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286  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Yoshiboshi3's vertex hacks! NEW MAY 30: Im back...with something in the works... on: June 03, 2010, 02:58:47 PM
K so here is teh hax

ROBLOXIAN: (I would remove this if it wasn't my first vertex hack ever)

Its Robloxian, from one of my favorite online games, roblox!


This was my first vertex hack. He's pretty blocky, which is a good thing!


I even gave him the Brigand's Sword gear instead of a bat!


Download: http://www.mediafire.com/?wyz5jihjwju

MARX V2:

Its Marx from the kirby series! Pretty much full credit goes to Batandy for creating the texture, I simply vertexed in the hat.

Marx! For some reason the shoulders seem to change color as you move the camera.....


Here he is hovering. Quite the evil fellow.


MARX GON GETCHA


Download: http://www.mediafire.com/?2rd2zm5iztz

And here's another vertex edit to a texture! Koopa Troopa joins the brawl! (Magnus created this one.)

This is a Koopa Troopa.


They are similar to yoshis. However, they have no "hair" on the back of their head....


....and have much bigger shells!


Download:
http://www.mediafire.com/?ngmdn2z5otj

Wall-E joins the brawl!
Yeah, I just had to do this.



Wall-E joins the brawl! To my knowlage the first ROB vertex on brawlvault!



To my knowlage there are no graphical glitches.



It may not stand out, but I had to twist and push out the bottom of ROB so the title would show.

DL link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8645&Moderated=All

Btw, for anyone who cares, Koopa is being delayed because the tail will just not work. :/

BOMBERMAN:
Gee, I'm updating fast, huh?

Bomberman. What can I say? This was really fun to make because there weren't may problems in creating it.



I'm sorry if this part doesn't look that great, I had to keep the basic hat structure or there would be glitches due to bones.



 Awesome Face  Awesome Face  Awesome Face  Awesome Face  Awesome Face  Awesome Face  Awesome Face



Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=8745&Moderated=All

Bomberman V2. Trust me, you want THIS one.


Was working on something a lot cooler this week, but it couldn't get done. Here's this instead.



Much cleaner, no more graphical glitchs. Except for the minor triangle coming out of his head, but thats a bone problem. Not really noticable  Cheesy



I really wanted to make the ball thing attached to the back of his head shorter, but if I did there would be bone/wind problems, so I decided against it.



Download.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9494&Moderated=All

Aaaand, Wilttilt ported him to Lucas!



http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9497&Moderated=All


Summers back, so I'm back to vertex hacking!

...what's this I'm working on here?


Some more progress. What could this be?


You can probably tell where this is going now.
287  Help & Tutorials / Help / Re: Kind of a silly at this point... on: June 03, 2010, 12:00:50 PM
I know nothing about SSS except I think there's a filesize limit. Are you downloading premade icons or are you making your own?
288  Help & Tutorials / Help / Re: Where's the textue for metaknight's shoulder things? on: June 03, 2010, 11:59:48 AM
Oh, I didnt know that. Thanks.
289  Help & Tutorials / Help / Where's the textue for metaknight's shoulder things? on: June 03, 2010, 11:21:54 AM
:/
290  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: FINALLY! THE EVIL MARX IS HERE! on: June 03, 2010, 10:05:33 AM
Ima try the shoulder-into-jester-hat thing.

EDIT:

Now, where's the texture for the shoulders?

Another EDIT: There it is!


YET ANOTHER EDIT: Added wing transparency. Why didn't you do that?
291  Help & Tutorials / Help / Re: Where can I find the most BASIC, NEWBIE guide to PSA? on: June 03, 2010, 09:42:16 AM
Yeah, he's how I learned how to vertex.

But I dont know where to start, he has a lot of PSA videos.
292  Help & Tutorials / Help / Where can I find the most BASIC, NEWBIE guide to PSA? on: June 02, 2010, 11:11:34 PM
I would love it if someone would tell me.

Also, that noob guide sticky needs to be updated. It's terribly outdated.
293  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Identify this character and I'll make a texture for you. on: June 02, 2010, 06:15:27 PM
Yeah, I'm gonna make it after i make this one Ike hack. The only thing I need for nc are the tie glasses and beard. If you want avgn here it is:
http://forums.kc-mm.com/Gallery/BrawlView.php?Moderated=1&Reported=All&Name=AVGN&ByUser=%25&Info=%25&Thumb1=%25&Type=%25%25&TypeAlt=%25#Number=4520&Moderated=All

(note: that was my old acount)
V2 will come out soon.


Already have him XD

Great job on that texture. But if I may ask, what makes him lag with MK, etc?
294  Help & Tutorials / Help / Re: Removing Polygons, Vertices, etc. on: June 02, 2010, 06:13:21 PM
Not in my experience......

But I have seen some zeroed out vertex hacks that slowed down for some reason.
295  Help & Tutorials / Help / Re: How do I create my own CSS order? on: June 02, 2010, 06:00:30 PM
I thought wii_hack/pwnU55 posted for a second Im srs here

Anyway, there's a program that lets you change your CSS.


Ok. I'm trying to edit the flaming blue css, but when I open it with that, not all the characters show up. Help?
296  Help & Tutorials / Help / How do I create my own CSS order? on: June 02, 2010, 05:14:49 PM
Cheesy
297  Help & Tutorials / Help / Re: King Bulblin on: June 02, 2010, 02:43:53 PM
Here's a code I found that gets rid of King Bulbin. I know it has a weird name but this is what I found.

Dark Link Duel
4A000000 90180F3A
38000000 FF000033
48000000 805B8ADC
DE000000 80008180
1400036C 4F000000
E0000000 80008000


This code gets rid of King bUlbin so you can battle with ABOSOLUTE Privacy.

Its named that because of the event match.
298  Help & Tutorials / Help / Re: Removing Polygons, Vertices, etc. on: June 02, 2010, 02:41:34 PM
Dont remove polygons, remove vertices.

Find the vertex that corrisponds with the polygon you're trying to get rid of. Export it and the model file. Open them both in a hex editor. Now copy everything from the 3rd line down on the vertex file. Now search for that hex on the model file. Right click, replace with, make sure it says 0, and then click ok. This should blank it out to 00. Now import that model.

Should get the effect you want...
299  Help & Tutorials / Help / Re: common3.pac HELP!!! on: June 02, 2010, 02:38:37 PM
Why is it that I can never focus on your posts and my eye always catches your signature and I stare at it until it moves?
300  Help & Tutorials / Help / What am I doing wrong? on: June 02, 2010, 02:26:50 PM


I'm editing Ness's bat. Trying to make it a sword, by making it get tippier as it goes farther. You know what I mean. Anyway, I export the model and the vertex of the bat as model.mdl0 and vertex.ddf. I use dasdonkey, saves it as a .3ds, then I open in 3ds max, edit it to my liking, save over the .3ds, drag and dop it into anim8tor, save over the .3ds AGAIN, and then use dasdonkey, enter the mdl0 offset of the vertex, and then import model.mdl0.

Thats what I get.

I've tried this 3 times. Where am i messing up?


Fix'd. Didn't run it through anim8tor and it worked.
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