Was working on something a lot cooler this week, but it couldn't get done. Here's this instead.
Much cleaner, no more graphical glitchs. Except for the minor triangle coming out of his head, but thats a bone problem. Not really noticable
I really wanted to make the ball thing attached to the back of his head shorter, but if I did there would be bone/wind problems, so I decided against it.
Find the vertex that corrisponds with the polygon you're trying to get rid of. Export it and the model file. Open them both in a hex editor. Now copy everything from the 3rd line down on the vertex file. Now search for that hex on the model file. Right click, replace with, make sure it says 0, and then click ok. This should blank it out to 00. Now import that model.
I'm editing Ness's bat. Trying to make it a sword, by making it get tippier as it goes farther. You know what I mean. Anyway, I export the model and the vertex of the bat as model.mdl0 and vertex.ddf. I use dasdonkey, saves it as a .3ds, then I open in 3ds max, edit it to my liking, save over the .3ds, drag and dop it into anim8tor, save over the .3ds AGAIN, and then use dasdonkey, enter the mdl0 offset of the vertex, and then import model.mdl0.
Thats what I get.
I've tried this 3 times. Where am i messing up?
Fix'd. Didn't run it through anim8tor and it worked.