The patcher only affects vertex data, the face data is untouched. You would have to write your own program to import polygons, just wait for the model importer.
the current thing stopping me is these stupid indexes :@
I can't seem to figure them out and I can't get a proper model until they are figured out:
Pachi:
Pika:
the indexes are being read properly, but I think there's a manipulation value somewhere...
I'm trying to get them to look like a Will's export:
Pachi: no Will's image
Pika:
I'm not too sure what you are talking about Tcll and it is pretty likely you already know this, but the reason behind you exporting the raw vertex values and them looking screwed is because of the raw vertex values are the values of the vertices minus the changes being made by the bones.
That is why Will's converter only worked properly with trophy models, there was only 1 bone.
If you don't understand what I'm saying, I'll come to your chat tomorrow and explain it a little clearer. I could have sworn I brought this up a while ago.
Just as an FYI I didn't try and start the fight up again, I was just saying that it shouldn't matter and to get over it. Also, clearly the issue hadn't been resolved because a couple posts after mine it came up again.
But it is all goods now, Picano has put his foot down
Why the hell do you guys care about getting a credit for a texture that a small amount of people are gonna care about.
Even if your texture was used as a base KTH (which I think it isn't), why does it matter that you get credit? To me that texture looks like it took 2 minutes to make (solid colors with no details).
You didn't own the idea either, he could have not seen your vault and just made that texture without knowing yours even existed.
Stop being a whiny, attention greedy [censored].
I support Nekomon with this, if he says it is his work, it is his work. The issue here isn't big enough to make a large fuss anyway.