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1111  Help & Tutorials / Help / Re: Questions regarding stages. on: July 06, 2010, 04:59:59 PM
Cheesy working. Thanks.
1112  Help & Tutorials / Help / Re: Questions regarding stages. on: July 06, 2010, 04:45:07 PM
Any specific name the animation should have?
1113  Help & Tutorials / Help / Re: Questions regarding stages. on: July 06, 2010, 04:32:03 PM
Quote
Are you applying changes in an animation within the model data
No, there are no animations in the stage (online training with the port over to final destination thing)
1114  Help & Tutorials / Help / Questions regarding stages. on: July 06, 2010, 04:03:36 PM
1. I have a model, I go to the first bone in that model (root something) and change the y and z positions. The changes show in the collision editor, but the in the game, the camera always shows a different part, with the new collisions still applied. What can I do to actually move the model?

2. How do I change the spawn and respawn positions of the stage, if I can?
1115  Help & Tutorials / Model Tutorials / Re: How to get multible mdl0 files headers fixed if they're packed in one brres file on: July 04, 2010, 07:16:45 AM
Not working for me >.>
1116  Help & Tutorials / Help / Stage model Replacement Questions on: July 04, 2010, 07:06:39 AM
I've gotten some working models from my zack and wiki ISO, and I want to make them into stages. Where should I start. Also, how would I move a model around on the screen (as in, move it so only a certain part is visible, the rest is off-screen)?
1117  Help & Tutorials / Help / Model Importing Help on: July 03, 2010, 08:11:04 PM
Okay, so I've exported some model files from Zack and Wiki. I ran them through the automatic model hexer (The one in WackaAlpaca's tutorial). Strangely, though the model is fine the texture is messed up.

The texture it SHOULD use:
http://dl.dropbox.com/u/5869687/BBbug2.png

the texture it HAS:
http://dl.dropbox.com/u/5869687/BBbug1.png

it's using the "toon" texture for everything. While this is easily solved in a one-texture model, There are other models that use more than one texture.

What should I do/What did I do wrong?
1118  Help & Tutorials / Help / Re: A few things I need help on on: June 28, 2010, 07:32:46 PM
Okay, thanks.
1119  Help & Tutorials / Help / Re: A few things I need help on on: June 28, 2010, 06:27:07 PM
And there's no known way to get files from one of the not .FPK type games?
1120  Help & Tutorials / Help / A few things I need help on on: June 28, 2010, 05:38:57 PM
1. I recently got an Okami ISO, however it's a PAL version. In WiiScrubber, I can't find any of the files (like the models) that I want. I heard that they're supposed to be .fpk but they're all .bin and .rel

2. For the partition builder for Wii Scrubber, it says I need some files or something, but it didn't have thyem in the download. Do I need to run it, and, if so, where are these files.

3. There was a link to an archive with all of the brawl files in it in one of Wackaalpaca's videos, but I can't locate it. Can someone find it, or otherwise tell me where to find original brawl files? NVM, found this.
1121  Help & Tutorials / Help / Re: Need WiiHTTP dumper download link on: June 20, 2010, 06:47:33 AM
No one can find it?
1122  Help & Tutorials / Help / Need WiiHTTP dumper download link on: June 19, 2010, 03:19:21 PM
The links I have either blackscreen or homebrew says it's not a valid app.
1123  Help & Tutorials / Help / Re: making ISOs on: June 19, 2010, 12:03:13 PM
I can't find a working link for the dumper >.>
1124  Help & Tutorials / Help / Re: making ISOs on: June 14, 2010, 02:31:54 PM
What version should I use?
1125  Help & Tutorials / Help / Re: making ISOs on: June 14, 2010, 05:14:34 AM
So this method will work?:
http://forums.nintendo-scene.com/index.php?topic=2415.0
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