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61  Help & Tutorials / Help / Re: Help me out, some files won't work on: November 21, 2016, 03:27:48 PM
You need the common.pac file for Samus, Zero Suit, Sheik and Zelda's animation files. The common4.pac is where Kirby, Koopa(Bowser), Giga Bowser and Ivysaur are stored. If you replace the MotionEtc files, then put them in the 'system' folder in pf, then it should load ingame. This doesn't apply for Project M, though.
62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: November 20, 2016, 11:42:20 AM
Ah, no harm done. Thank you very much for the video!
63  Help & Tutorials / A/A Tutorials / Particle Editing on: November 19, 2016, 04:23:42 PM
Wondered how to made Smash 4 Cloud's particle effects in BrawlBox? This tutorial is made just for that.

Note: This is recommended for the newer BrawlBox(v0.75b or higher is what I used)
         This tutorial will only show how to get these set up, not how to load the external graphic effect or loading them ingame.


Step 1
Open up a file(character/subspace/common effect(ef) file in BrawlBox. An easy way to do this is to find an effect file in pf/effect. Go down to ef_(insert name) and expand. I used an effect from the common3.pac

Step 2
Expand the red REFF and you'll find this

Step 3
You can choose a particle effect to export from here, so I chose this:


Then right click and press export.

Step 4
Open up your character pac file in BrawlBox and go to the same red REFF.


Right click it and press "New Entry"

Step 5
The name will end up being <null> so replace it with your particle and rename it into something suitable.


Step 6
Now expand your particle:


You will see three items. Emitter, Particle and Animations. I have no idea what goes on in Emitter, but the other two are explainable:

Click on particle and you will see various stuff:



Red-Color values. These can be edited.
Blue-Transformation values. These are self-explanatory.
Black-Texture names. For the particle I'm editing, it doesn't really use these. They could be edited.

Step 7
Now expand the Animations folder and you will see some stuff:



Green-Texture names. Can't be edited from my experience. Even if they are edited, they will stay the same after you save and reload it.

Pink-Actually, I have no idea what these are. The only one I know is the TEXTUREROTATE which functions like a PAT0 animation.

Step 8
Now go back up and you will notice this


Expand it and add a new entry.

Afterwards, rename that new entry the SAME name as your particle:



Make sure the parameters look like this unless you have a model with it too


Finished Product

I hope this tutorial was helpful for better looking graphics!
64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: November 19, 2016, 01:40:06 PM
This Shadow looks much better than before, in terms of graphics.

On a side note, I think creating a thread would be a better way to present this since the PSA thread is really dying. Though, it's your choice.
65  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: attributes not working in story mode on: November 19, 2016, 01:13:38 PM
Odd...is it Brawl Dedede? If it's another moveset, then this could happen at times. Don't know why.
66  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: attributes not working in story mode on: November 19, 2016, 12:54:22 PM
Does the program close itself? If it does, wait a while then try again and edit his attributes. You could also try "Save As" instead of save.
67  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: attributes not working in story mode on: November 19, 2016, 11:03:54 AM
After you open the .pac file, you'll see this:

Expand it, then you'll find the Sections/data folder and find both Attributes:



After editing SSE Attributes, save the file.
68  Help & Tutorials / Help / Re: SMASH HACK PACK CONTINUATION/MAKING (Project Enjoy Team search) on: November 18, 2016, 05:41:07 PM
The memes are the best when you&#039;re with Nano.

The [censored]posting is real when you're not with Nano( ͡° ͜ʖ ͡°)
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: attributes not working in story mode on: November 18, 2016, 03:08:03 PM
If you used PSA, then the SSE Attributes may not appear.

If you use BrawlBox v0.67b, the SSE Attributes will show and you could edit those. They're under the Attributes.
70  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: November 15, 2016, 02:12:20 PM
Soo, any news?
Well, Blade Beam is getting a new graphic, along with imported graphics from 3DS.

Its dead.
no.

So impatient.
I'm certain it's still being worked on, he has his own life and can't work on this at all times, same as the rest of us-- just wait and you'll see.
Apparently, it's true.

Also, I probably might be working on Cloud even less than before until December in terms of school and stuff.

I found out it has a long way to go until completion. It will need these versions:

Project M
BrawlEx Version
Regular Version

Brawl
BrawlEx Version
Regular Version

Brawl-
BrawlEx Version
Regular Version

And on top of that, there are new Wii U models for Cloud currently being worked on, so until I obtain those, I'll use my edited version of DSX8's Soldier Cloud model for a base.
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: November 06, 2016, 07:45:47 AM
@spiritneox: Well, I have nearly every special planned out for him, in reference to his Limit Breaks.

@HyperHandCRazy: I probably might not work on any Smash 4 movesets after Cloud, maybe.

Though I could plan on assisting others with graphics and particles.
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: November 05, 2016, 02:15:10 PM
Cloud's going well, thanks!

I'm also going to include an optional Advent Children moveset in the pack, for reasons.

It'll be a hybrid of the past Cloud PSAs, with some of my own animations, mostly in reference to Dissidia 2015/Smash Bros Nuke, along with graphics.
73  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Ragna Moveset Project for PM on: October 27, 2016, 02:14:09 PM
I think animation would be fine with me, with a reference. I could do some coding for his specials, though.
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 24, 2016, 07:00:03 PM
Oh, I've been using that very often, actually. I personally recommend it for these types of PSA's, especially Cloud.
75  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 24, 2016, 04:43:53 PM
 @Kagerou
Perfect! Send 'em over when you need to!
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