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16  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Anyone wanna Guess? on: July 15, 2011, 08:41:49 PM
It's the Contra guy (whatever his name is, Bill Rizer?).
17  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Thread on: July 14, 2011, 02:55:13 AM
Mario Facepalm
I see it now

mario never even occurred to me DX

and wait...
a viewer O.O

hey...
think you could add melee DAT files in there too Cheesy

although I'm told mpx files have the same format as melee >_>

EDIT:
many other capabilities??
*interested* like wut?? :3

Well if you gave me all of the documentation for the DAT format, possibly.

As for the other capabilities, you will see Wink
18  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Focusing on finishing the model rebuilder. on: July 13, 2011, 04:35:47 AM
BlackJax and Tcll, I can't ever seen to catch you guys on your chat, I've got some stuff to tell you guys that you may be interested in.
19  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Thread on: July 13, 2011, 02:44:27 AM
Well anyone who answered Bonkers statue, you where correct.

As for the very first image, tcll was right, it was Mario's first object without transforms.

What this all means is, that I am building a model viewer (which I hope to expand into an import/export with many other capabilities).
20  Super Smash Bros. Brawl Hacking / Programming / Re: SSBB Private Server on: July 12, 2011, 03:49:27 AM
I planned on it being whatever the easiest to use programming for this would be.
I tend to see most server apps running in C++, so even though I know Java would be more than possible, I was thinking C++ may be the easier ticket.

I honestly would be directing and debugging the scripts more than the programming itself, because I'm already involving myself in the project of the client and debugging it, as well as having to study laws for a job coming up...

For all the other comments, I'll read them after I get some sleep and can better comprehend and analyze them. Tongue
Well my actual knowledge of being able to create in a programming language finishes at C# (and some other similar derivitives), I have a limited knowledge of C++, though.
21  Super Smash Bros. Brawl Hacking / Programming / Re: SSBB Private Server on: July 10, 2011, 05:36:53 AM
WTVelocity, I would like to know what programming language this will be written in. Even though I know little about manipulating received or sent packets, I may be able to help you with reverse engineering the actual files that handle the online capabilities.

I don't remember too much information about the previous attempt at changing the online capabilities (I wasn't too heavily involved in the project because it wasn't at the top of my priority list at the time), but I do remember that there was some stuff stored in "main.dol" (I think thats what it was called). I may be able to create a decompiler and recompiler for this file (and possibly other ones that need modification), or atleast be able to look at the file(s) and provide some information as to how it works.

I probably cannot offer my abilities full time, but I am willing to set aside some time every so often to discuss and have a look at this project.
22  Super Smash Bros. Brawl Hacking / Programming / Re: DAE2MDL0 Conv. & Brawlbox v0.64 Modset: Stable Version 1 released! on: July 09, 2011, 10:33:32 PM
MvC3 doesn't have .mot files...
23  Super Smash Bros. Brawl Hacking / Programming / Re: SSBB Private Server on: July 09, 2011, 10:28:27 PM
Heh, I was a part of the project with the Brawl server stuff. It closed because at the time we didn't really have much man power (meaning no manual edits) and in conjunction with lack of time and programming ability, we thought it would be out of our range to fix it.

Namely, it being impossible.
It wasn't impossible, it was actually quite possible.
24  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Thread on: July 06, 2011, 08:53:49 PM
OP was updated.

This will make it more clear.
25  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Thread on: July 06, 2011, 01:07:01 PM
OP was updated.

Big hint to whoever was guessing.
26  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Thread on: July 06, 2011, 12:26:20 PM
OP was updated.

+1 point to whoever guesses what it is or what I am doing.
27  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Thread on: July 06, 2011, 06:57:18 AM
And reserved again.
28  Super Smash Bros. Brawl Hacking / Programming / Re: VILE's Thread on: July 06, 2011, 06:57:07 AM
Reserved.
29  Super Smash Bros. Brawl Hacking / Programming / VILE's Thread ~MOVED TO LST FORUMS~ on: July 06, 2011, 06:56:55 AM
http://lsteam.proboards.com/index.cgi?board=program&action=display&thread=65
30  Super Smash Bros. Brawl Hacking / Programming / Re: Sawndz 0.072 - Page 7 - Preview of Sawndz 0.08 on: July 03, 2011, 09:33:24 AM
Cool, looks like my notes did not go to waste.

Good work on lengthening the sounds and lol at the sound you tested.

Just out of curiousity, did you build an offset rebuilder, or did you just edit the header and frequency settings to get a longer, but lower quiliaty sound (that sound was pretty long and the quality didn't sound like it suffered to heavily)?
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