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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. on: April 02, 2015, 01:31:22 PM
Idea: Xenomorph grabs in front of itself. If a foe is unfortunate enough to be grabbed, the screen turns dark before the Xenomorph rips at its victim with the only thing being visible is a blood-like effect (if I ever find something to use) that appears every so often.

http://images2.wikia.nocookie.net/__cb20100319040306/streetfighter/images/e/ea/Akuma!!!.png
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Shinda Remake on: April 02, 2015, 01:24:18 PM
That must be Mary Poppins' umbrella.
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. on: April 02, 2015, 12:57:57 PM
Glad to see Waluigi is still being worked on
Same here.
19  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: April 02, 2015, 12:15:39 PM
april 1st?
I was about to say the same thing.
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - K.Troopa Released on: March 24, 2015, 12:21:39 PM
I was about to say what carnage said. If you're looking for feedback you'll have to look for other places with more active users. Apart from the people that make mods, most of the activity in these forums is made of people asking for help with BrawlEX or something else.

Right now the PM forums on SB are very active, but posting Brawl stuff there only makes sense when it's stages and things that aren't affected by PM's change of gameplay so IDK.

That said, here's some feedback. I honestly don't like that much giving feedback on mods because I always want things to be perfect and feel like I'm asking too much, but well. I'm playing this in Project M BTW so I'll try not to talk too much about the balance of the mod. Some of the issues here like Jigglypuff sounds being played may also be PM only but reporting them anyway:
- The model is too bright. It's also missing a proper shadow. And metal.
- When zooming in, for example in training mode, it seems that the camera wasn't adjusted for the character (it's too zoomed in).
- The sound that plays during the start of air forward+A should kick (no pun intended) later.
- The first frame on the landing recovery for air back+A doesn't transition very well into the rest (it's like the animation is skipping too many frames).
- Also talking about the landing animations, their effect don't fit the effects used by the other characters (circle of smoke puffs and all those).
- If I go frame by frame, down+B on the ground has a Jigglypuff sound effect. The bubbles also don't make much sense IMO. It also needs a powerful sound when hitting the ground with the Koopa shell.
- Air down-B is missing some sounds to make it feel less empty. It's also kinda difficult to tell that it's not an air normal. I don't know what kind of thing could be done to make it feel more like a special move though.
- Forward roll doesn't transition very well to the waiting stance.
- The double jump animation doesn't transition very well to the falling animation either. Same with the airdodge into the special fall animation.
- The smoke effect on air up-A seems a bit out of place. A "sword glow" effect similar to the one used by PM's Ganondorf in his up tilt would be better.
- Same for the fireworks effect on down-forward+A.
- The hitboxes of air neutral-A are kinda awkward. As in in some frames they are too low. The shockwave effect is also kinda out of place.
- Down smash remains active for too long.
- All charging smash are missing the yellow flashing effect. The character also doesn't shake while charging them.
- When grabbing a ledge, the "ledge grabbed" effect is in his head instead of in the hands.
- Koopa's left toe goes up on the crouching animation (not the idle one but the one that goes from standing to crouching).
- He can't move the cracker launcher. He doesn't properly grab the super scope either while charging and shooting.
- The transition of the object after a forward smash with a sword, star rod, etc isn't smooth.
- The hitboxes on those objects are also not properly placed.
- He puts the badges some distance from his left feet and doesn't put the bunny hood in his head.
- After tripping, he can go off-stage when rolling.
- IMO the blinking star on the up smash charging should be higher than his neck.
- When picking a FS ball he doesn't have FS eyes and some bones that shouldn't have the FS effect have it.
- The FS attacks are lacking some cool sound effects. Also I think that the blue shell should be more powerful since it's very difficult to hit the opponent with it.
- The sound of the cheep cheep on the random down smash doesn't end. I've also seen that happening on the random up tilt.
- Also I'm not a big fan of the random moves. I never know where to expect them and they end up breaking the game pace. I like the references though, especially the up smash, and the animations are cool.
- The download is missing CSPs, victory theme and all that stuff.

EDIT: the rumble also needs some work.
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: drogoth's PSA's™: I come bearing Gifs! CHROMPLICATIONS (see last post) on: March 24, 2015, 09:28:38 AM
I can help too.
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: March 22, 2015, 12:44:00 PM
Something similar to Ryu's first taunt in SF4 could work:
https://www.youtube.com/watch?v=u8WN5bEfq3A&feature=youtu.be&t=2m58s
23  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox 0.75b on: March 22, 2015, 09:27:04 AM
Whenever I try to put values with decimals anywhere in the right box of BB (in scale or translation for example), either by writing them or copying and pasting them, it goes back to 0.
24  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 15, 2015, 09:58:47 AM
@Mortimer
The thing about not getting many downloads/replies when you're not very known and all that not only happens with mods but with pretty much everything. If Destiny was released by an unknown indie developer instead of Activision things would have been very different.
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Rayman PSA and Megaman V2 on: March 03, 2015, 06:31:51 AM
Geno looks very cool, but I feel like it can use some more polishment. The end of the dash attack goes into Ganon's stance, and up-taunt goes into Mario's, I think. Win1Wait has Geno a bit misplaced compared with the Win1 animation. And I feel like some moves like his forward smash need some more effects. His down-air seems a bit empty too.

In terms of gameplay, his side special and his down special don't seem to be very useful, at least with the version for PM (I haven't tried vBrawl's). Up-air seems too powerful. He's also lacking dash-dancing.

Those are my main problems with the PSA. Other than that it's very well done.

Since you said it was your last edit on the PSA I'd like to continue the work on him (as long as you're okay with that of course). I don't have a lot of experience with PSA and it will probably take a lot of time and whatnot, but I like Super Mario RPG a lot and would like to try my hand at it.
26  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 22, 2015, 01:00:49 PM
What about the OoT 3DS one?
27  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: February 21, 2015, 03:21:19 PM
When I meant showing the work I didn't mean promoting the web itself though. Of course most people in a forum about a mod of Brawl already know about Brawl Vault :p

What I meant was making threads about one's work. Iwantgames, Nanobuds, Taiko and the rest of the Smash 3 team, drogoth and some others already have a thread there where they show their things, but the rest don't.

The main problems of Brawl's modding community are that people are leaving and almost no one is joining, but before going about getting more people joining with colorful themes and some other stuff I THINK that it would be better to try to get everyone together before any other thing.

I've seen some people saying that are losing motivation and are about to retire. Drogoth and Tabuu come to mind. "Fixing" that should be a priority right now. Of course no one should be forced to do something they don't want to do anymore, but I just feel that that's not the case.

While the community's attitude is definetely a factor I don't think it's as huge as the OP makes it seem, and I honestly never felt it was filled with a**holes, to put it in a way, anyway. I've seen WAY worse communities that are still very active to this day.
28  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: February 21, 2015, 11:19:23 AM
If you guys want to keep the community alive I think the best idea would be to show somewhere else your work. Smashboards' Brawl Workshop forum is pretty dead, but Project M's Customized Content subforum is alive.

Getting your work to reach more people is the best method to get one's motivation restored, which I feel it's the main problem most people are facing here.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: February 19, 2015, 01:27:00 PM
I have 3ds Max right now, but would it be better to try and use Maya? What software do you guys prefer?
I'm not an expert by any means, but well. I use 3DS Max for rigging and Maya for making animations.

Maya is definetely better than BrawlBox when it comes to make animations, that's for sure. You should check it out.

Its still a thing. People are using it now. PMDT use it, including KJP and SDoOm.
Is there a tutorial somewhere? Or is it secret info?
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: February 19, 2015, 10:55:02 AM
That's encouraging to hear. Now I just need to figure out how. Tongue

http://forums.kc-mm.com/index.php?topic=64144.0

There were some people working on bringing Brawl animations into Maya but IDK what happened with that Sad
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