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1  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Wii U Peach, Midna, and More 6/26/2015) on: June 28, 2015, 11:03:12 AM
Also, can anyone explain this. Peach's golf "hilt"? and head both use textures from melee. That doesn't sound that weird until you do research and realize they both are unused textures in melee left in Plum's trophy.
Peach's Brawl texture
Melee Plum texture


That looks like some sort of gun to me... weird.
2  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Wolf Link on: June 28, 2015, 10:56:35 AM
How do you import with blender??? o_O
3  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Wii U Peach and Hyrule Warriors Zelda 6/15/2015) on: June 15, 2015, 07:57:19 PM
After Peach is released I'll make a tutorial if anyone wants it, but for now lets just say I first discovered this in a trophy and was able to implement it in Peach.
So Peach is pretty much in her final stage before recolours so the next picture you see of her will be in game. In the mean time I thought I'd show a bit of my Hyrule Zelda. Keep in mind this is not final.


Awesome, I can't wait for both of these.
4  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Wii U Peach Progress 6/13/2015) on: June 14, 2015, 05:53:33 AM
It might be that I was able to make her gold embroidery actually shiny...Like it always should have been in my opinion.

How did you do that O_O I didnt know that was even possible
5  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Wii U Peach Progress 6/12/2015) on: June 13, 2015, 02:49:38 PM
I dunno; I kinda liked the old design better. But that's just my opinion, I guess.

The old one is more cartoon-ish while the new one is a bit more realistic, I think that's what Program was going for ^^
6  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Wolf Link on: June 12, 2015, 08:30:44 PM
because of the way he acts/treats others.

Really?? He seems ok to me from what I've seen
7  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Wolf Link on: June 12, 2015, 08:02:50 PM
the model was imported from twilight princess and ported to link and was rigged over ivysaur

i didnt release it on the vault because it isnt done. and you could just check my vault. duh. and it is a "perfect import." the model was rigged over ivysaur with edited bones to support midna, the tail, the jaw, etc. then i ported the model to link and edited the bone data in the fitlink.pac to work with the model


after reading all your posts here (which was difficult to do) i have concluded you dont know what you are doing

How come you have to have such a unnecessarily snobby attitude about this? He already said he's just trying to figure stuff out :U
8  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Libra - Recolors/Reskins - June 1 - S3 Sheik on: June 12, 2015, 06:36:35 PM
Are You still looking for help on this?

You can help if you want!
9  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Wii U Peach Progress 6/12/2015) on: June 12, 2015, 06:34:37 PM
I don't see what was wrong with the old one but the new one does look nice Cheesy

Also I'm glad to see someone else using imgur lol, photobucket and all of those other sites are annoying
10  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Wii U Peach Progress 6/10/2015) on: June 10, 2015, 09:19:47 PM
Could you possibly do a Zelda or Link after Peach??? I'd love to see what you'd do with them.
11  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Project Wolf Link on: June 10, 2015, 08:22:47 PM
Could you possibly make a project M version of it too??

And this sounds really cool!
12  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Libra - Recolors/Reskins - June 1 - S3 Sheik on: June 10, 2015, 07:42:22 PM
So I went to recolor the pirate hat in these colors for pikachu, but instead grabbed ash's hat, so here's this version.



The pirate hat I wanted



Shoot me a message if you want the textures for the hats, since it's not really my work I can send it to you later to upload.


Thanks, they look pretty neat!
13  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Program's OCD Texture Workshop (Wii U Peach Progress 6/9/2015) on: June 09, 2015, 09:45:25 PM
That peach looks really good!! Keep it up Cheesy
14  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project Libra - Recolors/Reskins - June 1 - S3 Sheik on: June 09, 2015, 09:40:03 PM
I'm not quite sure I understand what kind of banner you're looking for, the current one is pretty clean and nice looking.


I did a quick one with slanty edges.

Also this is for conveniency's sake.


If you decide you want to use either of these, just upload it them to something, as I'm probably going to delete it


Hey, thanks a lot! I might use it... I didnt know if the one i had made was good-enough looking since they were just rectangles lol
15  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 08, 2015, 12:42:40 PM
PSA currently doesn't support KO SFX.
To replace them you need to use either Tabuu, BrawlBox or a Hex Editor.
I personally reccomend a Hex Editor since the other 2 methods tend to corrupt PSA filea.
Believe me, I've tried.

A Hex Editor is not user friendly, but it is better.

What bits are KO SFX?
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