Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 [2] 3 4 5 ... 8
16  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 03, 2015, 11:32:25 AM
Some more progress, I'll probably do most of the material work tomorrow. Then add some plattforms and at the very last I'll try to get purple water to work.
17  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 02, 2015, 09:59:00 AM
Pt Link, the hero we need.

As for Magicant, can't decide on what kinda border to use:

Nothing important, as progress is still going smoothly.
18  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: April 30, 2015, 12:26:46 PM
Been a while, eh? Regarding Mute City, it's put on hold until the Mario Kart model (or at least the textures) are ripped.

So in the meantime, I'll do this:
19  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 23, 2015, 08:30:12 AM

I took a few liberties with the inner parts, the base isn't exactly clear.
20  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 22, 2015, 01:29:47 PM
Screw the Jungly Hijinx stage, I'll leave Wii U stages to the guys who know how to use BrawlBox versions past 0.67d, as no matter what, I can't get it to work right. Also I'm ill and don't have the energy for this.

So have this instead:

Too bad the base is so pixel-y, makes it a bit difficult to figure out certain stuff.
21  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Mario Galaxy Released.. Battlefield/Gaur Plains? - 03/17 on: March 22, 2015, 01:25:27 PM
That Windy Hill is already looking so much better than the one in the Vault and it's just a WIP. Good job there.
22  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 14, 2015, 12:29:34 PM
need me to import it on my end and send it to ya? xD
Thanks for the offer, but it's something I need to learn how to fix myself for possible future imports. Ya know, can't always rely on others, eh?
23  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 13, 2015, 10:46:45 AM
if u need help with the SmashU materials, let me know! i got most of its format figured out :p

was able to figure out..
diffusecolor (material > LightChannel0>Color with MaterialSource set to Register instead of Vertex)
fogcolor (fog color and multiply the value's by 255)
fogparam (aka fog position)
FresnelColor (lighting color and multiply the value's by 255)
FresnelParam (light position + visual)
ReflectionParam (size and scale of said reflection/env texture)

the only thing about these params, they're mostly about geometry and i dont know any geometry at all..
Thanks for that, but truth t be told, I don't have the best eyes for detail, so I wouldn't know if what I'm doing would be correct or not.

Right now, I'm having trouble with BB 0.67+ again, namely the whole messed up texturing which I just simply can't figure out how to fix. Imported the models with BB 0.67 just fine, but after using the tristripper of the newer ones... same issue. I managed to fix it once in the past, but for the life of me, I just can't remember how. It's aggravating and just holds me back so much.
24  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 11, 2015, 01:54:30 PM
Doing something again, because DK deserves a nice, colorful stage that is actually playable.

This will also probably my last SSB4 import, DSX seems to have the stuff down just fine on his own, haha.
25  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Temple Omega and WiiU Falcon Released.. - 02/10 on: February 24, 2015, 05:29:52 PM
Do you need someone to test stuff on a real Wii later on?
26  Super Smash Bros. Brawl Hacking / Model Imports / Re: Giry's models ~ Now with a poll, so exciting on: February 21, 2015, 06:01:22 PM
I think I've collected a fair amount of Miiverse pictures now, though I'm sorry to say, not every character will be featured. Some, like ROB just don't get any love, while you don't even try to search for, let's say, Lucina. It's a bit skewed.
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Temple Omega and WiiU Falcon Released.. - 02/10 on: February 21, 2015, 07:32:23 AM
So, outta curiousity, I checked the Orbital Gate stage and the total amount of polys is 128.294, while the gate alone has 72.247 and the Great Fox 56.047. Good luck if you wanna make that one.
28  Super Smash Bros. Brawl Hacking / Model Imports / Re: Giry's models ~ Now with a poll, so exciting on: February 20, 2015, 11:17:57 AM
Louise's too high poly for a Bomb-Omb import? Well, there goes the little interest in item swaps I had.

Anyway, not gonna make a poll for this, so I'll ask you guys directly instead. What kinda Miiverse drawings would you like to see?
  • Brawl related only
  • Smash Bros only
  • Anything goes
  • Or maybe something else entirely?
29  Super Smash Bros. Brawl Hacking / Model Imports / Re: Giry's models ~ Now with a poll, so exciting on: February 20, 2015, 10:07:36 AM
Seems like Miiverse is winning, which, quite frankly, isn't a surprise. Guess I'll go on the hunt for good and/or funny Miiverse drawings tonight.

To be honest, the only thing interesting about Nendoroid Generations are the chibi-like characters or the weapons (for item hack), otherwise, it is pretty generic, indeed ...
Not even so sure about that, the items are fairly low poly and i dunno over which character those Nendoroids would fit. Ness and Lucas seem to be the best choice, but even then I doubt it would work out well.

Though there is kinda a novelty of having an explosive tsundere like Louise over a Bob-Omb...

I'd rather see a K-On stage than that blasted Miiverse stage. Funny, I doubt there's any K-On imports anyway but even so.

Oh yeah, great work on the stages you made. I was against Omega GCO until I used yours.
I know there's a Yui over Peach, dunno about the other girls.

And thanks, but if you don't mind me asking, what's wrong with GCO omega?
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: Giry's models ~ Now with a poll, so exciting on: February 20, 2015, 07:02:29 AM
Old:
And time to release the Woolly Double Pack, featuring Yoshi and the stage. Everything comes with the necessary menu stuff.

Link


Link

Alright, I added a poll, one being a stage from SSB4, the other one being kinda an oddball. I was also considering making a Nendoroid Generations stage, because I thought a crossover game like that would have some nice stages, but nope, everything was fairly generic.

Oh, and there also was a second K-On stage I was considering, but the textures would look like crap on the big screen, so I decided against that one.
Pages:  1 [2] 3 4 5 ... 8