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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*!!!Beta Is Relesed!!!*2/14/2012* on: February 15, 2012, 07:58:31 AM
Well sir, you've done it.  Isaac is now a playable character in Brawl.  Overall he is a nice character, the wait animation is murder on my eyes though...  But I forgive this as soon as I use Gaia.  I did notice however that since the latest versions, Echo seems to have lost much of it's killing potential.  Maybe it's because I've become rusty due to not having played in a few weeks.

Now his final smash, what I assume to Megiddo.  I like it's potential, as Isaac is essentially firing down the entire Sun on an opponent, but the move is significantly under-powered as is now.  However, if I recall reading, this is just a placeholder so I will not state much on this until I see the final product.

And let's not forget the Venus Lighthouse stage.  Absolutely delightful.  I am a little disappointed to see it is a Final Destination clone, however.  Perhaps making it so the lower platforms by the stairs on either side of the stage are playable, or even going as far as integrating those white platforms that disappear.  But, Isaac takes priority and as it stands now, this stage is one of my favorites anyway.

If you were right next to me, I would shake your hand and offer you a free Slurpee from the 7-11 I work at, but alas, this is the internet.  So all I can offer you is e-kudos.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*Venus Lighthouse Stage Preview*2/6/2012* on: February 07, 2012, 12:23:54 PM
Well, scratch Venus Lighthouse off of my to do list.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: My ripped models for everyone!!! on: January 28, 2012, 05:18:09 PM
If you could pull off getting the main protagonist from SMT Persona 3 on the PS2 and/or PSP, I may very well fangasm.
4  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing* on: January 27, 2012, 06:45:39 PM
I don't mind the addition of end lag to prevent the spamming of the side-B attack, but I think it takes far too long.  I would reduce the speed and reduce the end lag to compensate for this.

UPDATE 1/29/12

I played the new version with the grabs and so far, they seem solid enough.  The range does seem a bit much though, especially for the grab happy CPU.  On his back throw, the hand popping up seems out of place, but aside from that, cleaning up the animations a tad the throws will seem complete in my book.
5  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing* on: January 26, 2012, 08:09:14 PM
The new Side B is viscous.  I was not expected such a drastic speed boost.  I'm okay with it, although I wouldn't mind seeing it a little bit slower.  Like halfway between what it is now and where it was.

The altered hit boxes made a huge difference, as did the Retreat + Ragnarok combination.  The CPU did not see that coming.
6  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing* on: January 26, 2012, 01:58:08 PM
Halt is an interesting addition.  It's tricky to land which is fine because it completely disables an opponent briefly, leaving them vulnerable to an Echo or Quake.

I didn't really notice too many differences that had much of an impact on Isaac's play style.

I'm still in love with Gaia, although I did notice that if you hold down Down B even after you've charged the attack once, Isaac will charge again.  I don't recall this having happened in previous iterations of the move set.

I'm liking this more and more.  All that's left now is a final smash and a port over another character so I can keep Goku.  Of course, if it comes down to it, my fangasm will force me to pick Isaac over Goku.
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: Final neku previews!!!...plus an extra neku alt thing.....rigging started on: January 25, 2012, 02:12:32 PM
Give me a moment....



 Happy Face


Yeah, that about sums it up.
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing* on: January 25, 2012, 09:56:38 AM
The new update is much better.  I noticed the altered knock back on Echo, and the range on Quake was reduced.  This made a very drastic impact on Isaac's game.  I had issues with the fact that more than half of Isaac's ground attacks launched his opponents skyward into the area where I had the most difficulties.

I did notice one thing that I didn't notice on the first moveset.  His aerial move did not hit a jumping opponent, or even an opponent in the air.  Which made edge guarding significantly more difficult for Isaac which I liked, but in situations outside of it, it did nothing unless the opponent was already on the ground.

I'm downloading movie maker as I type, and will post a video shortly demonstrating some of the things I've covered here.

And here's the video.  WARNING:  I am far and away one of the least charismatic people you've ever met.
<a href="http://www.youtube.com/watch?v=X0Ju8KxJCik" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=X0Ju8KxJCik</a>
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*HD Texture Pack Preview*1/23/2012*In Beta Testing* on: January 24, 2012, 07:39:03 PM
Okay, I'll have a video prepared tomorrow, but here is my analysis.

Neutral B - This is a massive love/hate relationship.  The hand itself is great and the effect is nice, but the range and speed is abysmal.  In the game, the hand travels a very short distance.  I had always pictured this as a more of a short to mid-ranged counter or disrupting move as opposed as to the approach they gave him as an assist trophy.

Side B - I like this move.  I agree that the hit box is a bit tiny, but that's not really too bad, considering after a little practice I was able to land it pretty consistently.  Increasing the hit box may make this move a bit too broken.  Instead I would improve his speed in which he travels through the air.

Down B - Gaia!  Gaia!  Gaia!  I cannot describe how much I enjoy this move.  I was worried that the area of effect would be too large, but now I'm more concerned it's too small, actually.  The effect is gorgeous, and the damage is fair.  I would increase the range, but also increase the charge time.

Up B - Great recovery move off the edge provided you were spiked, but not much else.  It kind of got in the way a few times on Final Destination actually, and resulted in multiple deaths.  That's my fault on that point, however I would recommend giving him an opportunity to do something while free falling, as he is incredibly vulnerable if his uses this on the ground.

Air Neutral B - I have to be honest, I do not like this move.  At all.  Being able to defeat an enemy at 0% never seemed right to me.  Just work them over to the edge and basically once your at the edge and they're off the stage, it's a free point for you.  I would highly recommend changing this move.

Air Side B - I'm making it painfully apparent I'm not a fan of Isaac's aerial game.  The spiking potential of this move is pretty viscous, but the difficulty of landing it is exponentially more difficult than on the ground.  This is where I would recommend giving a greater hitbox, although I would also recommend a different move.

Air Down B - I'm very happy to see Ragnarok in the game, but I have to say I am disappointed how it turned out as a basic move.  I feel this epic of a skill deserves Final Smash status.  The difficulty in landing it is great, and the payoff is slim.  The effect is nice, however, I cannot fault you for that.

Side Smash - Probably Isaac's main killing move.  I find it a bit odd that the second hit has vertical knockback, but that's not that big of an issue.

Up Smash - I will never... NEVER like Vines.  I choose to call this move the Djinni Vines because Growth would require the usage of Djinni beside Venus, which would take away pretty much Isaac's entire moveset.  As for how it looks and the effectiveness, I would rate this one as decent.  Although personally I see it more as a Down Smash than an Up Smash.

Down Smash - I didn't care for this move.  The effect was very visually appealing, but the effectiveness of it wasn't particularly useful.  If they are slightly out of range they are safe, which is to be expected, but if they get in your face, then you are screwed.  It was difficult to land, and even being fully charged, it didn't really prove to be much of a hindrance.  At 130%, it failed to take out Scott Pilgrim even though it was fully charged.

Air Side Smash - See Air Side B

Air Up Smash - Excellent move.  Great for juggling, and that crit is very useful.  Although in fairness, I think the percent of landing it should be reduced because next to Echo, that was my main killing move.

Air Down Smash - The Spire looks great, but again, the effectiveness wasn't that spectacular.  I was hoping for more of a Cloud Down Smash as seem in the Cloud that was commonplace before SDo0m took the reigns, which is a move I still miss.  In this attack, he pauses in air and launches out a few fireballs in an arcing fashion.  I would like to see that, but with Spire.

I have no real comment for his AA combos and the like, as they didn't differ too much from Pit's, which also may explain why sometimes the Move Hand would appear attached to Isaac's wrist.

His Dash Attack, see Air Up Smash.  Although the shield reflect perfection that the CPU possess even at level 5 ruined me.

Neutral A Air - a very basic useful technique.

I also forgot to mention, Force.  I hate to say it, but this move was almost entirely useless to me.  I rarely hit with it, and when I did, it wasn't worth it.

Anyway, that is my analysis.  If you have any questions or comments, feel free to contact me any time.  I will post a video at a later date when the Wii becomes available to me again to better illustrate the points I convered just now, should the need arise.

P.S. - I know at times I seemed overly critical and nitpicked tiny details, but that's because I want perfection from this moveset.

Thank you very much for your hard work, and I eagerly look forward to what you will do next.
10  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project*Need Beta Testers*1/22/2012*Moveset and Video Updated* on: January 22, 2012, 08:02:26 AM
So far he looks like a very interesting character.  I did enjoy your usage of the many psynergies available, and was pleasantly surprised to see Retreat as his Up B.  That hadn't even occurred to me.

Graphics wise, it's either a love or hate type deal.  I'll need to check it out when it's available myself, but the Gaia while looking absolutely beautiful, I am worried about the range of the attack.  Spire looks very pleasant, although I thought I noticed a hiccup the first attempt to use it.
On the other hand, Ragnorok/Odyssey looks a bit strange as a standard move as I thought it would.  The move may be suited to either a final smash, or a ground special so as to allow the user to see the full splendor of the move.  As it stands in the air, it just seems like a way to cover a ton of ground beneath Isaac without much effort.  And then there is Vines.  I will admit I am biased against this move as I had never used it in the game, save to set a Djinni.  However, aside from that, it is the only move that seems to stand out in a negative manner.  It starts off how one would expect, materializing from the ground and slowly expanding, but it's retreat seems very unappealing.  Of course, I was never a fan of enlarging and shrinking graphics to emphasize movement.

That's all that comes to mind instantly.  Very creative and very well done.  I greatly look forward to his release.

And yes, a second bias of mine is coming to light. My man-crush on Isaac.
11  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac: Golden Sun Project *Looking for Beta Testers*1/19/2012* on: January 20, 2012, 02:40:50 PM
I am intrigued by the progress of this moveset, as Isaac is one of my favorite charatcers.  I would like to beta test for you, if you will have me.  I have a tuner card on my PC that can record, although I do not know the status of my microphone.  I can probably find one somewhere.

As for my PSA knowledge, I do not have any reputable contributions, but I have made my own tweaks to already existing ones to fit the needs of my peers who frequently play.  Such examples would be adjusting the priority of SDo0m's Viewtiful Joe's Voomerang so as to not repel other projectiles, fixing the wall cling of Cloud as well (although I do believe that was fixed on it's own), and adjusting Eternal Yoshi's Gray Fox's neutral B to be three scope shots as opposed to a ray gun shot.
NOTE: None of these examples were intended to criticize, but merely to conform the movesets to fir the preferences of the 6-7 people who play regularly.

Aside from that, I play many of the movesets that are released regularly.  So much so that SDo0m's Spiderman actually may have become one of my mains.  That particular moveset fits my playstyle very well.

Anyway, I would love to offer feedback to this project, as I had been working on my own for quite some time, but due to hardware and time restrictions had not been able to.
12  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Isaac from Golden Sun PSA *New Video* Needing Moveset Ideas* on: January 11, 2012, 02:29:38 PM
I'm pleased to see someone finally taking an interest in this project.

First, allow me to address Move.  On the ground, I like it.  However, in the air while he was edge guarding, that is ridiculously broken.  As soon as you knock them off, you can continuously push them off until they eventually fall, even at minimum percent.  While on the ground, it seems plausible, but I would reduce the distance traveled, but increase the knock back if anything.

For his Up-B, I'm finding difficulty seeing how Gaia will work.  I would see that as more of a down smash or special instead.  I would see Lift of Grab as a more plausible Up-B.

Everything else seems to be plausible, but if you would like to see what I was going for and would perhaps like to take a few ideas, by all means feel free:

F Smash: Echo - Isaac makes two attacks in quick succession.  The first strike doesn't do too much damage and is mainly intended to disrupt.  The second one is where the authority is dealing the most damage.

D Smash: Quake - Stabs downward causing rocks to launch upward in the air on either side of Isaac.  Increase effect if used from the air.

U Smash: An interesting combination of psynergy and sword.  Isaac launches his Move hand in to the air, and when it makes contact, he pulls the opponent downward, or spikes them downward, and then slashes upward.  Does very little damage due to it's strong disruptive potential.  Charging allows the hand to go farther.

Neutral B: Move - Isaac uses his trademark psynergy to push aside all obstacles in his path.  Not quite as powerful as his assist trophy verion, nor as large, but has the same effect.  Does no damage as it is intended soley to disrupt other players movements and deflect projectiles.  Moves slowly and doesn't travel very far.  0%

Side B: Flint - Calling upon his faithful Djinn Flint, Isaac lundges forward a decent distance and strikes down his sword with intensity.  If the opponent gets a grounded effect, so much the better.  Perhaps a sweet spot is in order for this. 12%

Up B: Grab - Isaac uses his psynergy to send out a hand diagonally upwards.  Sort of a hybrid of Olimar and Ganondorf, if the hand grabs hold of a ledge then Isaac is pulled upward and if the hand grabs an opponent, Isaac is instantly pulled to them and does a quick slashing attack.  7%

Down B: Gaia - A move that can be charged for greater power.  From the ground, a light shoots up briefly, perhaps momentarily stunning the opponent, followed by several small rocks being propelled up in the air.  Rather than increase the damage done per hit, as you charge the move to upgrade to Mother and Grand Gaia, more rocks shoot up, and the area of effect increases.  MAX 10%, 15%, 20%

Air Neutral B: Force - Very similar to Move, except rather than brush aside obstacles, this iteration has decent knockback and does slight damage while going through the opponent and continuing along.  3%

Air Down B: Spire - Isaac fires off three pointy rocks downward that doesn't deal the most damage, but has excellent spiking properties.  7%


---I have a few ideas for the final smash

Final Smash:

- Judgement - Very similar to Kid Buu's final smash by SDo0m, except not purple and smaller upon initial launch but explodes to roughly the same size.

- Ragnorok/Odyssey - This one is actually my favorite.  A giant sword falls from the sky, upon hitting the ground it slows.  As it decends it kicks out constant attack similar to the effect of Ice Climber's final smash.

- Djinn Storm - Essentially the same thing as Pit's final smash, except instead of angels... can anyone guess?  That's right!  Djinn.  Venus ones to be specific.

I accidentally deleted this thread in the PSA request section, and didn't feel like reviving it.
13  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Cloud Ingame Preview! Pg 383+Vegeta Moveset Lol on: January 02, 2012, 08:58:59 AM
In light of the Vegeta hype, potential victory theme?

<a href="http://www.youtube.com/watch?v=xOYzN_mLVpM" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=xOYzN_mLVpM</a>


Yeaahh...
14  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SDo0m's Dark Void: Kid Buu V1.5 RELEASED+Cloud Ingame Preview! Pg 383 on: December 29, 2011, 07:39:50 PM
I don't know if this has been tossed out there, but one of his taunts or victory poses could be his super awesome squat which he [borrowed] from Zack.  If it hasn't been tossed out there before, it certainly has now.

That aside, I am very much looking forward to how this iteration of Cloud works out.  I keep trying to walk away from Brawl, but hacks like these keep pulling me back in.
15  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Those who donated, see Reply 4918 on: July 04, 2011, 02:20:04 PM
I figured I could chuck over a donation to someone who has helped in salvaging my 'game clubs' day of gaming (which incidentally has been in a decline over the past few months) rather than piss it away on three drawings worth of Mega Millions tickets which I would have inevitably lost.

Fer serious Beyond, your contributions, among a few other choice hackers, have allowed my peers and I recapture our love for our favorite series.  I hope you get to hacking ASAP so the joy can continue.
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