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106  Help & Tutorials / Help / importing a character model onto a stage. I almost got it. on: May 23, 2010, 01:51:22 AM
Ok serious question here. I really must be missing something here. I have imported Lyn's model into a stage.
lyn's model is in modeldata[1]

all her textures are in place and I made a custom stance for her followed with some animations. All thats done.
shes moves and everything on the stage. No, shes not fighting shes just there to make the stage look more pretty.

anyways heres my problem. SHE'S ALL GOLD. i mean her textures are gold?? why is this? everything else works fine except the textures aren't working.

heres a link to what she looks like. http://img205.imageshack.us/img205/1531/4a119070982c5a53.jpg

Anyone know what I'm doing wrong here? Cause I got a great Idea for a stage that involves her.

Thanks in advance. Robzdablade
107  Help & Tutorials / Help / Re: stages without character shadows. How do we add them? on: May 19, 2010, 08:51:25 PM
lmao was gonna post that message here aswell, you beat me to it XD
108  Help & Tutorials / Help / Re: collision data [Stages] on: May 19, 2010, 06:21:05 PM
thanks for the help guys. I was messing around on brawl box before. didn't realize I could change it that easily.
you have my thanks.

Robzdablade.
109  Help & Tutorials / Help / Re: collision data [Stages] on: May 19, 2010, 05:58:14 PM
StgPosition like the one in modeldata? how exactly do i do that? does it have to do with the x,y,z rotations?
110  Help & Tutorials / Help / collision data [Stages] on: May 19, 2010, 05:41:30 PM
Is there anyway to edit collision data so that you can move the data behind or in front of a stage? For example move battlefields collision data behind the stage so when you brawl you'll appear behind the stage fighting on invisible platforms.

Any ideas?

Robzdablade.
111  Help & Tutorials / Help / Re: stages without character shadows. How do we add them? on: May 18, 2010, 08:11:50 PM
Mewtwo2000 I've looked at your stages and was very impressed at your effort. I have downloaded mario Villians and extracted the Mshadow model. although after an hour of failure trying to figure out how to place it I decided to ask for more help.

I have inserted the Mshadow model into Modeldata[1]  and have the texture placed. I seen the shadow on stage but it only shows when im standing in middle of the stage. and it is hovering about the ground.

I apologize due to my lack of understanding but can you explain to me how to place it with proper mathematics.
what do i have to change in order for the shadow to show on the whole stage and how do I lower it so it doesn't look like it's hovering.

oh and since im asking questions. Is there anyway to edit collision data so that you can move the data behind or in front of a stage? For example move battlefields collision data behind the stage so when you brawl you'll appear behind the stage fighting on invisible platforms.

Robzdablade Thanks in advance
112  Help & Tutorials / Help / stages without character shadows. How do we add them? on: May 18, 2010, 05:25:59 PM
I've been searching for an answer for a long time but have never found a solution. is there anyone out there who knows how to add those bloody things? I want my edited stages to be the best quality I can get them. and shadows are a nice touch.

This also applies for lighting effects like on pokemon stadium. how do I get the same effect or import them without importing the whole model?

Help a brother out. thanks in advance.
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