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1  Help & Tutorials / Help / Partially Transparent Textures on: April 19, 2013, 06:09:35 PM
I'm working on a stage, and I need to add a semi-transparent glass texture. I have a png of it imported as a CI8 texture with a palette, and the material has EnableAlphaFunction set to true, but while the brawlbox preview is fine, the texture is opaque ingame.
2  Help & Tutorials / Help / Riivolution Question on: September 23, 2012, 06:00:20 PM
Can Riivolution have the replacement files on a USB stick, or are SD cards the only supported devices?
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / What do you find good in a stage hack? on: August 09, 2012, 03:26:23 PM
What do you tend to enjoy in stage hacks? Why do you download them? What are some of your favorite stage hacks?

4  Help & Tutorials / Help / Wii lens on: June 17, 2012, 08:25:45 AM
My wii's lens is not reading games atm. Should I shell out for a lens cleaning kit, or is there a different way to clean it?
5  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Hack of the day? on: April 03, 2012, 04:45:30 AM
Would it be possible to make a code that somehow changes the server that the game connects to, and rewrites the custom stage builder block of the day thing with something that places a hack in the right place for a day?
6  Super Smash Bros. Brawl Hacking / Programming / SSE Investigation Collab... on: November 15, 2011, 04:58:58 PM
It's a shame that we've been hacking this game for quite a while, but no one has looked into SSE files.

This collab will hopefully get us enough information to start changing them. The eventual goal being a full editor of SSE files, able to set enemy spawn points, put in obstacles, etc.

If you want to contribute, just start posting whatever findings you can!
7  Help & Tutorials / Model Tutorials / [VIDEO] How to Export models from Wind Waker and Twilight Princess on: November 06, 2011, 10:21:40 AM
Learn how to extract models from Wind Waker (or Twilight Princess, which follows the same steps)!

<a href="http://www.youtube.com/watch?v=gnnpQOuiZcc" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=gnnpQOuiZcc</a>
8  Super Smash Bros. Brawl Hacking / Model Imports / ForOhFor's Model Imports [Minecraft's Steve V2 released!] on: November 03, 2011, 07:41:55 PM
Check out my tutorial on windwaker models:

Worked out all of my issues, now I just have to practice weighting!


Minecraft Steve V2
<a href="http://www.youtube.com/watch?v=P3QTDwztzVY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=P3QTDwztzVY</a>


Minecraft Steve V1


None right now.
9  Super Smash Bros. Brawl Hacking / General Hacking Discussion / KC-MM Secret Santa Sign up thread on: October 26, 2011, 09:13:53 PM
Inspired by a tradition in an old game forum's art section, I thought for Christmas we brawl hackers could have a hack-trading secret santa sort of thing.

How it works:

If you sign up, your name will be put on the participants list in this thread, along with the rest of the stuff in the sign up form. On November 15th, this thread will be locked, and you will be PMed the username of the person you'll make a hack for. You then create a hack for them, and post it in a thread that will be opened on Christmas morning.


Username: pridetobeme
Type of hacks: textures
Hack i'd like to have: a working import of Mechon Fiora of Xenoblade Chronicles
Fav game: Xenoblade Chronicles

Username: Jaklub
Type of mods: SFX packs
Type of mod I'd like to receive: Model import (stage/character) or vertex (character)
My favorite video game: It's hard to pick one, I'll go with Saturn Bomberman. As a guidance, you may go with my mods too.

Username: Dot  
Type of hacks i make: Textures and CSP
Type of hack i´d like to receive: Model or Vertex
Mah favourite videogame: Dragon Ball Z

Username: Gamma Ridley
Type of hacks I make: Animations. Lots and lots of animations.
Type of hack I'd like to receive: I dunno, I guess a SFX pack or a vertex hack. Something I couldn't have made myself.
Favorite video game: Metroid. All day, every day.

Username: Beyond
Types of hacks I make: Vertexes, Textures, and Model imports
Types of hacks I'd like to receive: Stages, SFX packs
Favorite video game: No Moe Heroes. <_<

Username: Mariodk
types of hacks i make:  PSA,port,Animations,rarely CSPs/Bps and vertexs/textures
Type of hacks I'd like to receive: Model imports,good vertexs
favourite videogame: DBZ games

Username: SiLeNtDo0m
Types of hacks I make: PSAs, Animations and Textures
Types of hacks I'd like to receive: Model imports, stages, SFX hacks
Favourite videogame: Well, I don't have one in particular, but Viewtiful Joe is one of my favourite series and has some of my favourite characters.

Username: YoshiKartWii
Type of hacks you make: Textures
Type of hack you'd like to receive (will be used if possible): Something from the Mario Series
Your favorite video game (used to inspire your secret santa): Any Mario Game

Username: SonicBrawler
Type of hacks you make: Some character PSA ports (not all work), and poorly but can make psa
Type of hack you'd like to receive: A Sonic Adventure 2 Battle based sonic psa or stage
Your favorite video game (used to inspire your secret santa): Sonic Adventure 2 Battle, SSBB, The World Ends With You, kirby 64, kirby squeak squad, kirby return to dream land, and pokemon ruby. (can pick 1 game, lol)

Username: KTH
Type of hacks you make: Vertex
Type of hack you'd like to receive (will be used if possible): PSA
Your favorite video game (used to inspire your secret santa): Megaman game (normal or X), Mario Game, Manga game or Sonic Game (old or SA series or Sonic Heroes).

Username: RandomTBush
Type of hacks you make: Character hacks
Type of hack you'd like to receive (will be used if possible): Character hack, stage hack.
Your favorite video game (used to inspire your secret santa): Bubble Bobble

Username: Anivernage
Type of hacks you make: PSA, Ports,(Animations and vertex, rarely)
Type of hack you'd like to receive: PSA
Your favorite video game: All Mario Bros, DBZ, or Spiderman Games.

How to sign up:
Just post the following in this thread:

Type of hacks you make:
Type of hack you'd like to receive (will be used if possible):
Your favorite video game (used to inspire your secret santa):

And please, only enter if you actually make hacks.
10  Help & Tutorials / Model Tutorials / [VIDEO] Importing .OBJ files from sketchup on: September 19, 2011, 03:20:16 PM
<a href="http://www.youtube.com/watch?v=ffetwoym2zw" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=ffetwoym2zw</a>
11  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Hacking Okami - Play as Oki (Alpha version) video on: August 21, 2011, 02:34:29 PM
(I felt On topic was the place to put this, as it is video game hacking. If not, however, feel free to have a Mod move it.)

I've familiarized myself with Okami's file system and what models are where, so I decided I'd try to hack it directly. As a test, I set myself the task of making Oki playable over Ammy...

<a href="http://www.youtube.com/watch?v=jmY9JwjyYfI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=jmY9JwjyYfI</a>

In this video, you can see the results of this test. There are a few major bugs, listed here:

-The body texture animates -FIXED
-The body's model doesn't animate - Gonna be much tougher than I expected..
-Oki's bow is always there -FIXED

I'll post a tutorial on how to replace the files soon enough...
12  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Project Amaterasu Okami on: August 06, 2011, 06:54:24 PM
So, we've known for a while now that Okami (Wii version, of course) contains MDL0 files. This means that Amaterasu could be imported on a character.

The only thing stopping this has been the fact that Amaterasu's model is in actuality 4 models. This renders it impossible to make an import of that model.
HOWEVER, everyone who has completed Okami knows that you get alternate forms of Ammy in new game +
You know the realistic Amaterasu form? It's one model.
Now realistic Amaterasu has the main problem of having a, well, realistic texture, as opposed to the default form. BUT, replacing one texture allows it to look almost exactly like that form.
Here is a picture of what it looks like:

Now, this model is missing the shoulder decoration of Ammy's default form. Those could be vertexed on by a decent vertexer (a certain Okami-loving one, perhaps).

There is nothing stopping us from making an import of Ammy, except a lot of work to be done. This thread will serve as a center of development for an import of Ammy.


Getting models from Okami:
None as of yet
None as of yet

If you'd like to join in the collab, feel free. I, for one, would love to see this done.
13  Super Smash Bros. Brawl Hacking / Programming / ForOhFor's Python Nest [Collisions to shadow system program released! 10/11/11] on: July 06, 2011, 09:20:42 AM

Yep, I'm a novice Python programmer (Just started seriously this year) and have made a few simple (and one not-so-simple) brawl hacking utilities.

All of them require Python to run (Python 2.7 is what I use, you should install that version).
You can get Python for free at http://python.org/download/

So, on to the programs!

PyShade (Collisions to shadow system converter):
Adding the shadow system to a stage is time-consuming and annoying. I've made a program to streamline the process, by outputting shadow models that follow the path of a loaded collision file.

Contains a config file, the options should be straight-forward.


Brres Model Fixer:
Based on FW's programs for imported model fixing, this program fixed all of the models in a brres file.
The methods are... a bit buggy. They won't work on some games. Please tell me what games this does work on.
Confirmed games:
File to run:

Brres Separator (Auto-Hexing):

You're looking through a file, and it clearly has BRRES files in it (a memory dump, or some file from an iso, whatever.) However, it would take hours to extract them all manually.

This happened when I was looking through the stage files from okami. So I wrote a small program to fix it.

Simply start the program, select the file with the brres files contained within, and relax as the BRRES Separator creates all the BRRES files in that file, in the same directory the file is in.

What's more, this program will now AUTOMATICALLY hex the models in the BRRES!

File To Run:

Brres Separator (Non-Auto-Hexing):
Same as the above, but does not hex automatically. For files my Model Fixer cannot fix as of yet.

Automatic Polygon Reattacher:
It's a program that automatically does the steps in this tutorial:
14  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Will take some simple program requests on: May 31, 2011, 08:15:36 PM

I've made some programs before, like my full model hexer, my BRRES separator, and a polygon reattaching program (still having some unknown bug >.>)
I'm pretty bored, and want some nice programming challenges.
Now, these requests will have to be relatively simple. There's a list of things you shouldn't request right here:

-Model convertor (I'm not quite ready to delve into 3D Model hexing yet)

-Animation convertor (Same as previous, and no one has decoded other games' non-CHR0 animations into a brawl-readable format)

-Things that haven't been done manually in hex with a very high success rate

Basically, I can make a few programs to speed up trivial tasks.
Feel free to make some suggestions!

My Ideas so far:

-Water level changer for jungle-japes-based stages

15  Help & Tutorials / Help / Luigi's model over mario? on: May 09, 2011, 01:05:38 PM
What would I have to do to port luigi's model over mario without having any glitches?

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