Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 17
76  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 24, 2016, 02:43:31 PM
@Kagerou
Thanks! I was thinking Cloud could use something like this for the newer Wii U Cloud models coming soon, including Advent costumes.

Oh, and the Smash 4 graphics you used on Fox would look perfect on Cloud, too.

@CaliburTek
Sure thing!

Also, if I recall correctly, you were a Wii U Roy player on Smashladder, right?

Also, I'm looking forward to Cloud being used in various builds along the way!
77  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 23, 2016, 07:17:24 PM
Sword Trails:
The Wii U sword trace was imported by the way:

Ever since I got into particle editing, Cloud's Specials have undergone some changes in graphics:

Special-N

Made more to represent this:

SpecialS
This seemed to be a good start for his side special ending:

78  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: October 22, 2016, 01:14:32 PM
As long as it involves ported animations and good graphics, I'm in >.>
79  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 19, 2016, 05:39:28 PM
@spiritneox
Things are going uphill from here, actually. I got into particle editing so Cloud will look better than before when using Finishing Touch. Though, I'm having troubles with his victory animations.

Also, I probably might want to patch Cloud up before releasing another test build, now that nearly every issue is addressed.
80  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 08, 2016, 05:40:55 AM
Well, sure.

The sword may need to be resized for the sword glow, though.
81  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 07, 2016, 03:35:49 PM
It is a test build.
82  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 04, 2016, 07:16:57 PM
zeus if your trying to lower file size I would suggest re animated any ported animations cause the animation files also factor into how much file size a character can take this will be important to take note of if you decide to use the smash 4 models

I think I see your point there. I'll try to get the MotionEtc down to 3,500 KB or something like it in case.
83  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: October 03, 2016, 07:09:29 PM
Quote
First off, i love the devotion to the replication of a moveset.
Three-Four months of work provides a lot, especially with Cloud.

I enjoyed most of the visuals that the moveset had to offer, the flowing bright green sword trail. how you got the Cross Slash working. (although i wish it could visual look better, but 64x64. you are quite limited.)
Cloud's pac. file has been pretty big, so I was trying to keep it under 500 KB, in case. I found a new Cross Slash graphic recently, too.

Now, to report on an error. the Down Special does not work that well.
I would go into Down special, and wait for an enemy to hit me with ANY move. the moment i was hit, i got full charge, and could dish out some EVIL justice. but, it wasn't always guaranteed either. most of the time, if the enemy hit me, the counter would reset, i think. I'm not sure how this move is supposed to work. i mean, i understand what it's supposed to do, but i'm not sure how it's actually working under the hood. either way, it doesn't work as i think it's supposed to.

If you put it in PM, maybe it could be the issue, because of the different variable system.

Though it was my first try at float variable adding, so it could have a few bugs or so.

I really love the mod. Though my only question is when will you guys add the smash 4 imports?

One of the users is currently working on them, so I'm currently waiting for those to come out.

Also, thanks for the suggestions and critique, guys. Most of these issues should be very easy to fix before release.



84  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: [A]Kit's Reanimation Station on: October 01, 2016, 06:48:42 PM
If importing animations from Brawl to Smash 4 is possible, I bet making animations in BrawlBox and putting them in Smash 4 is also a thing, too.

Other than that, I was never here...>.>
85  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Smash 4 Cloud[98.99999% Completed] on: September 25, 2016, 05:41:28 PM
Progress report:

Cloud's been gong smoothly, and has a new sword trail, as well.
Currently working on separating Blade Beam from Cloud(like Lucas's PK Fire not being connected to the ThrowN bone)
86  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: DSX8 SmashU Mods!! UMvC3 Nova Released + Shadow Moses Island - 09/24 on: September 25, 2016, 05:49:32 AM
The only thing I was able to get from 3DS modding was sword trail exporting and editing. And effect editing.
87  Super Smash Bros. 4 Hacking / Help / Does anyone have the not broken link to the 1.1.4 files? on: September 22, 2016, 10:05:45 AM
Basically, I found KJP's thread about importing 3DS animations to Brawl. The 1.1.4 link was down, and since I found a way to import 3DS sword trails and effect textures into Brawl, I wanted to do the same for Cloud, but I don't have his 3DS files.

Does anyone have the 3DS files for Cloud, and his sword trail? If that doesn't go well, I'll look into dumping the files for him since I have his DLC.

Yes! First post in 3DS thread!
88  Super Smash Bros. 4 Hacking / Smash 4 (Wii U) Hacking / Re: DSX8 stuff! SmashU Mods!! Not sure what to put here atm - 09/19/16 on: September 21, 2016, 06:20:02 PM
I see you're back in business, DSX8...
89  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: September 20, 2016, 08:46:50 AM
Too bad 3DS modding is also underrated, too. Then again, I shouldn't be so surprised the Wii U would be modded so heavily compared to 3DS. Now we already have Wolf making a return and model imports coming to Wii U.

Regardless, I'm looking forward to 3DS modding evolving, too, even if it takes really, really long.
90  Welcome / Rules / Feedback / Brawl Vault / Re: Board Problems, Suggestions and Updates on: September 20, 2016, 05:47:58 AM
I have a feeling the 3DS section is gonna be very, very underused...
Pages:  1 ... 3 4 5 [6] 7 8 9 ... 17