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76  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.03 Release - a few glitches on: June 12, 2010, 01:33:57 PM
Awesome, I love the PSA so far! =D
77  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.03 Release - a few glitches on: June 12, 2010, 01:10:10 PM
He's fixing it, if you don't mind me answering for him.
I am going to fix the glitches when my bro gets off - already fixed the taunt low, and made it so if you taunt with any button, it will switch between the sword or hammer so its more convienient.  Instead of having to press up taunt and side taunt alot...

- i am going to look at down B later and the triple A and forward smash.

^Says it all^
78  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The ultimate life form: SHADOW THE HEDGEHOG on: June 12, 2010, 12:13:10 PM
I just felt like he was slower...I don't know why...I'll have to double check. And for the Chaos Attacks thing...Maybe an attack that teleports forward and gives swift kick to the faec =D, and if possible, an attack from SatBK(Sonic and The Black Knight, I'm a big Sonic Fan) where you charge up and shoot number of energy spears relative to how much you charge up. Chaos Spear could be of more generic type of attack.

Also, what did you have in mind for the FS if you were going to change it?
79  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The ultimate life form: SHADOW THE HEDGEHOG on: June 12, 2010, 10:28:41 AM
I say you should edit the FS a bit so where he's still invulnerable like Super Sonic, but slow him down a bit and make it so he doesn't do damage on contact. Then Make Chaos Spear and attack you can do WHILE in Super Form. If that's possible, it'd be awesome. and I hear talk of variables....can't you make it so whatever variable for Hero/Evil Points suddenly deplete before going into FS?

ALSO, I've noticed that shadow is considerably slower than sonic in most PSAs, and I kinda frown upon that. I mean, in most games Shadow can EASILY keep up with him. So I'd like it if you could find a way for him to be that fast but sorta balanced in a way in this PSA.
80  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Paladin Mario V.03 Release - a few glitches on: June 12, 2010, 10:11:57 AM
For Down B I suggest something Similar to the above post. For the sword a possible spinning attack like Link's Hurricane Slash. Or just have mario do his normal tornado spin with a little twist and make it chargable(if that's even possible). For the hammer, I say just make it a downward hitting attack that has the possibility of jamming them into the ground if they are close enough. For the sword spinning technique I'd say it should do about 2-15% Damage depending on whether the enemy gets caught in it or not. For the Hammer Technique I say it should do about 5-10% Damage also of course depending on whether it's a direct hit or not.

For the Taunt, I think you should have Mario stab his current weapon into the ground and cross his arms(Much like the FS)

I don't know much about PSA-ing So I can't really put too much logic behind the suggestions I have made. But I have played Brawl quite a bit so, I think I can at least give a general balanced idea.

Also if you ever get the chance, make the Hammer a cool color like, a Blue or black or BOTH =D
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