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16  Help & Tutorials / Help / Editing AI for make the PSa CPU friendly(mainly for "B" attacks) Guide? on: May 12, 2011, 06:49:30 AM
as many sure know some of my PSAs is not really CPU friendly (like Goku/Shadow over DK. fail at using up-B and goku as CPU almost never use kamehameha and etc.)
so i am looking for a really noob friendly guide for editing AI for the PSAs

or looking for someone who can do three thing for me for AI editing:
do it so Sonic´ FS AI is over Mario´s FS AI for SMBZ Mario´s FS since it is almost like Sonic´s

for Goku so he dont fail at using up-B and using more kamehameha attacks as CPU and Goku never use kaioken on Down-taunt or self turn Kaioken off if it is on

for Shadow almost the same as Goku for his up-B and also abit for N-B so N-B use the teleport while do it black tornado if the CPU need to get back to the stage and Shadow use Down Taunt then Chaos Control is on
17  Help & Tutorials / Help / need to know what programs is best to use for Vertexing on: May 05, 2011, 08:13:11 AM
ok i want to get started with vertex/textures for the vertexs so what programs is best to use(for free)?
18  Help & Tutorials / Help / abit help on Record on Dolpin emulator on: April 17, 2011, 02:06:38 PM
hey i want to know how to record on Dolpin Emulator with Sounds+if possible on HD and what program is best for it
i need it to make Videos of my Movesets and Fraps is too ####ed i dont see any start record Button on it only setting for recording
19  Help & Tutorials / Help / need a Soundback Code like them for Olimar has ike soundback but for a other one on: April 16, 2011, 11:30:15 AM
i needing DK. has Sonic´s Soundback Code for my ShadowKong i got a idea so Shadow can have his own Voices with afew Sonic´s SFX like Spin dash SFX on N-air +afew others
20  Super Smash Bros. Brawl Hacking / General Hacking Discussion / DragonBrawl: is moving Thread(this not dead project) locking this Thread on: March 24, 2011, 01:59:09 PM
this Project is moved to:
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544 on: March 04, 2011, 04:21:42 PM
This is the First post
will maybe never get done but idk

anyway here have some Goku models for the coming goku v2:
in .FBX/.dae/3ds max(2014) .max files/even mdl0 files ready with model changers and to test in brawlbox formats

credit to: LJstar for helped me with getting the Saiyan Armor´s Arms right and they look really close to vegeta´s arm texture
22  Help & Tutorials / Help / [Request/Help] Smashbox for 64bit on: February 13, 2011, 04:34:16 AM
i needing smashbox for 64bit so i can make my SFX pack for shadow over DK. and test sounds in smashbros_sound.brsar
if no one have it i request  open source for smashbox so i can maybe make it to 64bit (i know something to C#/C++)
23  Help & Tutorials / Help / how can i get alloys to my CSS (PAL user)? on: January 22, 2011, 03:06:48 AM
hey i want to know how i can get alloys to work on my CCS (Pal user) how i do it i can´t find anything for it the closeste i found was get alloys to CSS on NTSC-U
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Fireball replace to Hammers for Mario bros. on: January 19, 2011, 02:53:25 PM
hey i got two hacks Fireball replace to Hammers for Mario bros. (Mario and Luigi)
inc. for Mario or Luigi Kirby hat so Kirby can cast hammers too

Mario: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15800
Luigi: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15799

working with any PSA with Fireballs on Mario bros. just read the Readme in the .rar if you already got a Mario/Luigi PSA with a FitMarioMotion.pac or FitLuigiMotion.pac file

ps. my first hack so dont know yet how to remove fire effects from hammers
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