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31  Help & Tutorials / Help / Re: Ok, so I've been off the brawl hacking scene since last summer. Custom Sounds? on: June 01, 2011, 04:06:50 PM
SFX are still incompatible with Gecko.  You need a smashbros_sound.brsar file for them to work.  Here's how you work them:

- If you use Riivolution, put them in the pf/sound folder (not strm, just sound)
- If you use USB Loader or Dolphin, you have to use Wii Scrubber and replace the smashbros_sound.brsar directly.  It's rather tedious though.

K, I found the answer to this before you posted this. I'm just starting Riivolution now. But, I have a question about that too. I'm using this guide

http://www.smashboards.com/showthread.php?t=269428

and it says not to use Phantomwing's file patch code. I wondered if this meant I didn't need to put a file replacement code, so I tried just putting my files in the correct directories (Riivolution>brawlmods>textures>mario>fitmario00.pcs) but it didn't work. Help?
32  Help & Tutorials / Help / Ok, so I've been off the brawl hacking scene since last summer. Custom Sounds? on: June 01, 2011, 03:10:35 PM
I've been seeing custom sounds being uploaded, and noticed a tutorial in the tutorial section. This is great news for me, but I don't understand, is there a new file replacement code that allows sound replacement? How do I find what sounds are what? Can I do this with an SD card?

Sorry for noob questions, but I've been gone for quite a long time.
33  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Yoshiboshi3's vertex hacks! NEW MAY 30: Im back...with something in the works... on: May 30, 2011, 06:35:39 PM
Update: I'm back!
34  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: ITT: Characters you'll never replace. on: November 25, 2010, 09:08:03 AM
What are you doing here, why are you not on skype?

:I
35  Super Smash Bros. Brawl Hacking / General Hacking Discussion / ITT: Characters you'll never replace. on: November 25, 2010, 08:47:42 AM
Lots of cool hacks going around these days, but which ones are so great they'll make you replace a brawl character with their moveset?

The only way I'd ever switch out one of these characters is if someone made a Marx port for them. (Which is unlikely)

Mario
Sonic
Kirby
Link (Yup, screw you Zero moveset)
Zelda
Bowser
Ganondorf
Dedede
Yoshi

Thats about it for me. How about you?

Also sorry if this is in the wrong place, I just got back here after like, a few months.
36  Help & Tutorials / Vertex Tutorials / Re: Beginner's guide to MK64n's method without patching + Tips for using 3DS MAX on: August 16, 2010, 05:04:36 PM
Why are all these guides for this popping up AFTER I fixed my problem...D:

Great guide anyway, it will help a friend of mine who wants vertexing help.
37  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Super Smash Bros 64 texture hack project - I need help. on: August 15, 2010, 10:10:50 PM
No, unfortunatly not, due to limitations I kinda just forgot about this. The biggest being that I couldn't play the finished product on my PSP.
38  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 13, 2010, 10:48:54 AM
Wario's jacket (And thus, his belly, which is attached to the same polygon) is one of those, and it's extremely disappointing that I can't get it to work right. Sad



I certainly hope someone finds a way to fix these. I've been able to fix most of his belly after about an hour of work, but the jacket part itself gets way to screwed up to fix by any conventional ways.

I just....I just......woooooooooooooooooooooooooooooooooooooo ooah
39  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 10, 2010, 07:23:13 PM
Okay, I got the problem with not being able to export it fixed thanks to Das Donkey Box 2. I'm still having a big problem that when I switch to edit polygon, most of his face disappears. I need to use that so I can use the relax tool that Mariokart64n was using in his Mewtwo videos. It would really help me smooth out things like Donkey Kong's ears and the crease it makes in his head by pushing his pointy hair down.

My question is, why did you switch to edit polygon?

And sorry guys, my mic is screwed up and none of the audio in my tutorial recorded (Ironic isn't it) so it will probably wait until tomorrow, unless someone wants me to just subtitle it?
40  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 10, 2010, 05:09:39 PM
Okay, I was following your tutorial and Yoshiboshi's pretty fine until I got to the point after you make the patch once you are happy with your changes I get totally lost. Also, for some reason, when I imported the model it messes up when I got to Edit Poly so I can't use the Relax tool that you were using. Please help me out here.

Anyways, I'm working on Pimple (from Battletoads) over Donkey Kong, and here is what I have so far:


And here's the 3ds file up to before I "Patch Model" if anyone wants to tell me what I'm doing wrong.
http://www.mediafire.com/?lm6xdz4qvbhr4bc

Patching is obsolite, use the morphing meathod Smiley
41  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pik's Pixel Joint. [update with Luneth, finishing Quote soon] on: August 10, 2010, 05:00:00 PM
Get back on skype pik, I wanna show you my epic progress on Yaridovich D:
42  Help & Tutorials / Help / Re: I downloaded some and I tried it but it didn't work. on: August 10, 2010, 12:50:48 PM
lol
43  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 10, 2010, 12:46:38 PM
Just morph it anyway...when I accidentally scale, it doesn't mess anything up for me.

On another note, I finished the tutorial, it's compressing now and then I'll upload it.
44  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 10, 2010, 07:42:52 AM
Anyone know why this happened using the nonpatch method?

3ds Max 8:


BrawlBox:



Has anyone found a solution to this yet?! It seems that the body verts don't cooperate properly. ;-; I continued editing and here's what happened.

converted and put on mdl0: http://ioj.com/v/55tn5
3ds: http://ioj.com/v/k0tsm

Please, how do I fix this?! By the way, I worked on vertexing this polygon for 2 days!


Same problem I've been having and fixed last night. I'm making a video tutorial later today, just wait.
45  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 10:52:34 PM
That makes sense I guess but what do you mean by morph and not patch?
Sorry if I'm asking a log and thanks fir answering.
for the life of me i cannot do this properly, ive tried the morphing methof but it looks like a monster in the end, and i tried the ddvb method and when patching it it looks like it lost about 80% of the vertices and its just a bunch of flat shapes... 

i even tried doing exxcatly the same thing in the video with marths legs, and no luck... 

i still have a max scene saved. could i send it to someone and maybe you could try and fix it ;-;

Waits for my tutorial tommorow
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