I have recently been trying to get Zack (form zack and wiki) working as a brawl character. His model works ingame, however, his bones are not named the same way as in brawl, and thus he stays in his T-stance
I noticed that the bones aren't even grouped the same way.
So, some questions:
1. Can I rename the bones without brawl crashing (I haven't tried renaming, so I'd like to know beforehand)? 2. If I DO rename the bones, will he animate correctly with the brawl animations? 3. Can he go over someone who is not the alloys?
Stage Editor Mod -- Moving Spikes A mod that makes flipped spikes move up and down. Mainly used for having spikes in a block without hurting anything, then having the spikes pop out.
I've been working on a project to replace the beta block (unused, the bump thing) into lava and water. The models work fine, but the collisions are.... off.
When jumping into either block, instead of entering water or getting damaged, you go through the block AND THE BLOCK BELOW. When near lava, there is an invisible block with the properties of lava like this:
I'm trying to cut down file size, so I want one texture to refer to all of the sides of a stgedit block. It uses 2 textures right now, how can I make it so it uses 1 on both places instead?