SFX are still incompatible with Gecko. You need a smashbros_sound.brsar file for them to work. Here's how you work them:
- If you use Riivolution, put them in the pf/sound folder (not strm, just sound) - If you use USB Loader or Dolphin, you have to use Wii Scrubber and replace the smashbros_sound.brsar directly. It's rather tedious though.
K, I found the answer to this before you posted this. I'm just starting Riivolution now. But, I have a question about that too. I'm using this guide
and it says not to use Phantomwing's file patch code. I wondered if this meant I didn't need to put a file replacement code, so I tried just putting my files in the correct directories (Riivolution>brawlmods>textures>mario>fitmario00.pcs) but it didn't work. Help?
I've been seeing custom sounds being uploaded, and noticed a tutorial in the tutorial section. This is great news for me, but I don't understand, is there a new file replacement code that allows sound replacement? How do I find what sounds are what? Can I do this with an SD card?
Sorry for noob questions, but I've been gone for quite a long time.
Wario's jacket (And thus, his belly, which is attached to the same polygon) is one of those, and it's extremely disappointing that I can't get it to work right.
I certainly hope someone finds a way to fix these. I've been able to fix most of his belly after about an hour of work, but the jacket part itself gets way to screwed up to fix by any conventional ways.
I just....I just......wooooooooooooooooooooooooooooooooooooooooah
Okay, I got the problem with not being able to export it fixed thanks to Das Donkey Box 2. I'm still having a big problem that when I switch to edit polygon, most of his face disappears. I need to use that so I can use the relax tool that Mariokart64n was using in his Mewtwo videos. It would really help me smooth out things like Donkey Kong's ears and the crease it makes in his head by pushing his pointy hair down.
My question is, why did you switch to edit polygon?
And sorry guys, my mic is screwed up and none of the audio in my tutorial recorded (Ironic isn't it) so it will probably wait until tomorrow, unless someone wants me to just subtitle it?
Okay, I was following your tutorial and Yoshiboshi's pretty fine until I got to the point after you make the patch once you are happy with your changes I get totally lost. Also, for some reason, when I imported the model it messes up when I got to Edit Poly so I can't use the Relax tool that you were using. Please help me out here.
Anyways, I'm working on Pimple (from Battletoads) over Donkey Kong, and here is what I have so far:
for the life of me i cannot do this properly, ive tried the morphing methof but it looks like a monster in the end, and i tried the ddvb method and when patching it it looks like it lost about 80% of the vertices and its just a bunch of flat shapes...
i even tried doing exxcatly the same thing in the video with marths legs, and no luck...
i still have a max scene saved. could i send it to someone and maybe you could try and fix it ;-;