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16  Super Smash Bros. Brawl Hacking / Stages / Re: Nibelheim on: August 04, 2013, 08:15:34 PM
Rel files don't have anything to do with adding models...
And people aren't making many FF stages because they aren't generally interested in doing so.

DSX8 makes/has made some, I believe.

No hacks have ever been taken down or prevented do to copyright.
17  Help & Tutorials / Help / Re: Fat32? Fat? What? on: August 04, 2013, 08:12:52 PM
You'll wand FAT32
18  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: All the hacks of MBHC (updated) on: June 28, 2013, 09:11:37 AM
the model is true I did not, but did face the clearest, gold shovel, the pant more realistic texture ok!
I not create models  :c
Which is usually called "slightly changing someone else's work."
And that's a collab, not a credit.
19  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: All the hacks of MBHC (updated) on: June 27, 2013, 06:57:26 PM
:/
Shouldn't you be collab'd for that?
20  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: All the hacks of MBHC (updated) on: June 27, 2013, 12:53:40 PM
What's different from Snoopy's?
21  Super Smash Bros. Brawl Hacking / Programming / Re: ColladaTool animation converter on: June 15, 2013, 11:16:44 AM
Can you not get the student version of Maya?
22  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 05, 2013, 08:47:21 PM
Can you send one? I'm just shocked that doing nothing to code could break it. lmao
This can happen surprisingly often. And there's no way to catch it before releases, sadly D:
23  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 04, 2013, 04:01:22 PM
The timer is called CoolTimer cuz it's so cool.
24  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: June 01, 2013, 09:46:15 PM
@jimbo1qaz: You can export from sketchup as a dae, import that into blender, export that as an fbx, import that into 3DS max, and export it as a dae that will import just fine in brawlbox. But the process is long and annoying, so I'd be interested if you could get it to be less painful.
25  Help & Tutorials / Help / Re: SSBB and Negima!? Not playing on wii? on: May 25, 2013, 09:42:37 AM
At this point, no. I believe the warranty only lasts a year from purchase. And the homebrew channel voids that, anyway.
26  Help & Tutorials / Help / Re: SSBB and Negima!? Not playing on wii? on: May 24, 2013, 04:26:49 AM
Or you could get a new disc drive, and replace it manually. of course, you'd also need a screwdriver that has nintendo's triwing head. That would probably run about 40-50 dollars for both, and you'd still need to follow a guide to replace the drive.
27  Super Smash Bros. Brawl Hacking / Programming / Re: (FilePatch3.5.3)Transformers via Taunt on: May 22, 2013, 03:28:10 PM
Can you switch movesets with one character, and have the other keep the previous moveset, if both were the same character slot?
28  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68b Updated on: May 21, 2013, 02:29:12 PM
Quick question: how do you change vertex editing from translation to rotation?
29  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's Stage Thread [No news yet... (07/05/2013)] on: May 13, 2013, 08:38:59 PM
Could you add the music in as a sound effect? 
And also, no one knows how to add sound effects. Or hazards.
Most of the people looking at rels look at characters, not stages, so we're stuck with just collisions and animations, for the most part.
30  Help & Tutorials / Help / Re: Custom BRSTM Looper Program? on: May 13, 2013, 08:31:24 PM
Brawlbox. It does that.
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