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3886  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ItalianStallion's Texture Hax! [New textures for Mewtwo and Melee Ganon!] on: July 09, 2010, 03:02:00 PM
Have you done anything for Ganon?

I transferred Dhragen's Sigma into the Melee Ganon and it looks really sick. However I wont release it until MarioKart64n releases the original Melee Ganon himself once its actually finished.

you should make the gangster luigi you have as your avatar. XD i would download that.

Hahah yeah i actually want to do that, but i would need a vertex hacker aka you to do that part and i'll do the textures. Let me know if you want to team up Wink

Hey stalion, I've said this before buuuut... can you do a texture that puts the character in my avvy on ZSS or princess zelda? XD Nothing psa related, just the actual texture :3 
3887  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ItalianStallion's Texture Hax! [New textures for Mewtwo and Melee Ganon!] on: July 09, 2010, 12:39:46 PM
Can you do this texture on zero suit samus?
http://s331.photobucket.com/albums/l471/zfan122/Texture%20Hacks/?action=view¤t=Fit_Nsam_bodycopycopy.png&newest=1
I'm satisfied with it just being a replacement for her n-body picure, but it would look so much cooler if it still had all the breaks in it and the patterns ^_^
3888  Help & Tutorials / Help / Help with Final destination idea. on: July 08, 2010, 10:50:27 AM
Okay, it's pretty simple. I want to make a shadow the hedgehog final destination stage hack where the intro video from Shadow The Hedgehog plays in the background. And there's an image of shadow on the surface of the platform. It'd also be cool if I could get it to have that ripple effect from Shadow's assist trophy but with no effect on the time speed. Anyone wanna help me out here?

Also I'm fairly okay doing things in brawlbox texture wise and also starting to play around with smash attacks a little.
3889  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ItalianStallion's Texture Hax! [New textures for Mewtwo and Melee Ganon!] on: July 07, 2010, 08:18:17 PM
What do you do to Get the Permission of mariokart64n to Upload His Models with your Textures...?

Also, I like The Meweoxys Texture Smiley
Good job..!

Because it's a completely custom moveset creation that's why. It takes animations from several characters(that are similar in model size, bones etc of course) and applies them to ZSS's moves.

For instance one of the moves is Ganondorf's down + B special with an electrical effect when it hits, along with the sparkles that appear around zelda when she does her spin/air attack being in place of the black smoke that appears around his legs.
3890  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ItalianStallion's Texture Hax! [New textures for Mewtwo and Melee Ganon!] on: July 07, 2010, 06:48:30 PM
Okayyyy can you make a custom moveset for ZSS? It's a pretty heavy duty makeover, but nothing a little texture edditing/moveswapping can't fix. ^_^
3891  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ItalianStallion's Texture Hax! [New textures for Mewtwo and Melee Ganon!] on: July 07, 2010, 06:05:49 AM
You want Samus to have even bigger breast? If so then no. That would require vertex hacking. Not doing that at the moment.

Well since the preview stayed in the last page i'll post it here again.


Yes Poketards and fanboys go crazy!

Still very early stage but got the face done.

Using Deoxys textures from the game.

Deff not as easy as Mewcario though.


you do know they only look big cause it's a skin tight suit right? X_X Is there like an easy way to vertex hack at all?
3892  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: ItalianStallion's Texture Hax! [New textures for Mewtwo and Melee Ganon!] on: July 07, 2010, 02:00:22 AM
yo everybody im ready to make some new textures. anyone got any ideas?

Can you make ZSS like look it's link's XXL breasts Zelda X3 well you said you were bored.
3893  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: NZM's Hax on: July 06, 2010, 04:18:42 PM
Neo Samus version 0.2 is ready for gameplay. Just need to figure out how to swap animations from one character to another.
http://s331.photobucket.com/albums/l471/zfan122/Texture%20Hacks/?action=view¤t=DetailedSideShot.jpg = a link to detailed side screen shot
http://s331.photobucket.com/albums/l471/zfan122/Texture%20Hacks/?action=view¤t=Detailedfront.jpg& = a link to a detailed bust/abdomen screen shot
http://s331.photobucket.com/albums/l471/zfan122/Texture%20Hacks/?action=view¤t=DetailedBackshot.jpg& = a link to a detailed back screen shot

The only reasons you don't see the legs is cause they're about the same as the arms.
3894  Help & Tutorials / Help / Re: Problem With ZSS Texture on: July 06, 2010, 02:54:54 PM
I usually use PNG format which works just fine ^_^ I just need to resize the pics till the total file size is nice and tiny, which is what I just did. Cheesy
I also am going to redo the Prologue for my michinima today, or well upload a test video of multi-angled matches. :3 I got enough camera angles though you'll notice my learning curb at fighting at those different angles XD

You can NOT resize the texture parts by any means.  For example, if a texture part's dimensions are 256x256 pixels, it MUST keep those dimensions.

Actually umm I quick tested it in game with the resize, works just fine ^_^ I think as long as you don't make them increadibly small (like so that the picture is terribly pixelated) then it's okay?

Also, I was wondering how I could swap animations from one character to another, I just want to make wolf's walking/running, jumping etc animations on Zero Suit samus.(like all of wolfs movement 'animations' excluding his final smash, and the blaster) But have her attack animations stay the same. Is there any way to do that? And if I can do that how?

3895  Help & Tutorials / Help / Re: Problem With ZSS Texture on: July 06, 2010, 01:23:44 PM
For one thing, don't be changing the texture formats of the texture parts, as that'll either lead to crashes or texture errors.
I usually use PNG format which works just fine ^_^ I just need to resize the pics till the total file size is nice and tiny, which is what I just did. Cheesy
I also am going to redo the Prologue for my michinima today, or well upload a test video of multi-angled matches. :3 I got enough camera angles though you'll notice my learning curb at fighting at those different angles XD
3896  Help & Tutorials / Help / Re: Problem With ZSS Texture on: July 06, 2010, 12:29:24 PM
I'm not sure...  but did you make sure that didn't make the file size too large?
Well It works fine if the file size isn't over 1,000andddd xD Sorry I couldn't rezist that joke Tongue
Anywhere from under 2,000 to zero usually works fine :3
3897  Help & Tutorials / Help / Re: Problem With ZSS Texture on: July 06, 2010, 12:02:40 PM
Good luck   Grin  I know how hard machinamas can be to make at times.

Thanks I think I know what's making it freeze, does having the 'level of detail' over 4 do anything to it?
Also here's the texture I'm trying to apply to Zero Suit Samus



Just in case that didn't work: http://s331.photobucket.com/albums/l471/zfan122/?action=view¤t=Fit_Nsam_bodycopy-1.png
3898  Help & Tutorials / Help / Re: Problem With ZSS Texture on: July 06, 2010, 11:07:07 AM
Here's the earliest file patch i have.
File Replacement v2.1a by phantom wings

225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
0401CD0C 4858B1F4
065A7F00 00000018
2C030000 4182000C
4BA7DD51 48000008
8078000C 4BA74DFC
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
E0000000 80008000


Ah thanks xD I found it though :3 I'll make a trailor/audittion info for my michinima series today. Cheesy thanks for the help ^_^ I just hope my ZSS hack doesn't freeze it anymores lol
3899  Help & Tutorials / Help / Re: Problem With ZSS Texture on: July 06, 2010, 09:00:38 AM
Great, now none of my textures work even from the site =_= the textures worked just peachy until I tried to use the file patch code with some other michinima making codes. Does anyone have the actual code that's just for the texture for the US version? I want to use it in conjunction with these codes.

No Offscreen Indicators [Phantom Wings]
4A000000 80960F48
14000000 38000000
E0000000 80008000

No HUD [Phantom Wings]
4A000000 800E08D4
14000000 38A00000
E0000000 80008000

No Tags [Phantom Wings]
C20E5190 00000002
38800000 90830354
60000000 00000000

No Closeups[Phantom Wings]
C20AA690 00000002
3C60805B 38636D80
C0030010 00000000
C20A9F1C 00000002
3C60805B 38636D80
60000000 00000000

Pause/Game Camera [Igglyboo, Link and Y.S]
040A7D60 4E800020
04109D88 38800001
040A6C1C 60000000
040A6C24 60000000
040A6C2C 60000000
040A6C48 60000000
040A6C50 60000000
040A6C58 60000000
040AA84C 60000000
040AA840 60000000
040AA854 60000000
080AA874 60000000
20020004 00000000
080A0690 60000000
2004000C 00000000

1 Player Matches [spunit626]
0468D420 2C060001


3900  Help & Tutorials / Help / Re: Problem With ZSS Texture on: July 05, 2010, 07:36:18 PM
So what exactly were those changes you made?
Nothing really other than replacing the 'body' image in the second red link with the 'body' image in the first red link.
You do know that the links only turn red when you click them right?  so which pair of links?  1,2,3,4
Ah my bad xD The problem started when I tried to add the texture from link 3 to the model/texture of link 4. Nothing really crazy, just a body pattern I came up with
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