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91  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Fireking220's vertex showcase on: July 18, 2010, 03:22:06 PM
Pretty epic stuff. You don't take requests do you?
92  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: July 17, 2010, 02:24:58 PM
Hey, could someone who knows how to do the new meathod (wihtout patching) post a video with audio to it please? I really hate patching my models and I wanna learn how to overcome the problem with the new meathod, that Mariokart addressed, but without talking. Sad
93  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: July 16, 2010, 08:56:32 PM
Double patched fixed it Cheesy

Some extra work, but worth it.
94  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Yoshiboshi3's vertex hacks! NEW JULY 16: BOMBERMAN V2 (TOON LINK OR LUCAS) on: July 16, 2010, 06:47:25 PM
Put him over Lucas - thanks Wilttilt.
95  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Yoshiboshi3's vertex hacks! NEW JULY 16: BOMBERMAN V2 on: July 16, 2010, 06:20:59 PM
No. Very Good Smiley


But i think it's better if you make Bomberman over Ness.
Why? D:

I did him over Tlink because of bombs and his hat.
96  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Yoshiboshi3's vertex hacks! NEW JULY 16: BOMBERMAN V2 on: July 16, 2010, 06:05:37 PM
Is that a bad thing? Sad
97  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Yoshiboshi3's vertex hacks! NEW JULY 16: BOMBERMAN V2 on: July 16, 2010, 05:29:02 PM
Added BombermanV2.
98  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: July 16, 2010, 11:02:38 AM
Hey Mariokart64n, I need your help. I edited Bowser's armband things to remove the top one on the right and both of the ones on the left using Vishkugeta's method but when I look at the finished product in BrawlBox it looks like this.
http://img571.imageshack.us/img571/822/bowservertex.jpg
As you can see the ones on the left have deformed and been enlarged when I shrunk them in 3DS Max to be not visible but the one on the right is fine and turned out how I wanted it to. I already asked Vishkugeta and he said he has the same problem and told me to ask you.  I don't know what could cause this and was hoping you could help me. Thanks.


Exact same problem as me. He posted a video on how to fix, but it has no audio, so we must wait D:
99  Help & Tutorials / Vertex Tutorials / Re: Yoshiboshi3's Vertex guide! (Tips video added) on: July 15, 2010, 09:34:05 PM
Great! I like it! Cheesy
100  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: July 15, 2010, 09:30:10 PM
K Mariokart, problem.

I tried to follow your two latest videos best I could, but it was hard with no audio. (Did you not know your mic wasn't recording? Some parts were hard to follow without your voice....)

Here's what I did. I edited my model, then put in the original and morphed it into the vert set, then on the same morpher morphed to the edited one, it changed a bit, I exported verts. Right side screwed up just like in the video, so I made a new DAE and imported it, and then  on the same morpher as before morphed into the messed up poly from the new DAE. In your video, it changed a bit again and then it was fixed, but for me, it makes it go upright and get very, very large.

Could you explain what I'm doing wrong? Or maybe make a tutorial of the non-patching meathod with audio?
101  Help & Tutorials / Vertex Tutorials / Re: Yoshiboshi3's Vertex guide! (Tips video added) on: July 15, 2010, 09:26:18 PM
Is there a way to make the brawlbox model look EXACTLY like in the Blender/3DMax? I'm trying to make like a Triple D peach but it only gets so large xD I mean I don't have the scale too much bigger X_X well it's further out and longer/wider but not in scale.

Also, nothing happens when I scale it up or down entirely, like the whole thing wtf?

I would love some screenshots, I really dunno what you're talking about in the second part. O_O

Scale as in the overall size of the entire thing, like ant-man's size shifting Tongue
I'll take some screenshots, but uh....what's the hotkey for taking a screenshot on the computer?XD

Printscreen......
102  Help & Tutorials / Vertex Tutorials / Re: Yoshiboshi3's Vertex guide! (Tips video added) on: July 15, 2010, 04:43:18 PM
Is there a way to make the brawlbox model look EXACTLY like in the Blender/3DMax? I'm trying to make like a Triple D peach but it only gets so large xD I mean I don't have the scale too much bigger X_X well it's further out and longer/wider but not in scale.

Also, nothing happens when I scale it up or down entirely, like the whole thing wtf?

I would love some screenshots, I really dunno what you're talking about in the second part. O_O
103  Help & Tutorials / Vertex Tutorials / Re: Yoshiboshi3's Vertex guide! (Tips video added) on: July 13, 2010, 08:52:45 PM
i followed the tutorial 3 times, and i always get this when i export it. "Warning: Yoshi_face.png has been changed to Yoshi_fa.png.

What the heck did i do wrong? Sad can someone help me around this?
Are you exporting the vert set? ._.

Sorry for stupid question, but it might be whats going wrong.
104  Help & Tutorials / Help / Wtf is up with G&W in model viewer? on: July 11, 2010, 10:48:55 PM
Why is he 3D?
105  Help & Tutorials / Vertex Tutorials / Re: Vertex Hacking: Advanced Techniques on: July 11, 2010, 03:57:45 PM
its possible to do that. but the bones are ultimately controlled in the PSA, regardless of what bone changes you make to the MDL0.

so no, editing the bones, doesn't effect my scripts export.

and since I dont believe in PSA editing, it likely never will.

Ah. Its just sometimes when I edit some stuff in vertex, stuff gets stretched back because of bones.
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