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106  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 20, 2015, 06:55:22 PM
I'm also tired of game engines that cost an arm and a leg.

I don't know about you but UE4 costs $19 and it's pretty easy to use imo
This is off topic though, so go ahead and PM me if you want to talk about it.

Now get the back on topic, you derailers
107  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 20, 2015, 05:29:08 PM
Yeah you just drag it so that it's not really visible anymore and it will automatically remove it
108  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 20, 2015, 04:37:54 PM
You're welcome! Always glad to hear BrawlBox is helping achieve new things faster.

I always have a minor heart attack every time I see a new post right after a release because I'm expecting huge bug reports lol x_x
109  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: February 20, 2015, 04:25:42 PM
well, people are not satusfied with hacks for 2 different reasons:

I don't think the problems plaguing the community have much has to do with general hack quality.

There's always been poorly done hacks, and there's nothing wrong with it. When you first start out, you don't know much, so you shouldn't be expected to be some great hackamatician.

(Part of) the problem lies with users continually pulling excuses for why their hacks aren't up to par. Innovate! Use creative/artistic freedom! Try a different method! Experiment! Do anything but release your work saying "I'm aware of these problems, but..."

people barely helps

It's the other way around; people barely learn.

For me, I honestly don't mind helping people if they're actually willing to take my advice. I think it's great when people learn, in fact, I wish I could help more people make more interesting and creative mods. The problem is, what's the point of taking the time to do that if nobody's going to utilize or retain the information you give them?

For example, Beyond's model importing thread. He started it, but understandably couldn't finish because he was busy with other things. I continued it for him, finishing and updating it with several sections of extra information such as how to set up the model for each animation type and whatnot. I have no idea how long it took Beyond to start that tutorial, but it took a good chunk of my time to update it like I did, and I know that a lot of users use it to learn about model importing, which I am grateful for.

But just recently, a user I won't name posted that they wanted a "FULL, comprehensive, step by step guide to importing a character." Sooooo... did they even LOOK in the model tutorials board? They didn't even need to search; the guide Beyond and I worked on is PINNED. There are several tutorials posted here on different aspects of model importing. Do they want somebody to come to their house and hold their hand? Or just make their mod for them while they sit and watch?

For reasons like this, I usually have to gauge whether or not I should involve myself with helping a user based on how they act on the boards. If they're open to collecting and effectively applying all information they can find, then I'll be glad to tell them what I know. But if they're clearly ignorant of existing information and unwilling to the research and work necessary on their own to apply it to their specific situation, forget it.

Not to mention that often if you help somebody do something specific once (usually one-on-one), they'll keep coming back for more help with specific tasks. People with knowledge on your problem may be able to help you, but that doesn't mean they'll always be available to do so.

In my experience, helping most people like that is actually more trouble than it's worth, if it's worth anything at all.

The solution to this problem isn't simple, though. I can't say I have any ideas on how to fix it.

my personal reasons to dont help others very much and dont take requests is that if I took the time for that, I would have no time to work in my own projects

This, along with what I said above, and the fact that maybe nobody knows the answer probably contribute to the perceived lack of help on the boards. Modding is just a free hobby, nobody's obligated to do anything. I think if you truly like modding, you'll have the determination to figure out your problems somehow.
110  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 20, 2015, 03:10:19 PM
Fixed, published a hotfix update

the new BB is great, love the added viewpoints feature

Thanks m80
111  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 19, 2015, 10:25:59 PM
Remember when i was working to try and separate the asynchronous functionality from BBox and brawllib a while ago? That was why lulz. The only issue your going to have is that you'll have to make a separate process call for the updater. I...can actually get to work on fixing that right now... why am i talking about instead of doing it..
LOL yup.
I left you a comment in this commit, although you probably have the same idea. Tongue

I'm working on getting v0.75 out tonight btw, I think it's in a good stable spot right now and it's been a while since the last release. There are also some critical bug fixes people have been waiting for.
112  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 19, 2015, 09:27:45 PM
that's not supported by XP BJ...
sorry but you need to use things everyone can use.

I think you'll even cause issues for linux users if you do that :/

Nah, only the updater won't be supported.
I'll be able to downgrade BrawlBox itself back down to NET 4.0, which supports XP.
BrawlLib was never upgraded, so no problems there.

also

sorry but you need to use things everyone can use.

ok mom
113  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 19, 2015, 08:59:19 PM
getting back to BrawlBox now, I take it nobody knows which version last supported DAE 1.4.1??

v0.69, it's right there in the changelog. I'm editing it right now, so I just searched for "1.5" to find the release that included that update and then told you the release version before that. Simple stuff m8.
114  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.74b on: February 19, 2015, 08:51:12 PM
I'll just see if I can find an alternative to the "await" and "async" keywords in a later release, those are the only things we need .NET 4.5.1 for in the BrawlBox application anyway. That won't fix the updater, but at least you'll be able to use BrawlBox itself.
115  Help & Tutorials / Model Tutorials / Re: Unknown Flag: the way to keep your model's shape and dont affect the bonethree on: February 18, 2015, 10:44:25 PM
I have checked the resources link and it shows 2.65 as the newest, are there other PSA versions?


http://forums.kc-mm.com/index.php?topic=70217.0
PSA versions are all mixed up, even I can't keep track of them
116  Help & Tutorials / Model Tutorials / Re: Unknown Flag: the way to keep your model's shape and dont affect the bonethree on: February 18, 2015, 10:17:23 PM
Ekay. This is neat, I wonder if the naming is in the wrong order in the newer PSAs.
117  Help & Tutorials / Model Tutorials / Re: Unknown Flag: the way to keep your model's shape and dont affect the bonethree on: February 18, 2015, 10:09:04 PM
What PSA version is that? That flag is named Fixed Rotation in the most recent version, but it seems like it would make more sense if it was Fixed Translation.
118  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: February 17, 2015, 08:36:02 PM
Already happened, what with Sm4sh being released... Cry

Oh, you don't say?
119  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: February 17, 2015, 07:42:14 PM
THE PROPHECY

I'm so sorry everyone
120  Super Smash Bros. Brawl Hacking / Programming / Re: Pay me to program for you on: February 16, 2015, 10:07:56 PM
Just want to let you guys know that v0.75 will be out this week. Busted my ass getting everything coded.

There are still a few bugs that I just can not for the life of me fix, so they'll be reported in the repo's issues section. I'll have to spend more time trying to figure them out, but they're nothing serious.

I also got rotating vertex selections working (with scaling soon to follow, same technique), but that feature is listed on the OP as $20. I figured since I practically rewrote the whole model viewer to support multiple viewports for $5, I could at least hold that feature until somebody buys it Tongue So it won't be in the next version unless somebody buys it before it's released.

sent payment for GIF/PAT0 converter. enjoy the $15

Thoroughly enjoying it
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