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121  Super Smash Bros. Brawl Hacking / Model Imports / MOVED: [New] Shadow the Hedgehog Model Import on: April 18, 2018, 09:12:43 PM
This topic has been moved to Model Requests.

http://forums.kc-mm.com/index.php?topic=79459.0
122  Help & Tutorials / Help / Re: Brawl won't load past the strap screen on: April 03, 2018, 10:25:45 PM
Just keep the filesize controlled, add stuff slowly, try to save filesize wherever you can
123  Help & Tutorials / A/A Tutorials / Re: [Novice] Character-Specific PSA Coding on: April 03, 2018, 08:08:21 PM
Instead of skimming through, I read it a little more carefully... You really should state that your tests are related to the damage, that's changed based on who's in the match with you. It's not so clear simply from looking at the coding if you're not familiar with the terminology.

On a side note, the coding does exactly what it's written to do.

I mean, it checks whether or not you're facing C-Ridley and sets the damage, then checks for ZSS, then checks for falco, then everyone else. In that case, as longs as Ridley is there, it doesn't matter who else is in the match, the damage is already set.

It will never work differently than that as it is. In order for the damage to be dealt differently for each character individually, it would have to check, AS YOU ATTACK, whose hurtbox is being attacked, and calculate/deal the damage on the fly. I don't know if that is possible. But that really is only an issue if you're looking for damage or battle effects that are specific to a certain momentaneous interaction. After all, you could be hitting one character in a moment and another character later on.

In the case of presence-specific events, this works just fine. It's however just too simple a code for the case of momentaneous interaction.
124  Help & Tutorials / A/A Tutorials / Re: [Novice] Character-Specific PSA Coding on: April 03, 2018, 10:21:11 AM
This is supposed to be "novice", but I don't get what you're trying to show at all
125  Help & Tutorials / Help / Re: Brawl won't load past the strap screen on: March 28, 2018, 05:10:09 PM
Yeah, try your game without your custom info.pac, it should load.

Modified info.pac can't go above a certain size or else it freezes.
126  Help & Tutorials / A/A Tutorials / Re: Using Model Changers on: March 04, 2018, 08:01:36 AM
Excellent tutorial. Scaling down to 0 is quite a jerry-rigged solution.
127  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: New Menu Modding on: February 15, 2018, 03:21:40 PM
I love this. As someone who has had a liking to that kind of hacks since the early days, Menu hacking is always something that I will cheer on.
128  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread - [Free Battle released] - (31/05/15) on: January 24, 2018, 03:39:39 PM
Great to have you back, my good man. Police
129  Help & Tutorials / Help / Re: Possible to import maps to SFM? on: January 02, 2018, 05:18:16 PM
As far as I know, it is possible as long as you can import that model into 3dsmax/blender/maya
130  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: When submitting, what do I do if I don't know who to credit? on: December 20, 2017, 06:53:33 PM
Search the Vault for Tails over Sonic.
131  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Lillith's PSA Thread on: December 04, 2017, 07:20:24 PM
Do you use ported Sm4sh animations?
132  Super Smash Bros. Brawl Hacking / General Hacking Discussion / MOVED: Will anyone make Doomfist from overwatch in smash bros? on: November 20, 2017, 07:29:14 PM
This topic has been moved to A/A Requests/Ideas.

http://forums.kc-mm.com/index.php?topic=79133.0
133  Help & Tutorials / Help / Re: Question about custom stage songs on: November 09, 2017, 07:32:05 PM
It's possible, I use JOJI's CMM and it works great.
134  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: November 07, 2017, 09:53:11 PM
Thanks Sammi!
135  Help & Tutorials / A/A Tutorials / Re: Separating Character Sound Effects (For BrawlEx, etc.) on: November 03, 2017, 09:57:30 PM
Thanks for the tutorial!
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