAT0 animation.
Step 8
Now go back up and you will notice this
Expand it and add a new entry.
Afterwards, rename that new entry the SAME name as your particle:
Make sure the parameters look like this unless you have a model with it too
Finished Product
I hope this tutorial was helpful for better looking graphics!
So impatient. I'm certain it's still being worked on, he has his own life and can't work on this at all times, same as the rest of us-- just wait and you'll see.
Apparently, it's true.
Also, I probably might be working on Cloud even less than before until December in terms of school and stuff.
I found out it has a long way to go until completion. It will need these versions:
Project M BrawlEx Version Regular Version
Brawl BrawlEx Version Regular Version
Brawl- BrawlEx Version Regular Version
And on top of that, there are new Wii U models for Cloud currently being worked on, so until I obtain those, I'll use my edited version of DSX8's Soldier Cloud model for a base.