Because ssbbtailsfan randomly quit and I don't have every of his files with SFX ID research, getting IDs requires intuition. This is the pattern of names that occurs in most groups with character voices. - All of the voices have "vc" in their names. Names with "se" are assigned to sound effects. - Every taunt related voice contains "Appeal" word. - Voices used in A attacks contain "Attack" word. - "CliffCatch" is self-explanatory. - "Damage_hoshikie" is a part of name of the sample that has the Sky KO scream. - Other "Damage" samples are used when the character is damaged heavily. Sometimes not all of them are used. - "FuraFura" - sample played when the character is confused (shield break, etc). - "FuraSleep" - when it's put to sleep. - "HeavyGet" - when it picks up a box or other heavy stuff. - "Jump" - self-explanatory. - "MissFoot" are voices played when character dies. - "Ottotto" is played when the character stands next to an edge. - "Passive" is played when you tech. - "SwimUp" - self-explanatory. - "Win" voices are played in victory animations. Those voices which don't have these in their names are used in other occurrences like specials. If you're not sure about the ID, take a look at "Sounds" branch in SmashBox, which is before the "Waves" branch from which you take the Wave IDs from. Although the wave IDs shown often don't match, you can see the order of samples and match the IDs on your own.
Yes, you type only 10.
Making .sawnd is simple. rtfm lol
Yes, frequency doesn't matter. All that matters is the Data2Length of the group. It can't go over ~D0000 in most cases. When your character becomes mute, you know you've reached the limit.
You don't need to make anything match anymore. You just have not to go over the limits (keep an eye at Data2Length of group). To know how to insert them into brsar, refer to the newest Sawndz help. It's in the program. About calling through PSA. There are some Sound Effect commands. Use them. To know what argument you should choose, you need to have the SFX ID list. http://dl.dropbox.com/u/42115509/FIXED_USA_SFX_ID_LIST.txt Just look around in SmashBox a bit to know which ID holds which sound.
But it'll be a much better release.For example if you get Snivy,Kirby swallows you an he gets Squirtle's hat...that somewhat ruins the hack and the fun!
Stuff like that happens for like 99,9% percent of mods.