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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: August 10, 2014, 11:36:36 AM
im back again xD
and i see minecraft moveset is about to win
the poll ends tomorrow or tuesday



Hey I was just wondering if you were gonna update the Geno PSA or did that idea get scrapped?
i will update Geno PSA but waiting for someone to reply a PM about a questing for something to Geno PSA update

47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: August 04, 2014, 02:17:14 PM
Yeah, lol, I got it from there Oh, a texurer? Oh, u could use the one from budokai 1, goku has alt extures on there, or maybe Battle of Z would be a great texture for Goku since this is going to be your second goku psa I presume, battle of z textures would be great. (:
battle of Z i dont know can  be ripped from and even if the textures can be rigged from there
im sure they will be Cel shadered texture and so i might aswell use the textures i already got right now

budokai 1 again same with that toon-ish texture

anyway i will be gone for a week and if non texturer for goku i start on the winning moveset on the poll
(and if naruto wins and no news from the guy who was making the brawl style texture for him
then the 2nd. place will win)


and even if i using beyond´s goku
im still needing texture for the others costume goku have
and all the costumes needs to fit with each other in the texture style and so on
so even if im using already made stuff im still needing one who can do the textures

and i wont start on PSAIng until i found one since i dont want to waste time on a PSA that wont get released anyway cuz of no textures
i start on the PSA onces i see somebody working on the texture for goku and the model is able for download at first post so anyone can do it
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: August 04, 2014, 01:06:53 PM
Idk if I'm gonna be that much help to u MarioDk, I'm a good at 3d modeling tho http://www.mediafire.com/?ambkd5tlb7lws44 just trying to be helpful.
nice texture & model but
they are from http://www.models-resource.com/psx_ps2_ps3/battlestadiumdon/model/5712/ so its not yours

beside im not needing a 3d modeler need a texturer
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: August 04, 2014, 05:18:38 AM
ok since the surprice moveset was kinda easy to guess:
its Minecraft moveset(not calling it steve cuz ppl thing a steve moveset will be a blocky charater swinging around with a sword only)
here is the moveset planed so far:
-AAA: Punching (like you do with trees or before sword)
-Dash: at first frame where will be Spawning some rails&blocks and then you jump on a minecart(the Dash attack will be one of the longest+can end in Air like melee/P:M kirby´s
-Side-Tilt: use a torch to attack (after used N-B it will be a Redstone Torch with alittle more dmg then normal torch)
-up-tilt: possible a sword attackor pickaxe(will put sword/pickaxe/axe attacks on them i dont have so much idea for)
-down-tilt: at first frame where will be Spawning a Dirt Block and you will use a Hoe and plant seeds and they will grow fast
-Side-Smash: a Sword attack
-up-Smash: a Attack with a Axe
-Down-Smash: placing 2x piston on each side and a lever between and then after charging you pull the lever and the redstone will active that make the pistons to push and do Dmg
-N-Air: a Sword attack
-F-Air: a Pickaxe attack
-B-Air: idk yet
-Down-Air: use a shovel attack downwards just like Shovel Knight do in his game xD(cuz needs a shovel attack)
so kinda maybe just like Link´s Down-Air but with a shovel
-Up-Air: idk yet

Graps: idk yet

Specials
N-B: Crafting table, Furnace & a Chest:
you will always start with Wood Tools+No Armor+ but with this you can upgrade the tools
they will be upgraded and even if used too much they will be broken and you will go back to wood tools/no Armor onces broken
will not have stone/Gold stuff since that will be too much on a smash moveset
anyway here is how it works:
no matter what N-B move you using you will be Refilling your Side-B arrows
-without holding/pressing anything: will upgrade the Weapon&tools: Wood>Iron>Diamond
if you already got Iron and use this you will get Diamond
ofc the better tools the stronger/Fast moves(the on tools attacks) and they will also be broken after used too much

-holding/pressing Press "A" while doing the N-B animations: you will be crafting Armor:
Leather>Iron>Diamond
so if you already got armor you will get the next one
armor will make you immune for knockback 5 Times and then it will be broken
Leather: Imunne for knockback that is under 7% dmg
Iron Imunne for knockback that is under 14% dmg
Diamond: imunne for knockback that is under 28% dmg
and no matter how much dmg you get hit for and no matter what armor
just get hit for 5 times and armor is gone

-holding/pressing Press "B" while doing the N-B animations:
Crafting Food and so on Next Down-taunt you using you will be Eating the food and heal your self
you can only have 1 food on you

Side-B: bow&arrows
UP-B: throw a enderpearl(basely a Teleport recovery move)
Down-B: placing a TNT and use flint and steel and the TNT will explode onces the timer is done

FS: Creative mode:
the MC charater will build a Nice house with gold&diamond while flying around
ppl inside the building zone will be trap in there
onces the house is done you will be spawning alot of TNT & Creepers to explode the house and kill them inside

and also i will not make the animations to look like they do in Minecraft cuz that will look awful
will more make them to look like they do in 3d animations shorts/videos ppl has made on youtube
so there will be bended Arms/Legs/body

also the model for the minecraft chareter i will do so it will support any MC skins ever made
without have to edit it in photoshop or anything
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: August 03, 2014, 02:19:32 PM
Some textures I ripped from a DBZ game. They look really good and maybe if someone is good with remapping and making HD textures can fix these and Also try to do the Alt costumes the same way.

Normal
SSJ1
SSJ2
SSJ3

Just trying to help
thanks but also needing for the other outfits but this is a start
if using this texture or beyond´s goku texture will still have the same problem:
still needs for other outfits and they needs to fit in the same style and kind of textures so they fit with each other in the texture style



new poll up
and its about them i have WIP/planed to work on
as i already got brawl styled texture(or ateast HD/realistic texture cuz of luffy is from pirate warriors) or dont needing texture for at all since its a charater that will be ruined if a Hi-res texture(The Surprice moveset) or else it wont be a moveset for "insert the name here"
and the hints is:
-the moveset will get 5x Tools&weapons to use for attacks(that can be upgraded&broken while ingame by N-B and be used too much)

-Down-B will be placing TNT

-Finalsmash will be: building a house(alittle like the villager´s FS in smash4 but alot of Green things&TNT to end the FS and explode the new built house) lets call the FS for Creative mode XD

-the moveset does not needing any Recolours/Alts models at all only 1x texture/model
since there is alot of websites where you can download a texture for just that Model
but the textures for that model is called Skins for that game

-the game the moveset is from is basely on any consoles+Pc but nintendo (sadly since the game will work alot better on wii U with gamepad then on PS/Xbox/tablets)
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: July 30, 2014, 11:01:56 AM
https://www.dropbox.com/s/gs605mvb9ns1hh2/Goku%20Models.zip
im releasing the Goku models here(aswell as on first post)
in .FBX/.dae/3ds max(2014) .max files/even mdl0 files ready with model changers and to test in brawlbox formats

credit to: LJstar for helped me with getting the Saiyan Armor´s Arms right and they look really close to vegeta´s arm texture

its not the moveset or animations just the models
and if anyone will do alts i will only accept brawl styled onces on the moveset pack and you will be added to the colab.
i have asked starwaffles now and he was replyed he said if found no one he will do it after his WIPs

also even if i was able to do brawl texture styles+UV mapping for it
i kinda still wanted someone else to do it while i work on the moveset itself

52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: July 29, 2014, 08:57:21 AM
for texturing, be sure to look really carefully at how shading is done, i am currently working on my first texture from scratch ever, and it's actually looking nice.

everyone can learn anything as long as they want to, and don't give up Cheesy
anyway
i think i will be Uploading Goku´s new Model here (on the first post that never got finished xD but working on that after some of my WIPs)
so can ppl also make they own alts and so on while i working on the moveset

but i will only accept brawl styled textures models to be in the moveset pack
+ them who make them will also be as colab. on the moveset pack too

and as for the moveset
for now im still alittle unsure if over Ike or over Pit since i anyway have to Redo the PSA files

if over Ike:
it will be easyer to have bone physics on him but it is possible on pit too
and Sonic brawler is easyer able to port him over his own slot
+ if Project:M version i dont have to get ride of pit so we can also use Waluigi over pit

if over Pit: SFX pack is already made(not TFS yet and not sure if ppl have made japanese voice) and i know one have ported my goku to his own slot and his own SFX/GFX too

but no matter what he will get his own slot for BrawlEX but idk if for Project:M
or i will possible replace Goku over Roy if P:M version (and if filesize&stuff for it)

cuz as i see it(just my opinion) Roy is just Marth who got the Fire Flower with Fire version of Marth´s attack
Roy should have been a alt just like as Doctor mario is with Mario
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: July 29, 2014, 06:28:37 AM
I want to know your coding for the Down B Air (Instant Transmission), I'm doing something extremely similar.
With all things that are unbelivibly powerful, theres always a downside, which brings me to my last question, will you atleast make a seperate version to where you dont damage yourself from the kaioken or ssj modes?
[/quote]maybe i will do that but not sure cuz of how to active SSJ mode you needing to get dmg from kaioken
but i will get Goku moveset for project:M but it will not be 100% same moveset
still close
since i will make a SSBF2 like moveset(or close to it) for P:M

also wanted Goku for Project:M (maybe some of my other movesets aswell like SMBZ mario)

but for now instead of ask if XXXX PSA working for Project:M
just try it out for your self just by replace the P:M files with my moveset files
if it freeze then it dont work and if it works then it works

but Goku will be my First PSA that will have a version meant for Project:M aswell


Post Merge: July 29, 2014, 06:35:35 AM
how i do my UVmapping:

-unwrap UVW modifier
-faces
-select a portion you want to be mapped together
-see what shape it'd fit best (planar, cube, cylinder, etc)
-in the modifier, there're buttons with those names, use the best fitting
-rotate the box/cylinder/plane/whatever around until it's rotation fits the piece you are mapping
-use the "fit" button to make it fit your selection.
-deselect the shape's button, but don't deselect your model yet
-now go into edit and move your selection to somewhere it won't bother you
-repeat until everything is mapped
-now it's time to organize and resize
-press edit
-use select by element for easier selecting
-use the free transform tool for easiest working
-most important keys while editting are:
shift: maintains proportions when resizing/locks to a single axis
ctrl: keeps the selection completely centered when resizing, otherwise, it centers the oposing side.

useful tools in edit mode:
"target weld": sometimes your selection will have some broken vertices (green lines mean they are not welded) use this to select a vertice, move it around and auto-weld it to the vertice you drop it on
<-> :there's a button that looks like that, it alligns all selected vertices horizontally, it's important everything is welded properly, it will ignore loose vertices.
^
 |  : same as above, but vertical.
v

and that's all i do when UVmapping, i'm sure there are a lot more things you can do, but i've had enough with these basic things, you learn fast, in no time you'll be better than me at this, you also learned to rig, right? almost nobody had prior experience at rigging, only at model editting, and that had to be learned at some point too... so yeah, you get the point.

that was one long post...
i always do:
1st: Clear UVW mapping
then: make 3ds max to make the UV maping or use the UVW map modifer
and then unwrap UVW map
sometimes it turns out good and sometimes its basely impossible
i was lucky on Super buu/Kid buu and the others i have done it on
but on Goku im not so lucky


but Making textures
i have been trying to try to make it and infact learn it same way i did with basely anything else on smash modding/programing
but textures is alot harder then rigging/vertexing/modeling
i think i just can´t use photoshop or any image editing programs good
only thing i can do in textures is recolours

the reason for i learned to start to make moveset
was i wanted Goku and so on
and the reason for i learned rigging&vertex and edti models
was i needed moveset
and ofc i have tried to learn to make textures but only can do recolours or textures like that goku with jacket outfit
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: July 28, 2014, 06:25:57 PM
You did it with the Buu models (even though you screenshot the models and UV'd the model screenshots).
yep but they was easy
since i found a texture easy to UV map after
but beyond´s is hard
also on Goku´s saiyan armor arm is also

but if i got the texture from beyond 100% perfect to the new model

i still needs for:
-SSJ4 Parts
-Normal form Hair(since beyond used just the BT3 textures on hair)
-Return from Namek Cloth
-the outfit between time champer&cell games(the one i just posted a image one)
-End of DBZ/GT Cloth(they are basely the same but recolours) since the old one from goku v1.5 kinda sucks


anyway
here is my final ideas for how SSJ mode/Kaioken will work& Goku´s special attacks:
Special attacks:
-N-B: Kamehameha: just like the older version nothing changed just effects+goku will now look up/down while charging if you press up/Down(if i can get it to work)
-Side-B: Goku's Meteor Combination(based on the anime´s mostly look up on youtube) but will not end the combo with a kamehameha but will end the combo with a Air attack
-up-B: a Revamped Instant Transmission: no matter what direction you teleport you will always teleport the same range(will use the same coding for this for the next shadow moveset)
so if i set the teleport range to like 5 meter it will always be 5 meter even if press Up+one of the sides so it will be 2.5 meter up and 2.5 meter to the side
-Down-B Ground: afterimage will work like a counter but with better coding and stuff
-Down-B Air: Instant Transmission again but will work like a Homing attack
you will teleport to the nearest and do a Air attack(ofc with a range limit)
FS:
teleport to the side of the stage and charge up a Spirit bomb
and you can choose to throw the spirit Bomb or absorb it and do Dragonfist(dragonfist you have to hold "A" for use it)
you will also be able to choose where to Throw it or where to hit with Dragonfist
by move a GFX between some hitbox bones i made just for this

spirit Bomb will not have a killer Knockback on last hit but it will do alot of dmg like 150% dmg and can be shieled for some of it
since this time it will be easyer to hit with
but Dragonfist will be a oneshot hit since it is a smaller hitbox so it will be a 999% dmg hit

Kaioken:
it will basely be a SSJ mode you can active anytime you want
but kaioken will dmg youself over time 2% per second
+ after next "B" attack kaioken will dmg you even more and kaioken ends

Kaioken´s/SSJ mode "B" attacks will be:
N-B(kaioken): kaioken 20x kamehameha: Basely Normal mode´s Kamehameha but Full charged up from the start: dmg your self 15% but kamehameha will dmg 3%x10% DMG
N-B(SSJ mode): Super Kamehameha: basely a  Bigger&stronger wave
Side-B: Goku's Meteor Combination but ending with a kamehameha like as the anime
up-B: use Instant Transmission as many times you like (= 2 times on kaioken since kaioken ends after the first) will dmg yourself 20%
Down-B: Instant Kamehameha (as a counter if on ground or as homing attack if in Air)
but the wave will only dmg 1x10% dmg and be as strong as the weakest charge on normal mode´s N_B
FS(SSJ mode):
still charge up spirit bomb but will only do Dragonfist and it will be bigger hitbox

how to active SSJ mode:
use Kaioken and get hurt for 60% dmg total from Kaioken
and do a "B" attack onces you got 60% dmg from kaioken
so you will be flashing yellow and Kaioken(down-taunt) will be replaced with SSJ mode
or get Smashball and use N-B and hold down after
so kinda 3x FSes
SSJ mode will stay for as long as vegeta´s

55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: July 28, 2014, 06:15:54 PM
MarioDK. Why not "cheat" and use Beyond's Goku textures and go from there? Better than nothing.Opposite for me. GIMP is confusing as hell, but it does have some neat features that Photoshop doesn't.
i tried
too newbie to UV mapping for that
and can´t use beyond´s model cuz of many problems with the model itself + wanted a unedited DBZ BT3 model to use for the moveset model so goku will be 100% perfect in arm/leg size and not vertexed to fit a brawl charater´s bones and so on
and beyond´s texture is only for the Buu Saga costume Sad (plus a brawl styled logo for Namek saga)
+it needs to be updated to aswell cuz it seems beyond used more time on vegeta´s texture then Goku´s
(mainly on the chest texture) and face
needs also for the other outfits aswell
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: July 28, 2014, 12:03:43 PM
Really? Wow, I mean I guess because of your amazing PSA and animating skills I never expected you to have that low of texturing skills....I am very sorry if that came out wrong, what image editor(s) do you have?
i have both paint.net and abode photoshop
but photoshop is too confusion so im using most of the time paint.net
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: July 28, 2014, 10:24:01 AM

based on:
also this is a preview of my texture skills at the best
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: July 28, 2014, 03:25:28 AM
My opinion, Brawl texture aren't really mandatory. as long as the moveset is great and the models are rigged, Brawl Textures can be last on the list.  The textures shouldn't really be a reason to cancel goku, just release him with the original textures. I'm sure someone on the vault will make them for u in the future. Please just continue your project.  Never just give up. 
thats the problem
there is almost no one that making brawl styled textures anymore
thats why i putting textures 1st on this project
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: July 27, 2014, 01:00:24 PM
that's how you learn, by being forced to do stuff yourself.
i already know how to do UV mapping (kinda)
but texturing and photoshop
i have been tried so many times i can´t make textures even if it can save my life
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku v2 Canceled: no one can Brawl texture Him left :( on: July 27, 2014, 12:17:30 PM
Yeah, I've been practicing with UV mapping for a week now.
ok i getting the model ready later this week for you to try to UV map&Brawl texture the goku models i have
but for now i have done some UV editing my self:

Arm lefts
and ofc chest/faces too and SSJ4 parts

have not used Vegeta´s model at all
only his textures so its purely 100% Goku´s own model unedited(model wise) from DBZ BT3
only Face/Hands is edited here(model wise)
Goku´s new model not longer have blocky hands aswell

only GT/the outfit from between Goku coming out of time champer to cell games left to get perfect rigged
and fix the rig on Face+SSJ4 tail left

so all the modeling&rigging done for Goku (until i have brawl styled texture to make his crossover outfits like Naruto Goku)
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