Are you tired of ticking that toon texture button on and off to see your character in brawlbox? This simple tutorial rids you of that task once and for all without having to remove the texture itself, causing problems in-game.
Step one: open up any model that has a "toon" texture that covers it. (The toon texture that has the all white texture over the character) Step Two: Export that model from brawlbox as a DAE file. Step Three: Import the dae that you just exported back into brawlbox, replacing the original mdl0 file. Step Four: Now preview the model, note that the toon texture is still part of the texture list, but the white sheet of color that the texture makes over the character is gone! Step Five: Close the model previewer and export the same model again (I recomend saving over a different file) Step Six: Import this DAE into 3DS max and there you go, that white texture is gone and you can see your character/item.
Not really sure if this is a useful trick, but hell I'ma post it here anyway.
Okay, everyone here's used the brawl snapshot tool for their brawl snapshots right?
Well, for those who own Dead or Alive Dimentions Has anyone thought of making a similar tool, that makes the images from the snapshots taken in the gallery mode in the game?
You can save the images to the SD, which is good, cause that means it could be hacked. But it sucks that nintendo/team ninja wasn't smart enough to make the game save them as ACTUAL images =_=;
so yeah...same program, just for different files...
Tired of waiting for a way to use 3DS Max 10 + for vertexing? Well wait no more! I have found a work-around method that has worked flawlessly so far. Before I start the tutorial, here's the checklist of what you need.
3DS Max 8 Collada Max for 3DS Max 8 3DS Max 10 Collada Max for 3DS Max 10 Blackjax's newest release of Brawlbox AIS Converter
Note: I HAVE NOT TESTED THIS IN ANY VERSIONS OTHER THAN TEN, so if you have 11 or 12 please give it a try and let me know if it works ^+^
Step One: Perform all the pre-3DS Max steps you need for vertexing (Exporting the vertexes to the ais converter, getting the DAE file from AIS etc) as you normally would for mariokart N's method without patching.
Step Two: Open up 3DS Max 8, and import your DAE made from AIS.
Step Three: Check the "Selected only" box in mariokart's script, even though everything's selected anyway.
Step Four: Click Fix AIS import and wait for it to fix it.
Step Five: Go to File and click Save As, Save it somewhere you'll remember (I use the desktop for ease of access) and with a name you'll remember.
Step Six: Save it as a "3DS Max" Scene, NOT a DAE/Collada scene! This is MEGA important!
Step seven: Once the file is saved, close out of 3DS Max 8, and open up 3DS Max 10
Step eight: Once 3DS Max 10 is opened up completely, click file, then open and select the 3DS Max scene file made from the old .DAE file. Make sure you save the DAE file for a back up, just in case something happens.
Step Nine: Run Mariokarts vertexing script in 3DS Max 2010, and presto, now you can vertex edit the way you normally would with 3DS Max 8
Note: I will not tell you where to get 3DS Max 8, and as much as I hate to say it, your only option is to find a working "torrent" for it :l
Yes it crashes, the 2010 version crashes every time I try to import even an unedited fitlinkxx.dae file :l
Can anyone tell me WHY it's crashing =_=; and where to get the Colada max installer for 2010 or later, because I requested it from freeling software and they just sent me an email that said "we don't offer that product anymore"
Finally figured out the download button code so I thought I'd make this my official vertex/texture topic. So yeah here we go =3
Hacks are listed like dis: Date hack was last updated, Hack Version, hack name, Image preview, download link
9/10/2011 Version 0.5 Plans For Version 1: Human ears, anime face, and Hat textured/vertexed into hair Strapless, Pouchless, Shieldless, belt-less Female link! Note: The costume in the download itself is for the first costume that link has (fit link 00) Just rename it to whatever you want and replace the TextureData[0] bress with whatever textures you want.
Note: Dat Download button is just a placeholder until I get someone to make me one or i make my own
I'm working on a hack for link, and I've managed to make his straps go by-bye But guess what
When I tried to do the same to the shield and pouches, they appear as [censored]ed up or super stretched polygons! I want them GONE I may have to use the polygon deleater...
can anyone re-upload the original brawlbox to mediafire =_=; It was deleated due to terms of service violation... I can't use the new modset by blackjacks to vertex cause it causes some [censored]ty problem with the model.
Okay, roo suggested this spriters resource forum, which is pretty annoying because I can't post in certain areas unless I have "sufficiant posts" seriously....you're REQUIRED to have a certain number of posts in order to be ALLOWED to post in certain areas? WTF....
So yeah, I need some sites (just the name of the site so nobody gets warned, IDK but better safe than warned you know :l ) that are good for finding the following.
Music And Sound Effects(From Games): I already know VG music.com Models: Character models ripped from the game.
Neutral Special: He will charge up and fire a beam from his chest. (Seen in the above video)
Up Special: Rocket punch: Mecha sonic charges up to three times then flies high into the air at the center of the stage and comes crashing down at a great speed. The impact will have a possible meteor smash
Side Special: Hyper Dash: Sonic rushes fowrward with his turbines burning (similar to fox's side B) at an increadible speed anyone hit by the turbine flames are sent flying backward and burnt.
Down Special: Hyper spin dash: Same as sonic's side B but with more damage and only goes left or right (no jumps etc)
Final Smash: Mecha summons the Master emerald and draws energy from it into his body, which will transform him into Super mecha sonic. He will then fly to the top of the screen and launch those annoying ass gold orbs that are a pain in the butt to dodge >_> Basically the same as PK star storm except you will hopefuly be able to choose what direction the orbs are fired in and when to fire.
PSA will be over Wolf Porting: DarkshadeX Animation: Me, Sonic Barawler, DarkshadeX(?) PSA: Me and Aniverge (?)
EDIT: Just tested Darkshades awesome port, no terrible glitches so far
After years of fighting Ganondorf with the master sword and other various equipment, link has decided to take up magic. What kind of magic? The Tales Of kind of course! This moveset is one that I have planned after I finish updating Dark Super Sonic. (He's about 75% finished atm, just needs air A's, specials, and FS) I'll be trying some new stuff with graphics and articals, yippie.
A Combo: A few quick slashes, they're different than his normal slashes Side Tilt: Demon Fang, a basic arte he couldn't pass up. Side Tilt B: Double Demon Fang, press A+B to launch two demon fangs Up Tilt: A custom spell, he slashes his sword upward in an arch and releases a shockwave. Down Tilt: The same
Air A's: The same
Up Smash: Ground Dagger, using his megaton hammer link will slam his trusty sledge from Ocarina of Time into the ground with a great force. Causing spiked pillars of stone to rize up on both sides and attack the enemies many times. Side Smash: Raging Beast Down Smash: Gravity Well
Up Special: The same but it only spins once and the charging animation/stance will be like in twilight princess. Down Special: Lightning Blade Side Special: Sword Rain Alpha, he will continue to slash away until you let go of the B button. Neutral Special: Hurricane: A custom spell in which link raises his sword into the air in order to sumon a mighty vortex of wind that slices through enemies. Final Smash: Ultimate Dins Fire: Link will perform the stance for his spell Dins Fire, and then unleash a huge vortex of flames that covers a good part of the screen!
Stats: Weight: about average, a little lighter than DK Speed: pretty decent now that he's not lugging all that extra equipment around. He'll move about as fast as mario. Air Maneuverability: Dunno, probably closer to Lucario or Fox's Size: about ganondorf's size