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841  Help & Tutorials / Help / Re: Brawl ISO isn't burning: Reserve Track error on: July 08, 2009, 05:48:03 AM
DVD -R always get that track error, its due to them checking all the info before doing the actually burn, if they don't fit, it wont let you burn. You will need a DVD +R and set it to -R mode to burn a DL brawl onto a SL.
842  Help & Tutorials / Help / Re: Brawl Makes Ike Crazy when appying effect textures on: July 08, 2009, 05:46:26 AM
Ok guys im gonna clear some [censored] up here. FitIke does do stuff and all the ef_*** files DO STUFF!!! The ef files are backups that are rarely used.
843  Help & Tutorials / General Tutorials / Re: How To Edit Items With No Hexing on: July 07, 2009, 10:52:36 AM
... really?

Dude, the sd loader loads ANY file that is not streamed. It goes in 1 spot and 1 spot only, isn't that blatantly obvious?
844  Help & Tutorials / Help / Re: Need someone to edit a texture please on: July 07, 2009, 10:28:42 AM
Just 1 question, why do you want lucas's normal eyes?
845  Help & Tutorials / Help / Re: Need help with my item texture hacking on: July 06, 2009, 10:46:01 PM
I think it might not be working coz of the jap codes. I remember hearing something about them not working with some things.
846  Help & Tutorials / Help / Re: Need someone to edit a texture please on: July 06, 2009, 10:44:46 PM
Well Lucass hands are symmetried, so i wont be able to do that hand stuff, but i will be able to make it at least decent. I wont be able to do it at this moment (i have a bunch of [censored] to do -.-), but i will get around to it. Just to show what the quality of my textures are, here's one http://stacksmash.cultnet.net/?p=5898
847  Help & Tutorials / Help / Re: Pointer pointers? on: July 06, 2009, 10:41:24 PM
k cool Tongue, you should make a file that lets song names  be really long, so that everyone can name their songs whatever they want.
848  Help & Tutorials / Help / Re: motion and effect files... on: July 06, 2009, 09:52:29 AM
Did you even regard what i said?
849  Help & Tutorials / Help / Re: Need someone to edit a texture please on: July 06, 2009, 09:41:18 AM
Well that's different. He copy and pasted a picture her found onto the eyes, someone would have to make the visor from scratch. I might have some time to make a whole new texture (like his one) if you want (I don't want to edit someone else's creation, I like to make my own).
850  Help & Tutorials / Help / Re: Need someone to edit a texture please on: July 06, 2009, 08:41:11 AM
Do you mean the eye or the eye texture? (the eye texture is a square with skin color on it, the eye is just the eye on the square).
851  Help & Tutorials / Help / Re: Pointer pointers? on: July 06, 2009, 02:36:19 AM
Hex editor, they should be in the music name file (i remember there being 3 of them and they each do different parts of the music names).


EDIT: Theres tonnes of them just so you know, i only got it working because i edited the last pointer of the file.
852  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Dally's Textures *updated 07/03 reaper* taking requests now* on: July 06, 2009, 01:33:12 AM
With the captain falcon textures, you should really remove the falcon on his back before y=putting a picture over it >.> That just makes it look plain bad.
853  Help & Tutorials / Help / Re: Pointer pointers? on: July 06, 2009, 12:14:04 AM
Yes i did it ages ago. I don't exactly remember where the pointers where, but they weren't that hard to find.
854  Help & Tutorials / Help / Re: G&W Final Smash Question on: July 05, 2009, 09:01:49 AM
Unfortunately, you can only change the color of his octopus (that means no emerald texture). Since you don't see any FS's in SSE, they didn't bother to apply it to the octopus model. You can change the color of the octopus the same way as his normal texture (the CLR0 file is in FitGamewatch00.pac).
855  Help & Tutorials / Texture and Portrait Tutorials / Re: Is Your Texture Going Black/Weird? READ! on: July 05, 2009, 07:30:39 AM
Im sorry if i dont get around to many people mipmaps, right now im spriting quite heavily for a game.
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