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1081  Help & Tutorials / Help / Re: .obj import request on: September 04, 2010, 07:56:48 AM
Hmm....

Isn't there an elephant SSE enemy somewhere???

I'll go check......

Like an oxish thing D:

Could someone keep trying? Please?
1082  Help & Tutorials / Help / Re: disck zss plz! on: September 03, 2010, 07:16:28 PM
The.... whip... with Rob's Top? Is that right? And the top should be at the end of the whip, without the whip model appearing? Check the motionetc file.
1083  Help & Tutorials / Help / .obj import request on: September 03, 2010, 07:04:49 PM
Could someone please import this .obj and make it a .mdl0?

http://dl.dropbox.com/u/5869687/elephant.obj

I need it  for a discworld stage.

Thanks!
1084  Help & Tutorials / Help / Re: Crystal Flashing Light on Final Destination on: September 03, 2010, 04:28:08 AM
ef_STGFINAL > MiscData[0] > Everything except <null>
1085  Help & Tutorials / Stage Tutorials / Re: Guide To Stages on: September 01, 2010, 05:07:23 PM
Quote
There is no limit on how many can be imported however too many in one modeldata (15 is a good number to stop at) will cause the game to lag so be careful when importing models.

Not always true. When using simple models (say, stage builder blocks) that are animated, I don't think it lags.

Say, Mewtwo2000's stage builder block stages.

BTW, I might make a guide for stage builder block stages.
1086  Help & Tutorials / Help / Re: Smashville norfair stage. Need Help on: September 01, 2010, 03:55:02 PM
Does this work for you?

http://dl.dropbox.com/u/5869687/STGNORFAIR.pac

If it does, it's because your animation didn't have a keyframe, it was just a normal frame.
1087  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stage Forge on: August 29, 2010, 06:22:18 AM
Sure.
1088  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stage Forge on: August 25, 2010, 06:37:19 PM
New stage:
Paper Mario 64 - Battle Area
My first stage builder block-based stage. It's the battle area from Paper Mario 64! Thanks to Mewtwo2000 for fixing a freezing bug and changing the lighting. He even added his shadow system!

See first post for a pic and download!
1089  Help & Tutorials / Help / Stage freezing (NOT file size) on: August 24, 2010, 08:18:04 AM
I've made a stage over final destination that's supposed to be the battle area from paper mario 64 using stage editor blocks. However, every time I try to use it, it freezes. Can someone help (also, I know it's not the file size)?

I'll post the file if needed.
1090  Help & Tutorials / Help / Re: how to import other wii game models... on: August 24, 2010, 07:53:20 AM
Aren't all wii ISOs 4 GB?
1091  Help & Tutorials / Help / Re: Character replacement questions on: August 05, 2010, 05:00:18 PM
So it's easy enough but will take a really long time?

Though I don't think the game I'm using will do that. At least, I don't think it will....
1092  Help & Tutorials / Help / Re: Character replacement questions on: August 05, 2010, 03:46:03 PM
You mean stretched?
1093  Help & Tutorials / Help / Re: Character replacement questions on: August 05, 2010, 01:54:21 PM
And how do I "add them to the logic (PSA)"

I know about PSA, I just have no clue how to use it.
1094  Help & Tutorials / Help / Re: Character replacement questions on: August 05, 2010, 12:58:19 PM
Yes. I have no idea how to do that.
1095  Help & Tutorials / Help / Re: Character replacement questions on: August 05, 2010, 12:41:02 PM
So, I'd have to re-animate the model, I couldn't use an existing chr0 animation?
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