Some more progress, I'll probably do most of the material work tomorrow. Then add some plattforms and at the very last I'll try to get purple water to work.
Screw the Jungly Hijinx stage, I'll leave Wii U stages to the guys who know how to use BrawlBox versions past 0.67d, as no matter what, I can't get it to work right. Also I'm ill and don't have the energy for this.
So have this instead: Too bad the base is so pixel-y, makes it a bit difficult to figure out certain stuff.
if u need help with the SmashU materials, let me know! i got most of its format figured out :p
was able to figure out.. diffusecolor (material > LightChannel0>Color with MaterialSource set to Register instead of Vertex) fogcolor (fog color and multiply the value's by 255) fogparam (aka fog position) FresnelColor (lighting color and multiply the value's by 255) FresnelParam (light position + visual) ReflectionParam (size and scale of said reflection/env texture)
the only thing about these params, they're mostly about geometry and i dont know any geometry at all..
Thanks for that, but truth t be told, I don't have the best eyes for detail, so I wouldn't know if what I'm doing would be correct or not.
Right now, I'm having trouble with BB 0.67+ again, namely the whole messed up texturing which I just simply can't figure out how to fix. Imported the models with BB 0.67 just fine, but after using the tristripper of the newer ones... same issue. I managed to fix it once in the past, but for the life of me, I just can't remember how. It's aggravating and just holds me back so much.
Doing something again, because DK deserves a nice, colorful stage that is actually playable. This will also probably my last SSB4 import, DSX seems to have the stuff down just fine on his own, haha.
I think I've collected a fair amount of Miiverse pictures now, though I'm sorry to say, not every character will be featured. Some, like ROB just don't get any love, while you don't even try to search for, let's say, Lucina. It's a bit skewed.
So, outta curiousity, I checked the Orbital Gate stage and the total amount of polys is 128.294, while the gate alone has 72.247 and the Great Fox 56.047. Good luck if you wanna make that one.
To be honest, the only thing interesting about Nendoroid Generations are the chibi-like characters or the weapons (for item hack), otherwise, it is pretty generic, indeed ...
Not even so sure about that, the items are fairly low poly and i dunno over which character those Nendoroids would fit. Ness and Lucas seem to be the best choice, but even then I doubt it would work out well.
Though there is kinda a novelty of having an explosive tsundere like Louise over a Bob-Omb...
Alright, I added a poll, one being a stage from SSB4, the other one being kinda an oddball. I was also considering making a Nendoroid Generations stage, because I thought a crossover game like that would have some nice stages, but nope, everything was fairly generic.
Oh, and there also was a second K-On stage I was considering, but the textures would look like crap on the big screen, so I decided against that one.