the smash4/3 samus looks kinda like plastic instead of metal :/
other than that, great work
Yeah, might fix them at a later date. I was too lazy to adjust the material I use for Samus.
This isn't exactly a request, but I want you to look into a few things SJS.
A lot of your older poses, look better than the newer ones. For example let's look at Toon Link.
- Old Set 3
- Old Set 2
Old Set 2 (in my opinion) looks cleaner. It might be the original pose (with all of the items he's holding, stressing he has a lot of equipment), but Old Set 3 didn't edit the color of Toon Link it just added some fancy lighting to it. So if you took the render of Old Set 2, and edit it how you edited Old Set 3 it would look much nicer.
Kirby is something you did right though with your newer version, you removed unnecessary lighting.
Roy however, is the exact opposite.
- Old Set 4
- Current
The problem about this is the unnecessary lighting on the hair. The Old Set 4 version however more dignifies his hair, the ugly thing about Old Set 4 (and most likely the reason you made a new one) was the colors. So if you grab the colors from the Current one and put them onto Old Set 4 it would look cleaner in the end. (And then fixing the hair shape afterward.)
Sorry for the rant, I just felt like I had to make a point. Hopefully you take all of these points into consideration.
I sort of see what you're saying, but I have no plans to adjust any of the current CSPs in such a way. The new CSPs are lit by a rendering program only. whereas the old CSPs were rendered in BrawlBox with lighting added in Photoshop. Making minor lighting adjustments in Photoshop for every new CSP on top of setting up the render would take way too much time, especially when dealing with dozens of requests. I'm not trying to achieve perfection by any definition of the word. Especially when that "perfection" is bound to be destroyed by compression when inserting these CSPs in-game.
As for Toon Link, that pose would never work in the modern Brawl hacking scene that's full of model imports. That's something I have to take in consideration, which is why most of the newer poses aren't as action-y or dramatic.