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586  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 27, 2011, 12:01:12 AM
SO, ABOUT THE WONDERFUL PROGRAM...

What's the key to exporting models with bones? I can't seem to figure out how to export a dae with a proper skeleton that won't cause a crash.
587  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.65 Released, go import stuff on: October 26, 2011, 03:05:04 AM
I literally spent 8 hours today researching the best method for vertex hacking in order to recreate a model by hand, leaving polygons, UV mapping, and texturing as separate complex problems. And then Brawlbox 0.65 comes out of nowhere with dae importing. My hat is off to you; you have my thanks, and now I will be off with this newfound technology.
588  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [Now I'm sure about this: FoD will be continued] (09 jun 11) on: June 10, 2011, 11:32:14 PM
You never know. The actual Brawl developers are probably looking at these hacks and playing them for themselves. Your Peach's Castle could be featured in Super Smash Bros. 4, seeing how you basically made an entire accurate model for them to use and download for free. Makes ya guys wonder if they're using our stuff for SSB4.  Wink
No way, the pros always like to make their own stuff. But the idea of Mewtwo's creations being in the next smash bros. sounds really exciting, doesn't it Mewtwo2000?
589  Help & Tutorials / Help / Re: Character ID Fix 2.1 changes? on: June 11, 2010, 02:20:37 PM
No one? I know spunit made this but there doesn't seem to be any info on this code. Anyone?
590  Help & Tutorials / Help / Character ID Fix 2.1 changes? on: June 10, 2010, 09:14:03 AM
I can't find the source of this code and I can't tell if this code might be responsible. How is this code different from the first one?
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