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46  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 10:33:48 PM
I'm having a slight problem
when I go to edit captain falcons feet and arms I use the patch and what not but EVERY TIME I do it I get an offset error and yes I copy it directly from brawl box and I unchecked the check from file thing...
What am I doing to get said error?


Don't patch, use the morphing method.
47  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 10:16:46 PM
Thank goodness! Please hurry for posting it, because I wanna get my project on the road. I also found a problem with my method. Once you apply the patch to the edited model, it adds a couple of vertices, therefore, you cannot export it onto the model. That happens only for certain models. The one that I started with didn't have that problem.
You need to use facemorph, but thats if you're patching. When I post my video tommorow, you can all see how to do the morphing meathod. Cheesy
48  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 09:41:07 PM
I DID IT GUYS

I FIXED IT

I'LL POST A VIDEO TUTORIAL TOMMOROW

YESSSSSSSSSSSSS

(Blasts HALLELUJA on stereo at max volume)

Mariokart, I missed one simple thing you were doing. Actually several things, but one of them was really easy to miss.

People with the morphing problem rejoice, a solution is coming to you tommorow....WITH VOICE!
49  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 06:57:27 PM
So are you following Vish's method, but just having problems when you get to the morphing step?

Or are you doing it by patching and using DDVB?

Ok

Explaining this for the millionth time

I'm following vish's meathod. I morph it the first time, ok. I export the verts and see that it's messed up on the right side. So I export the brres again and make a new DAE and import it and attempt to morph the morphed model into the messed up one, but when I do, it screws up. Mariokart does some weird thing in the video that I can't follow as he's going too fast and provides no voice or text prompts as to what he's doing.
Wait, why are you making a new DAE, just to morph it into an already messed up one?

Because that's exactly what he does in the video....call it the "double patch" of the morphing meathod.
50  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 06:47:29 PM
So are you following Vish's method, but just having problems when you get to the morphing step?

Or are you doing it by patching and using DDVB?

Ok

Explaining this for the millionth time

I'm following vish's meathod. I morph it the first time, ok. I export the verts and see that it's messed up on the right side. So I export the brres again and make a new DAE and import it and attempt to morph the morphed model into the messed up one, but when I do, it screws up. Mariokart does some weird thing in the video that I can't follow as he's going too fast and provides no voice or text prompts as to what he's doing.
51  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 06:45:16 PM
I fixed it, the - didn't make a difference at all.

I repeat: The - DOES NOT make a difference.

Anyway, I want to know this:

If I open up a DAE of a character, fix the AIS, and start editing it, and I have vertex hacked many parts, what would be the best way to hack those new edited vertices back into brawl. 9 out of 10 of the tutorials here only cover doing 1 part at a time, such as Ness's head or Yoshi's feet, but that doesn't work for me. I want to edit a bunch of parts at the same time, and export them.

What's the most efficient way to do that?

I don't think you can, as these seperate parts are all polygons. As far as I know you can only edit one at a time currently. However, you can make edits all over the character and save it as a max scene and then export them one by one.
52  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 06:29:40 PM
thanks for helping people, I've been pretty useless the past month.
I'm trying to help Apprentice to the best of my ability, but am still getting nothing on my problem. D:

I think you're the only one who knows how to fix it.....
What problem are you having?

How to fix the model when it screws up during the morphing meathod. Mariokart does it in a video, but he doesn't talk and its hard to follow what he's doing.

Mariokart, all I ask is that you explain what you are doing from 7:25 up in your help for Rikami video.....I'm editing the exact same thing (Marth's body) and when I morph into the messed up model it "turns" up vertically, so to speak.....please, I've waited almost a month for an answer to this.....
53  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 05:18:05 PM
thanks for helping people, I've been pretty useless the past month.
I'm trying to help Apprentice to the best of my ability, but am still getting nothing on my problem. D:

I think you're the only one who knows how to fix it.....
54  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pik's Pixel Joint. [update with Luneth] on: August 09, 2010, 12:07:52 PM
luneth aquired the heavy weapon job class!!!
luneth used the bomb summon!

ur hur
55  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 09, 2010, 12:06:27 PM
I honestly hate pestering people about my problems because I know how annoying it is, but if I can't fix this soon my head is going to explode!

I can't use face morph to morph objects. It says I'm trying to do a mesh operation on a non mesh or something like that, but isn't that the point? But I shouldn't even need to use this in the first place because I can't morph the mesh into the polygon... even if I DON'T EDIT THE POLYGON!! Which means the number of vertexes should not change.

And I still can't figure out how to vertex without something going wrong. I'm still the only person who can't do it even while double patching.

Seriously what the hell?! Somebody help me!

I don't think you understand how to use facemorph. (Mariokart didn't explain it very well here)

However, watch part 9 of his video tutorial and it explains how to use facemorph. Tongue

(So does my video tutorial, but something tells me its not what you want.)
56  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pik's Pixel Joint. [update with Luneth] on: August 08, 2010, 09:07:09 PM
Oh, about that. Luneth is on snake. Ashley is on marth.

Oh
57  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Pik's Pixel Joint. [update with Luneth] on: August 08, 2010, 08:56:16 PM
well get ready to make some more colors then



Right now I'm just making some random scraps.


How the heck did you make that....FROM SNAKE.....
58  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 08, 2010, 11:16:05 AM
When I try the double patch method, DDVB comes up with a message that says "Errorjava.io.EOFException". It then does everything regularly, but when I replace the model, all of the polygons are gone.

EXACTLY what are you doing to double patch?

Also, don't use DDVB, use Mariokart's script to export verts.
59  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 08, 2010, 10:31:14 AM
I do. And it doesn't fix it.

Uh...what are you editing? Are you editing hair or a cape by any chance? D:
60  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: August 07, 2010, 11:10:09 PM
It still happens when I patch...

Double patch, it fixes.
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