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406  Help & Tutorials / Help / Re: Replacing one part of a model on: May 22, 2011, 04:49:51 PM
What about trophys, and assit trophys? Can a fighter be replaced by them?
407  Help & Tutorials / Help / Re: Replacing one part of a model on: May 22, 2011, 04:08:31 PM
Wouldn't the models be streached?
408  Help & Tutorials / Help / Re: SSE: Single character code? on: May 22, 2011, 11:48:07 AM
I'll see what I can do.
409  Help & Tutorials / Help / Replacing one part of a model on: May 22, 2011, 02:14:35 AM
While one of my topics is being answered I'll ask another. I have been courious about model swapping. When would you need to add bones or resize a model? What is a one slot swap(or someing along those lines)? Stage hacking is getting frustrating with out guideince. So this seems a little different. So how?
410  Help & Tutorials / Help / Re: Only ever hacked Sony products *Facepalm* on: May 22, 2011, 01:25:20 AM
Police we have found the PSN hacker.
Just kidding but just an sd card
411  Help & Tutorials / Help / Re: SSE: Single character code? on: May 22, 2011, 12:29:12 AM
I do a lot of coding for geckocodes.org so I know the code does not exist. It would only be a simple meaning of using the selection screen of the first characters availiable aka Mario and Kirby. By subspace do you mean the "subspace" or just the whole SSE. If just the subspace a simple able to select the same character code could work. Still that code must be created. Thanks for the idea. I can make that for you. Just say the word and i'll get on it as soon as I can (might be a bit though. School and stuff).
412  Help & Tutorials / Help / Re: Opening Cutscene Hacking? on: May 22, 2011, 12:17:51 AM
No, it works with gecko. I know because I have done it in the past.
413  Help & Tutorials / Help / Re: Meta Ridely in FD on: May 22, 2011, 12:16:11 AM
Thank you
414  Help & Tutorials / Help / Re: Meta Ridely in FD on: May 19, 2011, 05:37:54 PM
Please I'm desperate
415  Help & Tutorials / Help / Re: Meta Ridely in FD on: May 19, 2011, 01:51:38 PM
Bump, Really need help here.
416  Help & Tutorials / Help / Meta Ridely in FD on: May 17, 2011, 03:47:00 PM
Ok I want to put meta ridely in FD. What I did was export the model and textures. went to final.pac and right clicked modeldata[101] and imported the model. Then I imported the textures by right clicking textures and hitting import texture. I renamed everything correctly, then set the position to Z -70. Checked it out in the collision editor and it looked fine. Saved it put it in the right file location on the SD card.(I know because I double checked) Opened it up in game and BEEEEEEP. What did I do wrong? This worked with every other model I imported just not this one. Oh and while I'm at it so times after importing models the frame rate slows down and the characters disappear. Why?
417  Help & Tutorials / Help / Re: .rel files: Needed or Not For Custom Slots? on: May 12, 2011, 02:52:24 PM
Use Stage Switcher and put FD or Online Training as the main stage. Make sure your custom stages are made on ethier those two stages.
418  Help & Tutorials / Help / Re: Adding animation to a imported stage model. on: May 12, 2011, 02:00:05 PM
I tried that but the model will not even go in the game. I have put models in stages before though. I'm tryin to put meta ridley in the gameg
419  Help & Tutorials / Help / Re: Switching one graphic with another characters on: May 10, 2011, 03:01:38 PM
Ok thanks. I will report back if it works.
420  Help & Tutorials / General Tutorials / Re: Dingo's Tuts ~ GFX & Article Editting, Hex Swapping, and Dual Colored Eyes on: May 10, 2011, 02:57:19 PM
Yes, Would I ask tis if I didn't.
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