While one of my topics is being answered I'll ask another. I have been courious about model swapping. When would you need to add bones or resize a model? What is a one slot swap(or someing along those lines)? Stage hacking is getting frustrating with out guideince. So this seems a little different. So how?
I do a lot of coding for geckocodes.org so I know the code does not exist. It would only be a simple meaning of using the selection screen of the first characters availiable aka Mario and Kirby. By subspace do you mean the "subspace" or just the whole SSE. If just the subspace a simple able to select the same character code could work. Still that code must be created. Thanks for the idea. I can make that for you. Just say the word and i'll get on it as soon as I can (might be a bit though. School and stuff).
Ok I want to put meta ridely in FD. What I did was export the model and textures. went to final.pac and right clicked modeldata[101] and imported the model. Then I imported the textures by right clicking textures and hitting import texture. I renamed everything correctly, then set the position to Z -70. Checked it out in the collision editor and it looked fine. Saved it put it in the right file location on the SD card.(I know because I double checked) Opened it up in game and BEEEEEEP. What did I do wrong? This worked with every other model I imported just not this one. Oh and while I'm at it so times after importing models the frame rate slows down and the characters disappear. Why?