Current Features:
- Import all vertex groups in 1 go
- Support for all characters
Next Release Features:
Complete:
- Import all vertex groups in 1 go
- Support for all characters
In Progress:
- Auto patcher (This may take some time people, but I haven't forgotten)
- All vertex formats supported (Yes, item and stage vertex editing)
Not Done:
- Normal group import
- UV group import
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Readme:
Quote from: Readme
VILE's Vertex Box
1. Convert any MDL0 you want with AiS.
2. Save as "original.obj" in the same directory as VVBox.
3. Edit original.obj however you please and save as "new.obj" in the same directory.
4. Put the MDL0 file you converted with AiS in with the OBJ files and VVBox and name it "original.mdl0"
5. Run VVBox.
6. Your vertex hack will be named "new.mdl0" (you may have to convert this file and repeat the process to patch it).
1. Convert any MDL0 you want with AiS.
2. Save as "original.obj" in the same directory as VVBox.
3. Edit original.obj however you please and save as "new.obj" in the same directory.
4. Put the MDL0 file you converted with AiS in with the OBJ files and VVBox and name it "original.mdl0"
5. Run VVBox.
6. Your vertex hack will be named "new.mdl0" (you may have to convert this file and repeat the process to patch it).
Change List:
V0.2 - Support for all characters and no removal of objects (polygons) necessary.
V0.1 - OBJ to MDL0 vertex conversion for some characters.
V0.1 - OBJ to MDL0 vertex conversion for some characters.
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