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61  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Glowing ZSS Released HD Zebes 64 7/11/2015) on: July 11, 2015, 03:52:00 PM
I'll PM you for now but I may make a tutorial type thread in the future.


Post Merge: July 12, 2015, 01:31:43 PM
Update Time! So I'm working on two HD 64 stages and I wanted to post I pic of how Yoshi's story is going. Yes, I know Theyta already made an HD Yoshi's, however, his is an altered stage and he didn't remake the fruit tree.
62  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Glowing ZSS Released HD Zebes 64 7/11/2015) on: July 11, 2015, 02:41:53 PM
No, it's fine I'm just going to need to know what areas you need tips on. Specific things you want to know. I've been using photoshop for about five years, so I've learned a few trick. I can't really "teach" you how to make textures, because that is something you just kind of learn. I can, however, show you a little bit of my process so that you can see how I make something. Does that sound cool?
63  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Re: Program's OCD Texture Workshop (Glowing ZSS Released HD Zebes 64 7/11/2015) on: July 11, 2015, 12:19:59 PM
This is pretty funny actually, because I too was planning to do an HD version of Planet Zebes.

But I have a creeping feeling your textures will be infinitely better than mine. Godspeed, friend.
Thanks! Funnily enough this shouldn't take more than a few days to do, I did this last night and this morning. I might even be able to release it this Monday If I can keep up pace.
64  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Glowing ZSS Released, HD Zebes 64 7/7/2015) on: July 11, 2015, 11:55:43 AM
So, I know I have a lot of stuff going, however, I've been wanting to do an HD Yoshi's 64 for a while and I figured I'd do another 64 Stage while I'm at it. HD means completely remade texture, because you can't really make 8 bit texture "HD". This is the moving platform on the right of Planet Zebes 64. Enjoy

P.S. I'm doing this for this thread here -
65  Super Smash Bros. Brawl Hacking / Stages / Re: SSBB HD Stages Remastered and more on: July 10, 2015, 03:33:01 PM
Hey, I do textures and was wondering If I you could use someone to help with these stages? I've wanted to make an HD 64 Yoshi stage for I while now and would be glad to help with anything else.
66  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 10, 2015, 11:37:53 AM
SMF1 already shared the texture when I asked him about it.

Awesome! Thanks a ton. This is going to look really cool, however, I feel really dumb now, because I actually remember that post I just didn't remember until I saw it again.
67  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 09, 2015, 04:41:08 PM
Coming in with the sick memes.

(Okay, not really, but I have previews.)

Smash Wii U Charizard has been re-imported, given a brighter texture, and replaced that awful-looking rim lighting in favor for a subtle spec map. (gfycat Material Preview)

Metal texture looks more like Smash Wii U (thanks to SMF1).

And for the Mini-PSA version, Smash Wii U Charizard will be using VIS0. Take a look at this example.

Did I mention this will all be one slot? (Still not wi-fi safe though)
Is there anyway I could could convince you to share that metal texture? I'm working on a Wii U Peach texture/vertex and that would look really good with it.
68  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! SmashU Suzaku Castle Released... 06/21 on: July 08, 2015, 10:10:03 PM
That looks AMAZING! Any chance you might make the eyes on Majora's mask (or any of the others) glow? It would be the icing on the cake in my opinion, however, that cake still looks just fine as it is.
69  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Glowing/Spec ZSS and Samus Released 7/7/2015) on: July 07, 2015, 06:22:23 PM
Good work on using light maps properly. I didn't use them on PM Samus because the extra textures take up filespace, so I used model edits instead.

The Dry Bowser in 3.6b uses the same method you used for your Samus stuff. Good work.

However, the reflection isn't working on Samus... under the phong2 material, the SamusRef texture has its Texture Marix set to false, it needs to be set to true since the objects aren't single-bound.
Dang and I thought I found all the bugs too. Thanks I don't know how that one went under my radar, I'll upload a fix ASAP. Oh, by the way, I totally understand about the file space, I just wanted to try and find a way for people who don't use 3dsmax to be able to add lights to any model. Funny thing is about a week after 3.6b came out I finally got this working (I'm new to shaders so I actually found the lighting stage in the Weavel trophy and had been working this for a decent amount of time.)
70  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Possible Important Discovery? 7/4/2015) on: July 07, 2015, 11:30:40 AM
Samus and Zero Suit Samus Released! I finally released something!

Zero Suit Samus comes with two version. One that just adds lights to the model and one that adds lights and a spec map. I like spec maps so each model has a custom spec map for its specific colour.
Samus is nothing new since PMDT did it in 3.6, however, I can make any Samus model now glow without changing the model whatsoever. Also they all have perfect metals and are wifi safe. Please enjoy! If you find any bugs let me know.






ZSS Pack - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209005
Samus - http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209006
71  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Possible Important Discovery? 7/4/2015) on: July 05, 2015, 12:20:23 AM
Extremely useful! Smiley This is gonna be on the vault, right? Grin
I'll be making a tutorial and be supplying the necessary resources. However, under the condition that whoever uses it has to collab me. I know callab is lame, however, I've put a lot of work into these and I still have more to do. I have to make sure I've fixed all the bugs and I haven't even looked to see if the metals work yet.

One of the main pluses to these is that I think I was able to get the blinking effect your character gets from respawning and L canceling to work with this. Also, a little project I just started.
72  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Possible Important Discovery? 7/4/2015) on: July 04, 2015, 06:13:38 PM
I have never seen it before. And yes it will probably be useful.
Yeah, I've never seen it before either! Just imagine every Samus model on the vault could now have lights without any model edits.
73  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Acid: Official Recolor Thread - Poll now Avalible on: July 04, 2015, 05:08:28 PM
No, Game and Watch is really Weird.Marth Looks great. Do you mind explaining how game and watches colors work to her
Game & Watch doesn't have textures. Instead, his colours data stored in subfolders within WpnGameWatchColorAnim. As to whether to release a PM or vBrawl version why not both? You already know how to change G&W's colours so you could just include a version for PM users and a separate one for vBrawl users and just label them accordingly.
74  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Wii U Peach, Midna, and more 7/2/2015) on: July 04, 2015, 11:33:52 AM
                                                                                   Possibly Important?

Update Time!!! Okay, this took a lot of work but I think it's going to prove pretty useful. To my knowledge the only way to make Samus' visor glow is to make the visor a separate object and to null said objects normals. This is how the PMDT did it in 3.6. I think I've figured out how to do it without any model altering... My Samus is on the left Brawl's is on the right. The lights are added purely by shaders and materials so it can be applied to any Samus model on the vault. This may have already been accomplished, but I haven't seen it.

So, can anyone tell me if they've see someone do this before or is this something that's new? Also, do you think this will prove to be as useful as I think it will?
75  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Acid: Official Recolor Thread - Poll now Avalible on: July 03, 2015, 01:05:07 PM
I thought I'd drop by and give you an update on my little contribution. It's pretty much done so if it's okay by you I'll send it out. Cheers!
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