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76  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 06, 2012, 09:46:06 PM
Do you think it'll ever be possible for vertex editing to be implemented onto BrawlBox?  It would seem pointless to have the ability to see vertex points if you can't even edit them.
It's been stated multiple times that it lagged the model viewer too much.
77  Help & Tutorials / Help / Re: Is G&W easier to mod than other characters? on: July 30, 2012, 10:55:28 PM
Probably pretty difficult.
78  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: July 30, 2012, 10:07:16 PM
Any plans on allowing lights to be imported into a stage's scene data from 3ds max?
79  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [Collaboration with ItalianStallion!] on: July 30, 2012, 11:32:29 AM
Well, the model's pretty much done. IS is going to texture it now, and then I'll try to add some special extras. Then collisions and the shadow system, and some lighting.
80  Help & Tutorials / Stage Tutorials / Re: Guide to Stage Builder Block Based Stages on: July 27, 2012, 01:53:02 PM
A stage only works with a fixed amount of modeldata brres files. If you add or remove any, the stage won't work.
81  Super Smash Bros. Brawl Hacking / Stages / Re: ForOhFor's Stages [SD Card not really working D:] on: July 27, 2012, 01:44:18 PM
*blows dust off thread*

Oh, wow. It's been a while.

Just posting this WIP screenshot of a collab I'm doing with ItalianStallion:

Yeah, still needs some work, but it's getting there.

Oh, and I fixed the SD card trouble.
82  Super Smash Bros. Brawl Hacking / Stages / Re: Majora's Mask Stages on: July 04, 2012, 12:58:34 AM
Suit yourself. You're perfectly free to ignore advice.
83  Help & Tutorials / Help / Re: Put New Pork City hacks over temple? on: June 30, 2012, 10:17:07 AM
Use a .rel file.
84  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 27, 2012, 09:45:23 PM
It's just a test of saving the file. If the data from the PSA editor works the same as the original in game, the PSA editor can save 100% correctly. Or, theoretically, at least.
85  Super Smash Bros. Brawl Hacking / Programming / Re: ForOhFor's Python Nest [Collisions to shadow system program released! 10/11/11] on: June 24, 2012, 12:28:10 PM
Just run the .py file, then select the raw .coll file, exported from the stage's .pac file.

A folder will be created in the out folder that contains a bunch of models and a texture, import those into the stage.

Nothing's simpler.
86  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Just and idea on how to remove file size limits on: June 20, 2012, 10:19:03 PM
RAM is a special kind of memory, named because it can be accessed quickly and in a random order (as in, if you wanted the 3rd thing stored, you wouldn't have to go through the 1st and 2nd). As such, its hardware is extremely different from that of a flash drive. 2GB of RAM is a lot more expensive than regular flash memory for this reason.

tl;dr: It's impossible.
87  Help & Tutorials / Help / Re: Wii lens on: June 17, 2012, 12:30:06 PM
Okay, I guess I'll try the lens cleaning kit, then :/
Is online the only place to get one?
88  Help & Tutorials / Help / Wii lens on: June 17, 2012, 08:25:45 AM
My wii's lens is not reading games atm. Should I shell out for a lens cleaning kit, or is there a different way to clean it?
89  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 92.57% complete on: June 06, 2012, 08:19:46 PM
Just 2 exams left for me :/
90  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Stuff - Moveset Rebuilder about 79.45% complete on: May 23, 2012, 08:46:55 PM
Quote
in 4 weeks, including this one and finals week.
Longer than mine. But, then again, I have my hardest final this Friday D:

Chem D:
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