I transferred Dhragen's Sigma into the Melee Ganon and it looks really sick. However I wont release it until MarioKart64n releases the original Melee Ganon himself once its actually finished.
you should make the gangster luigi you have as your avatar. XD i would download that.
Hahah yeah i actually want to do that, but i would need a vertex hacker aka you to do that part and i'll do the textures. Let me know if you want to team up
Hey stalion, I've said this before buuuut... can you do a texture that puts the character in my avvy on ZSS or princess zelda? XD Nothing psa related, just the actual texture :3
Okay, it's pretty simple. I want to make a shadow the hedgehog final destination stage hack where the intro video from Shadow The Hedgehog plays in the background. And there's an image of shadow on the surface of the platform. It'd also be cool if I could get it to have that ripple effect from Shadow's assist trophy but with no effect on the time speed. Anyone wanna help me out here?
Also I'm fairly okay doing things in brawlbox texture wise and also starting to play around with smash attacks a little.
What do you do to Get the Permission of mariokart64n to Upload His Models with your Textures...?
Also, I like The Meweoxys Texture Good job..!
Because it's a completely custom moveset creation that's why. It takes animations from several characters(that are similar in model size, bones etc of course) and applies them to ZSS's moves.
For instance one of the moves is Ganondorf's down + B special with an electrical effect when it hits, along with the sparkles that appear around zelda when she does her spin/air attack being in place of the black smoke that appears around his legs.
I usually use PNG format which works just fine ^_^ I just need to resize the pics till the total file size is nice and tiny, which is what I just did. I also am going to redo the Prologue for my michinima today, or well upload a test video of multi-angled matches. :3 I got enough camera angles though you'll notice my learning curb at fighting at those different angles XD
You can NOT resize the texture parts by any means. For example, if a texture part's dimensions are 256x256 pixels, it MUST keep those dimensions.
Actually umm I quick tested it in game with the resize, works just fine ^_^ I think as long as you don't make them increadibly small (like so that the picture is terribly pixelated) then it's okay?
Also, I was wondering how I could swap animations from one character to another, I just want to make wolf's walking/running, jumping etc animations on Zero Suit samus.(like all of wolfs movement 'animations' excluding his final smash, and the blaster) But have her attack animations stay the same. Is there any way to do that? And if I can do that how?
For one thing, don't be changing the texture formats of the texture parts, as that'll either lead to crashes or texture errors.
I usually use PNG format which works just fine ^_^ I just need to resize the pics till the total file size is nice and tiny, which is what I just did. I also am going to redo the Prologue for my michinima today, or well upload a test video of multi-angled matches. :3 I got enough camera angles though you'll notice my learning curb at fighting at those different angles XD
I'm not sure... but did you make sure that didn't make the file size too large?
Well It works fine if the file size isn't over 1,000andddd xD Sorry I couldn't rezist that joke Anywhere from under 2,000 to zero usually works fine :3
Good luck I know how hard machinamas can be to make at times.
Thanks I think I know what's making it freeze, does having the 'level of detail' over 4 do anything to it? Also here's the texture I'm trying to apply to Zero Suit Samus
Ah thanks xD I found it though :3 I'll make a trailor/audittion info for my michinima series today. thanks for the help ^_^ I just hope my ZSS hack doesn't freeze it anymores lol
Great, now none of my textures work even from the site =_= the textures worked just peachy until I tried to use the file patch code with some other michinima making codes. Does anyone have the actual code that's just for the texture for the US version? I want to use it in conjunction with these codes.
Nothing really other than replacing the 'body' image in the second red link with the 'body' image in the first red link.
You do know that the links only turn red when you click them right? so which pair of links? 1,2,3,4
Ah my bad xD The problem started when I tried to add the texture from link 3 to the model/texture of link 4. Nothing really crazy, just a body pattern I came up with