wow alot of questions ^_^ I didn't really read them all, but it seems people are having alot of troubles again
anyway, just want you guys to know I bought a new computer, with a intel i7-930 along with a nvidia GX 470 graphics card. I'm running Windows7 now instead of my old winXP. I also have the new 3dsmax, max2011. when I get some other side projects done, I'll return to this. Then I can get a first hand idea of how to do this using the latest OS and hardware.. most should have my simular specs, so hopfully more can relate.
the script gets added to max a bit oddly. I think you have to goto the customize thing at the top. then add that gadget into where every you want it. you can add it into the quad, the context menu I have when i right click.. or you can add it anywhere in the menu bar..
and, now the error;
"--Unknown property: "name" is in $selection"
means nothing was selected from the sounds of it.. otherwise I've never seen that error before. its very vague to begin with :p
I got all the models through dolphin, when you use 3dvia it usually removes the vertex weights. giving you a fully Tposed model. just as if you had extracted it from the game files.
i find this technique easier then reversing pesky model formats each time. especially one as annoying as nintendo's
I'm taking a break from this anyways. I want to get caught up on some model ripping, which is something I enjoy more. then I'm far behind on the script changes I wanted to make. plus I was asked by a few people to look at this and that.
though anyway, there is a crash bandicoot vertex likely coming.. then if the script gets finished, a lightning from ff13 to be coming.
though beyond is right, I'm looking for diverse modding ideas. meaning, I likely won't be doing anymore pokemon. but I do keep an eye on all your requests, so don't hesitate to drop your ideas.
vertex hacking has its limits, I think you might have over exceeded that limit.
model looks good though, I just think you'll never get it working.
sorta happened to me, with lightning on ike. the transformation was too extreme. I'm going to have to hack the rigging format, to tweak how the vertices bind during animation. just to hide my own failure to pre-plan.