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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 02, 2014, 09:43:21 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207043
There it is. Had to exclude my personal BrawlEx build because the DL is huge as is.

See you in some other game.
2  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: December 02, 2014, 05:41:49 PM
It's been a long time hasn't it?
For those that haven't been paying attention to my tweets my drive and passion for smash has died and been dead for the past 4 months. And with that, my drive to do further Brawl modding has died as well.
I honestly don't see myself continuing any further projects aside from Simon's new model....
Not sure what to do....

Might do an Action 29 style compilation of all my unreleased stuff which would include the most up to date versions of Gray Fox,Sora,Simon, my unreleased PSAs like Aiai and Solidus, the VR Mission Stage I never put out, the Monkey Island stage, and my old personal build of BrawlEx I made to test things.
All Assets related to those including maya and max scenes and textures would be included too; would probably be a rather large DL. Concepts for things never started would probably be there too

Oh and I'll put in notes of bugs/unfinished stuff too.

Would you want such a thing??
3  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.5 coming soon! on: November 15, 2014, 09:12:39 AM
PSA: Everyone NOT using the Launcher needs to set their hooktype to AXNextFrame for the Event Matches to work.

That's because of a problem with File Patch and Brawl that will skip over common2.pac upon startup with other hooktypes.

Also Stamina and ASV can malfunction at times in dolphin.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 28, 2014, 08:26:36 PM
It's been months since I opened anything smash mod related.......
Does anyone here have experience with XNormal?
I'm trying to follow the Xnormal part of this tut:
<a href="http://www.youtube.com/watch?v=sEq6_z8VzRY" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=sEq6_z8VzRY</a>

to make my texture for Simon's Hip/Legs and keep getting freaky artifacts that screw with certain areas like the side of the leg and such.

Can anyone here help get rid of said artifacts?
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 27, 2014, 12:13:48 PM
For some reason, Noesis screws up all the uvs of all equipment in MvC3 but not UMvC3 (or at least Ivory for Dante)

Was able to rip Ivory with all the correct (but flipped) uv points. Just need to export it with flipped uvs and I'm good to go. Along with ripping his other models.

Does anyone have the arc file names for all the characters? Trying to find Frank West..

Frank is 0009, an ID that doesn't exist in Vanilla Marvel 3.
He was definitely a character meant to be in Vanilla Marvel 3 as his silhouette is in one of the promos.

I have all of the PS3 assets of that game, if it matters.
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: October 26, 2014, 10:29:14 PM
Here's what I've been working on:

Spoilers each contain a relatively large image




To be rigged on... Zelda. And then ported over Wario.

Why Zelda? Because of that skirt.

Why port over Wario? Because transformation.

The only problem I have is with the UV maps on his equipment (Ivory, Ebony, Rudra, Agni, Etc) which I can't seem to fix (all the UV points get condensed into one spot...) Trying to find a fix/proper models for them.


Where and how did you get that model?
There's specific character models from UMVC3 I want but can't get because Noesis crashes when I try to load them.
I really wanted Frank, Chun Li, and Iron Man....
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 22, 2014, 05:56:42 PM
Question: What's that material on Simon's boots?

Should I assume that's fur?
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 19, 2014, 03:10:32 PM
That's Airman, and he has no eyes... I really think you should make his eyes separate objects so he can have Smash Ball eye models and textures separate from his body and thus save on file size.


Completely forgot about this guy for a while so I'm just gonna texture him now.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 18, 2014, 07:29:47 PM
I would recommend making a new material and then importing your texture.

First click the object then right click -> Assign New Material.
Then select Lambert.
The Material should then be open on the attribute editor on the right side of the screen.
Click the checkered box to the right of "color", then select file.
Lastly, click the folder Icon and pick your texture.

If you want to edit UVs, then go to Window > UV Texture Editor.


Edit: Misread that. Check your materials in Maya and make new ones if needed.
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 18, 2014, 06:42:37 PM
Yeah.
That's why I make a new scene for any significant progress I make. I have about 64 scenes for 1986 Simon and I'm still not done with him yet. I just make sure to toss out most of them when I'm done(Maya's Increment & Save option makes this easy).
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 18, 2014, 06:18:27 PM
Strangely enough, I don't get those Problems with Peach's dress in Maya; it's only Zelda's dress and I think parts of Ganon.
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 18, 2014, 05:47:59 PM
Thanks for the tips, I will try fixing the unwanted blocky normals, but as for animating her eyes, I still dunno how to do it...

Fixing the blockiness isn't hard in most cases.
If you're in Max, go to Editable Mesh or make an Edit Mesh, then pick all the elements and/or faces. Then scroll down to smoothing. Go to Clear All. Then click 1. Should soften all those edges.

If you're in Maya, then select all the faces and then go to Normals > Soften Edge.

Not all that hard, but if either of these fail, then you have double sided faces in play.
On that note, anyone know how to Fix those with say, Zelda's dress? Softening the edges in either program produces undesirable results.
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 07, 2014, 12:57:59 PM
you too?



Not gonna lie, but those textures on Chrono don't fit Brawl. They look like the kind of textures that would be on a PS3/360 game that has more realistic characters.

Chrono's clothing should be textured to look like Ike's clothing or something.

Link, Roy, Marth, and Issac would make for good references too.
14  Super Smash Bros. Brawl Hacking / Programming / Re: Sammi Husky's misc toolbox || PSA v1.3a & BX clone tool update on: August 29, 2014, 10:39:53 PM
Input String is not in correct format.

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.FormatException: Input string was not in a correct format.
   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
   at System.Int32.Parse(String s, NumberStyles style)
   at WindowsFormsApplication2.MainWindow.LoadClones()
   at WindowsFormsApplication2.MainWindow.SelectFolderButton_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlEx Clone Tool
    Assembly Version: 0.1.0.0
    Win32 Version: 0.1.0.0
    CodeBase: file:///C:/Users/Eternal%20Yoshi/Desktop/Firefox%20DLs/BrawlEx%20Clone%20Tool%20(beta)(2)/BrawlEx%20Clone%20Tool.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.20.5337.19371
    Win32 Version: 0.20.1.0
    CodeBase: file:///C:/Users/Eternal%20Yoshi/Desktop/Firefox%20DLs/BrawlEx%20Clone%20Tool%20(beta)(2)/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

15  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 28, 2014, 02:01:46 PM
As I steadily improved my modelling skills, one thing I learned that unless you want to make a character shadow model, it's sometimes better to build a new model with less faces/verts with similar uvs because the optimizing methods in maya and max have a terrible habit of breaking symmetry and you won't have control over how it looks.

Before you try to do so, see if you can apply the sensibilities from this tutorial to the model first:
http://forums.kc-mm.com/index.php?topic=52552.0

Just remember that holding the V key will let you snap things, and Edit Mesh > Merge is what you use to weld the verts together.
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