Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 10 11 12 [13] 14 15 16 ... 61
181  Help & Tutorials / Help / Re: Low texture filesize? on: March 07, 2011, 02:58:24 AM
Give his textures a pallet, lower filesize and almost same picture.
182  Help & Tutorials / Help / Re: Music hack problem with sample rates... on: March 05, 2011, 09:34:12 PM
Open the original audio in an audio editing program (Audacity, Soundforge, Goldwave etc) and change the sample rate.
183  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The .MOT (TvC, Naruto Animations) Research Thread on: March 05, 2011, 09:22:43 PM
Ok guys I think I completely figured out the structure of TVCA files, we just need to define the unknown variables and write a converter. I'm taking the info down from the OP until I release something to show.
184  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The .MOT (TvC, Naruto Animations) Research Thread on: March 05, 2011, 09:07:12 PM
I was looking at the TVCA files again, turns out my info was wrong, I updated with new info.
185  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The .MOT (TvC, Naruto Animations) Research Thread on: March 05, 2011, 08:43:09 PM
I updated OP with my MOT info, I'm gonna look at the TVCA files now.
186  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The .MOT (TvC, Naruto Animations) Research Thread on: March 05, 2011, 06:46:00 PM
I went ahead and updated the OP with my info (I also updated the CHR0 info).

There is definitely a similarity between TVCA and CHR0.

I'm gonna go on with TVCA info and finish off the CHR0 info later.
187  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The .MOT (TvC, Naruto Animations) Research Thread on: March 05, 2011, 06:26:52 PM
Erm...I don't actually have Naruto Shippuden, so I don't know if the .mot files are the same format or even the same revision. The only reason I included it in the title is because Smashboards research makes it sound like they are very similar if not the same format. Also, the game and TvC are both made by the same company, so it would only make sense.

Also, I fear that since there's no name container for any of the animations we might have to match them up ourselves and manually import them to make a chr0 file. On top of that, to get them to work in Brawl we'll have to multiply each translation keyframe in each animation by 11. But it'll make the process easier and a lot cleaner. So to answer your question, we'd have to transplant each animation data until we know what bone fits for each section, then observe what the full animation is, then multiply it by 11 on the Zero model (or whatever model being worked on).

Thanks for researching all of this, Vile, btw. With the Chr0 info this'll make things a lot easier. And does Kryal actually check his PM's? Or even Bero?

Yeh last time I tried to get in contact with Kryal, he said very little and never replied after that, I got the message he didn't really want any involvement with what I was doing. As for Bero, I talked to him a little while ago to get on the Dev team for Brawl Box, he replied fairly quickly to me, but I doubt he would want involvement in something if he is already on a project of his own.

Double post and I don't care.
188  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The .MOT (TvC, Naruto Animations) Research Thread on: March 05, 2011, 06:21:57 PM
So, once you define each type of animation (chr0 and .anim), what would need to be done? Also, have you tried PM'ing Kryal on smashboards (or wherever he has an account, lol)

When both formats are figured out I will write a converter. Also I don't think Kryal is active anymore (or at least doesn't like to be active with hacking).

Also, a note to everyone, it might be a little hard to write a .tvca to .chr0 converter solely because there isn't name definitions (I'm not sure how the bones are defined, if they are relative to the model, which I doubt, but if they are it wouldn't be too hard).
189  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The .MOT (TvC, Naruto Animations) Research Thread on: March 05, 2011, 06:13:52 PM
I'm working on CHR0 info (if someone knows where I can get Kryals notes, it would be much appreciated).

Code:
Check first post
190  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The .MOT (TvC, Naruto Animations) Research Thread on: March 05, 2011, 05:23:17 PM
I had a quick look over the .anim (.tvca I've decided to call them) files and before I got sidetracked, I got a little bit of info.

Code:
Check first post

There is a big chance that there is no relocation data and those are just blocks to define bones. I looked at a CHR0 and these and they look fairly similar. I'm going to look more in depth today.
191  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Going to try and crack .MOT files from TvC on: March 04, 2011, 09:50:29 PM
As far as opening up the file, it's not going to work. Slapping a Chr0 header on them isn't going to help out, either. Since they seem to have distinctive patterns on them I'll take a look at them, but at the moment my video drivers got trashed so I may end up having to reinstall them all night.

Thanks for your work on this Vile, these are making a bit more sense now. And adding different headers to the .mot file yields different offset values. Hopefully I can try to figure out this stuff (or someone else does before I can, proving how horrible I am at reverse-engineering  Im srs here )

But again, thanks for this, really appreciate it.

No problem man, it took under 30 minutes of straight work to figure out the archive and write an extractor.

I'm gonna start working on figuring out these .anim files. I'm thinking an appropriate extension for them should be .tcan or .tvca . When I get something to show would you mind if I made another thread or do you want it all to be confined to this thread?
192  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Going to try and crack .MOT files from TvC on: March 04, 2011, 05:59:38 PM
I wrote a quick program to extract .mot files.

Here is what I got from Zero's .mot file.

http://www.mediafire.com/?n6no12p8bnbq6fz

Keep in mind that .anim is not the actual extension and the names aren't correct either, these are just temporary since these motion archives don't use any sort of naming protocol (not that I know of anyway).
193  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Yo KC. Some [censored]'s going down ITT on: March 04, 2011, 04:42:00 PM
Hey Vile, are you seriously considering picking up making a normal editor?



Well all i have to do is change like 2 values in my vertex editor and its practically done.

I still haven't ported my code to C# though, so until that gets released, there will be no normals.
194  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Going to try and crack .MOT files from TvC on: March 04, 2011, 05:08:36 AM
You want any help with this? I'm pretty interested in this actually.
195  Help & Tutorials / Help / Re: Okay, look. on: March 03, 2011, 05:11:19 AM
You shouldn't blame the people who made the guides or the guides themselves, look at some 3ds max tutorials, those guides expect you to have basic knowledge of how to use 3ds max.
Pages:  1 ... 10 11 12 [13] 14 15 16 ... 61