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76  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: July 30, 2017, 04:28:06 AM
Oh that's much better than the other ones. It has a properly modeled time ring and a Potaro earring.
77  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Is Brawl Vault dead? Sure doesn't feel like it. on: July 03, 2017, 02:31:21 PM
The Vault may be getting constant uploads, but you have to look at the Forums and the community themselves. When I say that Brawl modding is "dying", I'm not talking about the Vault. KC-MM is barren and virtually lifeless, with the only section being regularly updated is the Off-Topic section (very rarely do you see any other section get updated). The Brawl modding section on SmashBoards is virtually dead (threads are only updated because there's only people asking for help). The "most active" section of Brawl modding would have to be the Project M modding section on SmashBoards, but even then, it's pretty barren.

Very rarely do you actually see something worthy of being called a "quality mod" published on the Vault, but this isn't anyone's fault. This was something the Vault's always faced (and there's nothing you can do about it without undermining what makes BrawlVault so popular: Its ability to let anyone submit anything, regardless of quality).

If I have to be perfectly honest here, all the mods you listed (except Ridley and maybe Legacy XP/TE) are flat out poorly made. Smash Infinite has got to be the worst example you picked. It's basically the "Meme Mod" for Youtubers to play and make fun of. If the "best" mods you can find recently are just these 7 (in which half of them are mod packs), then your argument just falls flat. Not to mention, you've only been here for about 2 years. You weren't really here when Brawl modding was at its peak (or you might have just been lurking, so who knows?).

Alongside this, virtually every "big name" in Brawl modding has either retired, moved onto Sm4sh modding, or just flat out disappeared. There may be some aspiring modders wanting to make a name for themselves, but I haven't seen anyone new really do anything noteworthy or eye-catching.

Don't let this discourage anyone though. You're more than free to try re-igniting the spark that set off Brawl modding several years ago.

The only thing that could really bring traffic back to this site is if/when the major Forum update happens, which could result in the Sm4sh modders from GameBanana possibly migrating to KC-MM, due to the Vault getting Sm4sh support.

(FYI, the Ridley PSA isn't mine. The one who made it was BaganSmashBros. My edits just fix bugs and overhaul the balancing, but even then, there's still more I need to do).

Yeah, I knew the Ridely PSA wasn't made by you, but BaganSmashBros. username shows up kinda of weird. :/
Even still there are still some good content creators on the vault. Calikingz01 and you yourself are good examples of this. Yeah the examples I listed may not have been the best but they do show that BrawlEx can easily be used to add lots of characters without issues. And Frieza shouldn't be lopped in with the mod packs as "mediocre", it's definitely as good as the Ridely PSA.
I still find Brawl modding more appealing than Sm4sh modding as from what I can tell it's still not quite as advanced.
78  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Is Brawl Vault dead? Sure doesn't feel like it. on: July 01, 2017, 10:50:27 PM
I've heard lots of people say this site is "dead" because Sm4sh modding has become quite popular. But it still seems to be as active as ever. Sammi Husky is working on bringing more Exmodules for characters and fixing other ones. Modders have recently created and are working on more fantastic mods.

Calikingz01 recently made a Frieza PSA with good GFX, models, SFX, etc. and is currently working on a Vectorman PSA. KingJigglypuff made a remake of the PM Ridley PSA for vBrawl with the classic design (which I personally prefer) and it looks like he's at work on Decidueye and Team Rocket Meowth. Of course there's always everyone's favorite: Full mod packs, PMex or Legacy XP anyone? vBrawl mod packs? How about Super Smash Sisters, Sonic & Pokemon M Super+, or SSB Infinite?

I genuinely feel like there's still a lot of creativity still to be seen on this site. Great mods are released almost weekly. Sure their are some that you may not like, but you'll find that one texture or PSA that you just absolutely love and couldn't stand to be without in your mod pack.

Frieza PSA: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214147
Ridley PSA (Brawlex only): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214292
Legacy XP: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212860
PMex pack: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214038
Super Smash Sisters Final Conflict V3: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214168
Sonic & Pokemon M Super+ (Dolphin only): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=214194
SSB Infinite V3.0: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213356
79  Help & Tutorials / Help / Re: Add a BrawlEx Characters for All-Star Mode (All-Star Rest Area) on: June 30, 2017, 01:08:34 PM
OK I was able to add the characters just fine. I played the first stage against 3 BrawlEx characters. But the game crashed the moment it tried to load the rest area.
80  Help & Tutorials / Help / Re: Add a BrawlEx Characters for All-Star Mode (All-Star Rest Area) on: June 29, 2017, 04:14:01 PM
Where is the pat0 entries located the STGHEAL file?
81  Help & Tutorials / Help / Re: Kind of a weird thing... on: June 29, 2017, 03:13:10 PM
Oh yes. BrawlEx is great. But try to use the CSSRoster.dat instead of the CSS code otherwise you'll be capped at 50.
82  Help & Tutorials / Help / Re: I'm having trouble with Project M. on: June 24, 2017, 03:09:19 PM
PMex clones don't work with that code.
83  Help & Tutorials / Help / Re: I'm having trouble with Project M. on: June 23, 2017, 11:15:11 PM
You shoudn't ever tinker with the Project m codelist unless you're very familiar with coding.
84  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: porting new characters to Smash Infinite on: June 14, 2017, 02:34:22 PM
Infinite is already at the cap of 100 CSS slots. I've heard that Ebola16 has had luck with getting that up to 105, but it's not publicly available. So all you could do is replace characters.
85  Super Smash Bros. Brawl Hacking / Model Imports / Re: Noah Update Version 0.1.5 [10/3/2016] on: June 01, 2017, 10:54:19 PM
I was rather bored and I was watching "Fullmetal Alchemist: Brotherhood". Then I remembered that Noah was an alchemist himself. So I made this:

https://www.youtube.com/watch?v=4lTzRZE8s-k&feature=youtu.be
86  Help & Tutorials / Help / Re: Glitch with Calikingz01's Goku revamp PSA on: May 22, 2017, 09:21:09 AM
I found a IF in Goku's Wait1 that terminates the variables responsible for SSJ2 and Kaioken. But when I added it to his damage and tumble subactions nothing changed ingame regardless of how he died.
87  Super Smash Bros. Brawl Hacking / Programming / Re: Character Slot Crashes Game on: May 21, 2017, 06:08:55 PM
Jigglypuff uses a different boneset for it's green slot. Donkey Kong may only read Jigglypuff's default boneset all texture slots causing a crash when the green slot is chosen.
88  Super Smash Bros. Brawl Hacking / Project Concepts / Re: What will my next big project be? on: May 11, 2017, 02:08:05 PM
Don't forget Inferno for the 3rd SSS game. Tongue
89  Help & Tutorials / Help / Re: single player issue with dolphin on: May 08, 2017, 11:24:12 PM
SSB Infinite doesn't have any .pac files for the BrawlEx character textures, so as to reduce the file size of the mod. The drawback is that all of the BrawlEx characters will crash if selected in a single player mode.
90  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Sisters Final Conflict (model help needed) on: April 12, 2017, 10:04:38 AM
I found the problem. My bx_fighter.rel was out of date. By any chance was the ID you trouble with 58?
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