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61  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: September 21, 2010, 03:29:52 PM
I gave it to my sister... <.<
62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Lightning - FFXIII (---) on: September 21, 2010, 03:15:21 PM
Hey, MK here.

last time I was here I had just replaced my PC with a new PC equipped with Win7. Since then I've been modding SoulCalibur2 and DigitalGirl. Also been playing ALOT of MassEffect2 and HaloReach ^_^

anyway I thought it time to put a close on this. I'll get files finalized and uploaded. Bugged or not.

My original plan of using vertexWeights doesn't seem feasibly without creating a whole model importer / exporter. which I could probably do after months and months of man hours. However, I'm just not interested in that. so we're stuck with basic vertex hacking.

One Last Note, is that I no longer have a Wii. so won't be able to test or provide screenshots. I'll leave that to you guys to do and apply any necessary fixes.

63  Help & Tutorials / Help / Re: editing materials?? on: September 19, 2010, 03:38:24 PM
I'd like to solve the problem with map dimensions being locked. but i don't have a Wii anymore to poke around.

if you poke around, please test for dimension alteration
64  Help & Tutorials / Help / Re: Model Fix on: September 19, 2010, 12:21:32 PM
You didn't supply alot of information?

I converted the brres with AIS, and imported into max. looks like Emil from
"Tales of Symphonia: Dawn of the New World"

I ran the auto patches on the brres, but it still wont open in brawlbox. I can't remember exactly, but there's some way to hex the MDL0 header so it'll open in brawlbox.

Sorry I can't help more than that, try searching for topics related to MDL0 swapping. The information may be a bit scarce, not too many have luck with MDL0 swaps. Not only that, but they're usually REALLY glitchy if you can get them working. and requires alot of PSA editing to get them to move ingame.
65  Help & Tutorials / Help / Re: I have a question... on: September 19, 2010, 12:05:57 PM
To Make "Legal" Copies of GC/Wii Games there are 2 known methods.

1. Use a modified Wii Console. Either Softmodded or Hardmodded.
> Boot USB Loader (or) DVD Dumper off your SDcard to dump data from a disc back to your PC.

2. Buy one of the listed LGdrives, and modifiy the drives firmware to allow you to directly copy the data (fastest method)
> LG-8164b
> LG-8163b
> LG-8162b
> LG-8161b
http://forums.afterdawn.com/thread_view.cfm/471073


The third is to download a pirated copy, although that's not very "safe" or legal. but the other methods require fair knowledge of both hardware and software modding. people usually buy a pre-hacked Wii or LG drive.

But! if your here that means you "should" already have a modded Wii, in which case search on youtube for info on USB Loader, or DVD Dumper. guides and links will appear I'm sure
66  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 25, 2010, 05:44:21 PM
Some guys are clearly running in circles when the information is all here. what's the point in babying there efforts, when there not taking on the effort to read and "research"

Having the answers is different then understanding the answers. I offer the guidance, not personalized self-confidence. A few times I've linked up with other members here and walked them through the process using TeamViewer.. and making personalized mini Videos.. I've done more helping then you think, so I think I'm entitled to complain once in a awhile. <_<

though I understand where your coming from, its possible the way I represented my information was not clear enough
but that's the whole reason for the video. a visual representation on how to do something doesn't primarily mean you need to understand my language. because as long as you follow my every action, you'll be able to pickup the basic idea. and thanks to people like yourself.. people can extracted a more informational way to understand the procedure.

Then again my last rant was about people giving bad advice, using half pieces of information.. and now I'm just ranting some more about O_o .. why I ranted in the first place omg lol
though I suppose I should be grateful that more and more people are actually getting this method locked down.

-mariokart64n
67  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 20, 2010, 02:44:20 PM
I put the word Advanced in the topic title so that n00bs wouldn't bother.. but I get alot of beginners to vertexhacking and 3dsmax. perhaps its those "pro" that really werent so pro to begin with :\

your problem for instance was covered several times in many video/audio and text guides. alot of people seems to have a hard time with comprehension it seems. but the issues have been hammered and repeated soo many times. I'm starting to think people follow the first 3 steps, then just skip the rest looking at the final step. wondering why the result is wrong after skipping the middle step.

any how thats my take on the whole thing. cause everything I try to put out, doesn't sink in.
68  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 17, 2010, 03:31:35 PM
no, you guy's aren't that lucky ^.^ lol
69  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: August 17, 2010, 03:30:37 PM
every model needs a texture map.. anyway we can't remap them, there indexed somehow. verts that share a common coordinate aren't printed in the texture coordinate list. rather these welded verts are listed in another index. because my work flow works around using ripped models and texture projection. I never had the use for remapping, although its apart of my scripts interface. very lowlevel, but you can import them as verts and move them around. only good if you wanted to increase the resolution on a certain part. sometimes your luck and some pieces arn't welded, so you can move them entirely. but anyway in a nutshell, no you cannot remap, but you can alter the texture map using basic vertex import export.

I was going to import them into the texture coordinate editor but it gets complicated cause max needs a model with faces, and the texture coordinate list is different then the vert count.. anyway not supported by me
70  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 17, 2010, 03:10:04 PM
maybe, but it's a 30day trial which was distributed for free. but because autodesk doesn't offer trials for older version. it could be considered illegal to continue to distribute because the author site discontinued it.

either way, the software runs out after 30days and you are directed to autodesk to purchase a full license, hardly illegal. but I would never post warez here, so its not.
71  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: August 16, 2010, 02:38:48 PM
but I'm using win7, so thats not true. and that tutorial up there is just based on the video posted in my signature.
72  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 15, 2010, 10:55:56 PM
so its convenient to others, I've uploaded the files to my skydrive. just unzip to your autodesk folder

http://cid-c59ea3c98a300f31.office.live.com/self.aspx/.Public/Programs/3DSMAX8/Plugins/Collada3DSMAX8^_FREE^_3.05C.zip
73  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 15, 2010, 10:36:34 PM
@SuperMarioFan546
I recently made the switch from winXP 32-bit to win7 64-bit, when i tried to install 3dsmax8 with collada I got that same problem

what I did was used 7-zip(a free file de-compressor) and used that to unzip the contents of the install exe. it'll dump a bunch of folders, more noticeable the ones that are like plugin1, plugin2, plugin3.. etc etc.. you'll know which one is the right folder you need for 3dsmax8. cause its the only one with the extra DLL's included. the rest are just a single file.

of course dump those dll's in max's root and replace the plugin folder. re-open max and see what happens.

also again the process isn't limited to max8, I'm just pressing max8 cause it's what I'm using and what I can verifies works. if anyone can verify this method to work on a new max, let me know. I know I seem alot of people using max9
74  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: August 15, 2010, 10:31:08 PM
I'm sure this will help alot of people, least now they can't complain about there being no written guide. lol

thanks

-mariokart64n
75  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 14, 2010, 03:01:34 PM
lol what quad patch now
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