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31  Help & Tutorials / Help / Removing polygons on: October 04, 2010, 05:01:16 PM
I need to know how to remove polygons with hexing, as the polygon deleter makes some bugs in the game when fighting certain characters.
32  Help & Tutorials / Help / Weird slowing down glitch on: October 02, 2010, 10:00:51 AM
I have a mario hack I'm making, based off of mustacheless mario. I think it's the model that's acting up. Basically, whenever he goes into the off screen bubble, the game slows down and the HUD vanishes when he comes back in. This ONLY happens when fighting lucario.

Is there any way to fix this?

(BTW, if it's not the model, it's the PSA, but I think it's the model doing it)
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Quote over Mario (cave story) on: October 01, 2010, 07:29:18 PM
I've already made a vertex/texture hack over mario to make him look close to Quote (unreleased). Now I'm making a PSA to go with it:

Only the special moves will be changed.

Neutral B (air and ground) - Quote pulls out his Polar Star (ray gun)
- Done
- I was going to make it a random chance (10% cracker launcher (Super missile), 30% machine gun (super scope) and 60% polar star) I may try again, but the first attempt didn't work.

Side B (air and ground) - Quote fires a fireball from his Fireball.
- Done
- Basically, the same thing as Mario's neutral B, but he fires the ball from a gun.

Down B (air and ground) - Quote pulls out a super scope
- Done
- If I get the Neutral B working as intended, I'll replace this with something else, though I have no idea what a replacement move might be

Up B - Quote uses his Booster to fly upwards.
- Not started
- The Booster will be a vertexed FLUDD.

-The completed hack package will include texture edits of the ray gun, super scope, and cracker launcher.
-It could also include a stage to go with it (I already have 2 cave story stages done. Arthur's house, maybe?)
-And a music hack to make the Mario victory song the "Got a health capsule" song.
34  Help & Tutorials / Help / Ray gun bullet? on: October 01, 2010, 12:58:58 PM
Does anyone know where it's located? I want to change the color of it.
35  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Quote (Cave Story) over Mario [Coming Soon] on: September 21, 2010, 06:20:44 PM
I'm mostly a stage maker, but I've wanted an accurate quote for a while.


Done:
Model
Retexture of gun items into cave story theme

In Progress:
New moveset (only specials changed)

Planned:
Vertex of the FLUDD into the booster

I plan to release these as a pack once they're done, but if someone wants the FitMarioXX.pac and FitMarioXX.pcs before then, I'll upload them.

(BTW, this is my first character hack, my first vertex hack, AND my first moveset hack)
36  Help & Tutorials / Help / Kirby motionetc on: September 20, 2010, 04:24:05 AM
Can someone reupload it onto mediafire and post a link. The download breaks on my comp as it is, but only that file >.>
37  Help & Tutorials / Help / Kirby fitmotionetc??? on: September 16, 2010, 01:28:39 PM
I think the download is broken on the mediafire, I need an unedited one.

ALSO: can I make it so kirby is always wearing a hat? Like, diddy's kirby hat, for example?
38  Help & Tutorials / Help / Disableing "shiny" textures on: September 09, 2010, 06:15:38 PM
I'm using an enemy from SSE for one of my stages. However, the texture on the part I'm using (the rest is covered by another model) is shiny, and I don't know how to change it. It's the final bug on the stage before I release it, and I really want it fixed.
There were four textures, and I made every one transparent save the main body texture. It's this enemy:


Please help.

~404
39  Help & Tutorials / Help / Some stage questions (Sounds and triggerable events) on: September 08, 2010, 03:37:09 PM
1. is it possible to have triggerable events in a hacked stage (not texture hack, say an import)
Say, hit a switch, and a door opens?

2. Can you add sounds to stages (NOT music, sound at certain times, like the alarm in that parasite queen stage?)

thank you

~404
40  Help & Tutorials / Help / .obj import request on: September 03, 2010, 07:04:49 PM
Could someone please import this .obj and make it a .mdl0?

http://dl.dropbox.com/u/5869687/elephant.obj

I need it  for a discworld stage.

Thanks!
41  Help & Tutorials / Help / Stage freezing (NOT file size) on: August 24, 2010, 08:18:04 AM
I've made a stage over final destination that's supposed to be the battle area from paper mario 64 using stage editor blocks. However, every time I try to use it, it freezes. Can someone help (also, I know it's not the file size)?

I'll post the file if needed.
42  Help & Tutorials / Help / Character replacement questions on: August 05, 2010, 10:55:24 AM
I have recently been trying to get Zack (form zack and wiki) working as a brawl character. His model works ingame, however, his bones are not named the same way as in brawl, and thus he stays in his T-stance

I noticed that the bones aren't even grouped the same way.

So, some questions:

1. Can I rename the bones without brawl crashing (I haven't tried renaming, so I'd like to know beforehand)?
2. If I DO rename the bones, will he animate correctly with the brawl animations?
3. Can he go over someone who is not the alloys?
43  Help & Tutorials / Help / Replacing parts of chatacters on: August 03, 2010, 08:35:26 PM
I'd like to replace toon linkk's head with the head of zack (from zack and wiki) but have no idea where to begin.

Help, please.
44  Help & Tutorials / Help / making water on: July 13, 2010, 06:08:07 PM
I want to make swimable water.

however, the "water" in the brawlbox options is just an effect of water flying around the character when walking.

Is there any way to make true, swimable water?
45  Help & Tutorials / Help / help with STGEDIT_1 on: July 13, 2010, 04:59:02 PM
I've been working on a project to replace the beta block (unused, the bump thing) into lava and water. The models work fine, but the collisions are.... off.

When jumping into either block, instead of entering water or getting damaged, you go through the block AND THE BLOCK BELOW. When near lava, there is an invisible block with the properties of lava like this:

[-][-][G][G]
[L][L]

where L is lava and G is the invisible block

Help please.
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