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31  Help & Tutorials / Help / [Solved] Heh uhhhhh I'm confused about how Tabuu works on: January 10, 2017, 09:17:26 PM
Is there no .exe? I don't know how to open files with it. Can someone please point me in the right direction heh?
32  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Help needed on a BrawlEx build [60% completed currently] on: January 05, 2017, 07:52:18 AM
Idek at this point. I just gave up for now lol. WHich is why I posted this
33  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Help needed on a BrawlEx build [60% completed currently] on: January 02, 2017, 10:53:00 PM
Well, they sort of do but not the right effects. For example, I added a new effect to Fox and edited his psa file so it can call on it in game. But the graphic effects ends up being his FireFox effect. I should mention, I manually hexxed it in and folliwed eternal Yoshi's tutorial
34  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Help needed on a BrawlEx build [60% completed currently] on: January 02, 2017, 08:10:32 AM
Yes. I haven't been able to do it succcessfully
35  Help & Tutorials / Help / Re: BrawlEx CSS not showing right icons on: December 30, 2016, 02:50:30 PM
You go to the files I mentioned before, in MiscData[30] of sc_selcharacter. You go to where it says AnmTexPat(NW4R) and the files are there. It seems you've done it for your other clones but not for Cloud. After you edit MenSelchrFaceA, export that and replace the MenSelchrFaceB - MenSelchrFaceI with the exported file. Remember to change the frame count to 2001
36  Help & Tutorials / Help / Re: BrawlEx CSS not showing right icons on: December 30, 2016, 11:43:29 AM
Clone 5D (Cloud) is set to cosmetic slot 200. Though I have other clones over 130 that function properly (160, 150, 180)

Post Merge: December 30, 2016, 08:27:44 AM
Are the textures maybe not named correctly?

That seems to be your problem. You don't have 200 set in MenSelchrFaceA_TopN__0 - MenSelchrFaceI_TopN__0 (Pat0 entries). Or even in the Name entries for him. The CSP's are showing up because they use 200 but the name and CSS icon wont show up because you havent set the Pat0's
37  Help & Tutorials / Help / Re: BrawlEx CSS not showing right icons on: December 29, 2016, 10:55:33 AM
Before I open it, what is the cosmetic ID you used for character 5D?

EDIT: Nvm, I assume it's 1801. In my experience, cosmetic ID going over 130 will not display the CSS icon properly. I usually stay between 65-129 and It will display properly. Your ID's are properly set in the Pat0's though
38  Help & Tutorials / Help / Re: BrawlEx CSS not showing right icons on: December 29, 2016, 08:34:51 AM
I'm not seeing that file in the sc_selcharacter

How the...

Could you possibly send the file to me?
39  Help & Tutorials / Help / Re: BrawlEx CSS not showing right icons on: December 28, 2016, 10:14:46 PM
It's MenSelchrFaceI_TopN__0 where it says Face02
40  Help & Tutorials / Help / Re: BrawlEx CSS not showing right icons on: December 28, 2016, 11:20:21 AM
You've probably not set the Pat0 entries properly. You might wanna check that again
41  Help & Tutorials / Help / External graphic effects on: December 27, 2016, 01:41:41 PM
Is adding a new entry in the efls file through Brawlbox more practical than hexing it in manually? I've been following Eternal Yoshi's tutorial but when I add in the new Graphic effect to Fox in PSA, in-game it comes out as his Firefox graphic effect. If anyone could help me out it would be appreciated
42  Super Smash Bros. Brawl Hacking / Project Concepts / Help needed on a BrawlEx build [60% completed currently] on: December 24, 2016, 08:58:20 PM
If you would like to know more PM me. What I currently need is a model importer and someone who knows who to port external graphics properly (cause I haven't been able to successfully do it myself lol). I can send the entire build if you are interested
43  Help & Tutorials / Help / Re: How do you get Stock Icons working properly on the SSS on: December 18, 2016, 12:38:23 PM
Hmmmm. Seems like the pat0 for Players 2-4 aren't actually set properly. Player 1 is fine as is, but the rest have palettes and no textures attached.

Huh. Well what do ya know? I just exported the Player 1 Pat0s and and replaced the player 2-4 ones with that. I guess that was the problem
44  Help & Tutorials / Help / Re: How do you get Stock Icons working properly on the SSS on: December 17, 2016, 09:45:56 PM
https://www.dropbox.com/s/6wbqshunfd6wani/sc_selmap.pac?dl=0

Here you go

EDIT: I should clarify that I've only added in Pat0 Entries for a Shulk clone atm
45  Help & Tutorials / Help / [Solved] How do you get Stock Icons working properly on the SSS on: December 17, 2016, 06:35:31 PM
I've been trying but I don't know how to get Brawl Ex clone stock icons working properly on the SSS. It comes out as a garbled mess and I've even tried to change the frame count in the Pat0 entires. Does anyone know how to get them working properly?
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