1. I have a model, I go to the first bone in that model (root something) and change the y and z positions. The changes show in the collision editor, but the in the game, the camera always shows a different part, with the new collisions still applied. What can I do to actually move the model?
2. How do I change the spawn and respawn positions of the stage, if I can?
I've gotten some working models from my zack and wiki ISO, and I want to make them into stages. Where should I start. Also, how would I move a model around on the screen (as in, move it so only a certain part is visible, the rest is off-screen)?
Okay, so I've exported some model files from Zack and Wiki. I ran them through the automatic model hexer (The one in WackaAlpaca's tutorial). Strangely, though the model is fine the texture is messed up.
it's using the "toon" texture for everything. While this is easily solved in a one-texture model, There are other models that use more than one texture.
1. I recently got an Okami ISO, however it's a PAL version. In WiiScrubber, I can't find any of the files (like the models) that I want. I heard that they're supposed to be .fpk but they're all .bin and .rel
2. For the partition builder for Wii Scrubber, it says I need some files or something, but it didn't have thyem in the download. Do I need to run it, and, if so, where are these files.
3. There was a link to an archive with all of the brawl files in it in one of Wackaalpaca's videos, but I can't locate it. Can someone find it, or otherwise tell me where to find original brawl files? NVM, found this.