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46  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 10, 2013, 01:59:48 PM
Tcll, no offence, but decompiling anything besides Java is ridiculously difficult, and will never yield even the same program structure as the original (this is due to the way C type languages are compiled, as machine language). You may not even get working code.

Trust me, I've tried a few decompilers. They are inexact, and cannot avoid being so.

Not sure how exactly rel files work, but that is generally how anything is compiled.

EDIT: Don't take this the wrong way, BTW. I'm just stating the difficulties.
47  Help & Tutorials / Help / Re: Request 2 Hacks on: March 30, 2013, 08:43:06 AM
Well, you could probably make a PSA to control the camera - there are camera controlling functions - but I'd have no idea how to approach that.
48  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no! on: March 17, 2013, 09:25:44 AM
If he spent time coding in every format, he wouldn't have time to add actual features...
49  Super Smash Bros. Brawl Hacking / Programming / Re: Universal Model Converter - dev5 is in the works on: February 13, 2013, 07:39:57 PM
No, it does not.
50  Super Smash Bros. Brawl Hacking / Stages / Re: Peardian's Mario Stage WIP (Playtesters/Help wanted!) - Play-Test Release V1! on: January 19, 2013, 09:12:30 AM
I actually have a good stage to use as a template:

https://dl.dropbox.com/u/5869687/STGTEMPLATE.pac

It goes over Final Destination.
51  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Almost Perfect Spring on: January 15, 2013, 07:13:53 PM
Doing that in Final Destination?
52  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Almost Perfect Spring on: January 15, 2013, 12:04:55 PM
That's usually stages that are rel-ported over Jungle Japes though.
Pretty much always, in fact. All the other water stages have weird quirks.
53  Help & Tutorials / Help / Re: Homebrew for WiiU on: January 10, 2013, 08:41:55 PM
http://hackmii.com/2012/12/hbc-release-for-a-new-wii-u/
54  Super Smash Bros. Brawl Hacking / Interface Misc. / Re: thps made like textures?! Impossable acomplishment! on: December 27, 2012, 10:57:00 PM
Are you saying to do it frame by frame?

Revolutionary.
55  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [Club Titiboo] on: December 26, 2012, 09:32:58 PM
Yeah, I put the back wall too close to the foreground. I'm gonna change the wall around. Also, I think I'm gonna put some spec maps on the floor, as well. Give it a nice shine effect.
56  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [Club Titiboo] on: December 25, 2012, 07:34:45 PM
Oof. Sorry this took so long.

Anyway, the collab fell through due to some PM bugs, which have now been fixed. I textured the stage on my own for the Secret Santa thing as a gift to Beyond, 'cause I really needed some motivation for this one:

Club Titiboo

Hey, a Mother 3 stage. There's very few of these, from what I've noticed.

I modeled and textured the stage myself.

<a href="http://www.youtube.com/watch?v=iVdhOeCeKSw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=iVdhOeCeKSw</a>




Anyway, hopefully IS will want to work with me on a V2.
57  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Brawl Hackers Unite - The Ultimate Project Challenge on: December 25, 2012, 07:12:25 PM
You took that very... reasonably.

Good job, sir.

*tips hat*
58  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: December 16, 2012, 11:02:01 AM
XX = Character ID + 0x30
popo's ID: 0F
how in the world am I supposed to add 0F?
3F....it's hexidecimal...
59  Super Smash Bros. Brawl Hacking / Stages / Re: New Fountain of Dreams Preview on: December 15, 2012, 05:34:27 PM
You could rotate the shadow model, so that the shadow system acts as a reflection.
60  Help & Tutorials / Help / Re: Disc reader died... on: December 14, 2012, 06:24:06 PM
No, it's specifically coded to not work with usb loaders.
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